package dungeon import ( "context" "errors" "reflect" "testing" "time" "longheng.io/server/internal/modules/dnf/premium" "longheng.io/server/internal/modules/dnf/progression" dnfrepo "longheng.io/server/internal/modules/dnf/repository" dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory" ) // The tower clear, its ten frozen reward slots and the consumed entry pool all // commit in one transaction, and a retry replays the same receipt. func TestTowerSettlementProgressAndRewardsCommitAndReplayTogether(t *testing.T) { ctx := context.Background() tables, err := progression.Load(ctx, settlementTestSource()) if err != nil { t.Fatal(err) } repos := dnfrepomemory.NewMemoryGroup() character := dnfrepo.CharacterRecord{AccountID: "a", CharacterID: "19", Level: 1, Stats: map[string]int64{"exp": 0}} for _, err := range []error{ repos.Account.Save(ctx, dnfrepo.AccountRecord{AccountID: "a"}), repos.Character.Save(ctx, character), repos.Skill.Save(ctx, dnfrepo.SkillRecord{CharacterID: "19", Points: dnfrepo.SkillPointState{SyncedLevel: 1}}), repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{}}), } { if err != nil { t.Fatal(err) } } owner, _ := NewOwner(repos) grantFailure := errors.New("inventory write failed") fail := true clear := &TowerClear{Kind: TowerGrief, Floor: 1, Grant: func(inv *dnfrepo.InventoryRecord, id, count uint32) error { if inv.Slots == nil { inv.Slots = make(map[string]dnfrepo.ItemStack) } stack := inv.Slots["0:121"] stack.ItemID = int64(id) stack.Count += int64(count) inv.Slots["0:121"] = stack if fail { return grantFailure } return nil }} clear.Rewards[2] = TowerReward{10160931, 1} cmd := SettlementCommand{AccountID: "a", CharacterID: "19", CompletionKey: "tower-1", Tables: tables, Tower: clear, UpdatedAt: time.Unix(1800000000, 0)} if _, err := owner.CommitSettlement(ctx, cmd); !errors.Is(err, grantFailure) { t.Fatal(err) } saved, _, _ := repos.Character.Load(ctx, "19") inv, _, _ := repos.Inventory.Load(ctx, "19") if TowerCharacterDailyRemaining(saved, TowerGrief, cmd.UpdatedAt) != 1 { t.Fatal("failed settlement consumed the character entry") } if floor, _ := TowerFloor(saved, TowerGrief); floor != 1 || len(inv.Slots) != 0 { t.Fatalf("failed transaction advanced state: %+v %+v", saved, inv) } fail = false for attempt := 0; attempt < 2; attempt++ { res, err := owner.CommitSettlement(ctx, cmd) if err != nil { t.Fatal(err) } floor, _ := TowerFloor(res.Character, TowerGrief) other, _ := TowerFloor(res.Character, TowerDespair) if floor != 2 || other != 1 || res.Replayed != (attempt == 1) || res.Inventory.Slots["0:121"].Count != 1 { t.Fatalf("result=%+v floor=%d other=%d", res, floor, other) } account, _, _ := repos.Account.Load(ctx, "a") used, err := TowerDailyUsed(account, TowerGrief, cmd.UpdatedAt) if err != nil || used != 0 || TowerCharacterDailyRemaining(res.Character, TowerGrief, cmd.UpdatedAt) != 0 { t.Fatal("first clear/replay did not consume exactly one character entry") } } // A new owner/session sees the durable floor and frozen reward snapshot. owner, _ = NewOwner(repos) clear.Rewards[2].Count = 9 res, err := owner.CommitSettlement(ctx, cmd) if err != nil { t.Fatal(err) } rewards, err := TowerLastRewards(res.Character, TowerGrief) if err != nil || rewards[2].Count != 1 || res.Inventory.Slots["0:121"].Count != 1 { t.Fatalf("replayed reward changed: %+v %v", rewards, err) } cmd.CompletionKey = "despair-top" cmd.Tower = &TowerClear{Kind: TowerDespair, Floor: 100} res, err = owner.CommitSettlement(ctx, cmd) if err != nil { t.Fatal(err) } if floor, _ := TowerFloor(res.Character, TowerDespair); floor != 1 { t.Fatal(floor) } if floor, _ := TowerFloor(res.Character, TowerGrief); floor != 2 { t.Fatal(floor) } } // Each tower has one character entry on top of the shared account pool, and the // 06:00 service-day boundary resets them independently. func TestTowerEntryPoolsConsumeCharacterBeforeAccountAndResetIndependently(t *testing.T) { reset := time.Date(2026, 9, 15, 6, 0, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60)) now := reset.Add(-time.Hour) account := dnfrepo.AccountRecord{AccountID: "a"} character := dnfrepo.CharacterRecord{CharacterID: "19", Stats: map[string]int64{ "tower_despair_last_clear_at": now.Unix(), "tower_grief_last_clear_at": now.Unix(), }} for _, row := range []struct { kind TowerKind extra int }{{TowerDespair, 6}, {TowerGrief, 3}} { for clear := 1; clear <= row.extra+1; clear++ { if err := recordTowerEntryClear(&account, &character, row.kind, now); err != nil { t.Fatal(err) } used, err := TowerDailyUsed(account, row.kind, now) if err != nil || used != uint32(clear-1) || TowerCharacterDailyRemaining(character, row.kind, now) != 0 { t.Fatalf("%s clear %d charged the wrong pool: shared=%d err=%v", row.kind, clear, used, err) } } } other := dnfrepo.CharacterRecord{CharacterID: "20"} for _, kind := range []TowerKind{TowerDespair, TowerGrief} { if TowerCharacterDailyRemaining(other, kind, now) != 1 || TowerCharacterDailyRemaining(character, kind, reset.Add(-time.Second)) != 0 || TowerCharacterDailyRemaining(character, kind, reset) != 1 { t.Fatal("character isolation or 06:00 reset is incorrect") } } if err := recordTowerEntryClear(&account, &character, TowerDespair, reset); err != nil { t.Fatal(err) } if TowerCharacterDailyRemaining(character, TowerGrief, reset) != 1 || character.Stats["tower_despair_character_entry_day"] != premium.ServiceDayID(reset) { t.Fatal("next-day despair clear consumed the grief entry") } } func TestTowerDailyUsageRecordsAcceptedClearsAndResets(t *testing.T) { now := time.Date(2026, 9, 13, 12, 0, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60)) account := dnfrepo.AccountRecord{AccountID: "a"} if used, err := TowerDailyUsed(account, TowerDespair, now); err != nil || used != 0 { t.Fatalf("new account usage=%d err=%v", used, err) } if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil { t.Fatal(err) } if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil { t.Fatal(err) } if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil { t.Fatalf("third clear err=%v", err) } if used, err := TowerDailyUsed(account, TowerDespair, now.Add(24*time.Hour)); err != nil || used != 0 { t.Fatalf("next-day usage=%d err=%v", used, err) } if err := RecordTowerDailyClear(&account, TowerGrief, now); err != nil { t.Fatal(err) } if used, err := TowerDailyUsed(account, TowerDespair, now); err != nil || used != 3 { t.Fatalf("despair usage changed by grief clear=%d err=%v", used, err) } } func TestTowerDailyEnterableLimitReadsPVF(t *testing.T) { source := settlementMemorySource{ "etc/towerofdespair.etc": "[account enterable max count]\n3\n[adventure group add enterable count]\n2 6 1 7 11 3 12 30 5 31 99 7\n[/adventure group add enterable count]", "etc/towerofgrief.etc": "[account enterable max count]\n1\n[adventure group add enterable count]\n2 6 1 7 11 2 12 30 3 31 99 4\n[/adventure group add enterable count]", } for _, row := range []struct { level int despair, grief uint32 }{{1, 3, 1}, {2, 4, 2}, {6, 4, 2}, {7, 6, 3}, {8, 6, 3}, {11, 6, 3}, {12, 8, 4}, {30, 8, 4}, {31, 10, 5}, {99, 10, 5}} { for i, kind := range []TowerKind{TowerDespair, TowerGrief} { want := []uint32{row.despair, row.grief}[i] if got, err := TowerDailyEnterableLimit(source, kind, row.level); err != nil || got != want { t.Fatalf("kind=%s level=%d limit=%d want=%d err=%v", kind, row.level, got, want, err) } } } } func TestTowerDailyUsageDayChangeClearsBothTowers(t *testing.T) { now := time.Date(2026, 9, 13, 5, 59, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60)) account := dnfrepo.AccountRecord{AccountID: "a"} if err := RecordTowerDailyClear(&account, TowerGrief, now); err != nil { t.Fatal(err) } now = now.Add(time.Minute) if err := RecordTowerDailyClear(&account, TowerDespair, now); err != nil { t.Fatal(err) } if used, err := TowerDailyUsed(account, TowerGrief, now); err != nil || used != 0 { t.Fatalf("new day restored yesterday's grief usage: used=%d err=%v", used, err) } } // The grief draw is deterministic per reward slot from the server-owned // completion key, so a retry cannot re-roll the ten cards. func TestGriefTowerPVFUsesFloorRangesAndIndependentCardSlots(t *testing.T) { source := settlementMemorySource{ "etc/towerofgrief.etc": "[each layer dungeon clear reward]\n1 49 `normal` 50 50 `special` 51 99 `normal` 100 100 `special`\n[/each layer dungeon clear reward]", "etc/itemdropinfo_togclearreward.etc": "[cardslot specific reward table]\n[table]\n`normal` `card 3` 10160931 10000 1\n[/table]\n[table]\n`special` `card 10` 10160930 10000 1\n[/table]\n[/cardslot specific reward table]", } for _, floor := range []uint16{1, 49, 50, 51, 99, 100} { rewards, err := GriefTowerRewards(source, floor, "server-owned-run") if err != nil { t.Fatal(err) } var want [TowerRewardSlots]TowerReward if floor == 50 || floor == 100 { want[9] = TowerReward{10160930, 1} } else { want[2] = TowerReward{10160931, 1} } if rewards != want { t.Fatalf("floor %d: %+v", floor, rewards) } again, err := GriefTowerRewards(source, floor, "server-owned-run") if err != nil || !reflect.DeepEqual(rewards, again) { t.Fatal("unstable reward draw") } } source["etc/itemdropinfo_togclearreward.etc"] = "[table]\n`normal` `card 3` 10160931 10001 1\n[/table]" if _, err := GriefTowerRewards(source, 1, "run"); err == nil { t.Fatal("accepted invalid probability") } }