package dnfbridge import ( "bytes" "context" "encoding/binary" "testing" "longheng.io/server/internal/modules/dnf/dnfenum" dnfitemdailylimit "longheng.io/server/internal/modules/dnf/itemdailylimit" dnfrepo "longheng.io/server/internal/modules/dnf/repository" dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory" ) // `[usable cera package]` 是另一条独立的消费路径(op518),改动之前它和开箱一样 // 完全不看 `[total usable count]`。夹具 500 在原有礼包声明上多加一行 // `[total usable count] 1`(每天只能开 1 个),其余(奖励行、可选项)与既有夹具一致。 func mustCurrentCeraPackageDailyUseCatalog(t *testing.T) *pvfDungeonDropCatalog { t.Helper() source := dungeonDropCatalogTestSource{ "monster/monster.lst": "", "stackable/stackable.lst": "500 `cash/test_package.stk`\n600 `material/test_reward.stk`\n", "equipment/equipment.lst": "700 `avatar/test_hat.equ`\n", "stackable/cash/test_package.stk": "[stackable type]\n`[usable cera package]`\n[stack limit]\n100\n" + "[expiration date]\n`2028-08-16 06:00:00`\n[total usable count]\n1\n" + "[package data]\n700 1\n600 3\n[/package data]\n", "stackable/material/test_reward.stk": "[stackable type]\n`[material]`\n[stack limit]\n999\n[usable period]\n7\n", "equipment/avatar/test_hat.equ": "[equipment type]\n`[hat avatar]`\n", } catalog, err := newPVFDungeonDropCatalog(source) if err != nil { t.Fatal(err) } return catalog } // 礼包开箱必须按礼包**自己的** PVF 上限计数:第一次成功并补一包 op541,第二次被拒、 // 礼包不被消耗、计数不再增长。 func TestCurrentCeraPackageChargesThePackagesOwnPVFDailyLimit(t *testing.T) { catalog := mustCurrentCeraPackageDailyUseCatalog(t) repositories := dnfrepomemory.NewMemoryGroup() ctx := context.Background() if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{ CharacterID: "19", AccountID: "account-1", Level: 90, Stats: map[string]int64{}, }); err != nil { t.Fatal(err) } sourceStack := dnfrepo.ItemStack{ItemID: 500, Count: 3} sourceEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, 75, sourceStack) sourceStack.RawEntry = append([]byte(nil), sourceEntry.data[:]...) if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{ CharacterID: "19", Slots: map[string]dnfrepo.ItemStack{"0:75": sourceStack}, }); err != nil { t.Fatal(err) } connection := &bufferConn{} service := &Service{ options: options{ accountID: "account-1", gameUpperHeader: gameUpperHeaderChannel13, gameUpperBodyCodec: gameUpperBodyCodecPlain, }, pvfItemCatalog: catalog, repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }, } service.gameplayTimers = newFakeCurrentDungeonDeathTimerQueue() session := &gameSession{conn: connection, connID: "cera-package-daily-use", selectedCharacterID: 19} open := func() { t.Helper() connection.write.Reset() if err := service.handleGameCommand( session, byte(dnfenum.GameCmdCommand), uint16(dnfenum.CmdPacketOpenCerapackage), currentCeraPackageTestRequestBody(75, currentCeraPackageChoice{ItemID: 700, Option: 9}), ); err != nil { t.Fatal(err) } } // 第一次:开包成功,源礼包 3 -> 2,计数 1,结果包之后补一包 op541(class 0)。 open() ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes()) if ack.Header.MsgID != uint16(dnfenum.CmdPacketOpenCerapackage) || !bytes.Equal(ack.Body, []byte{1, 75, 0}) { t.Fatalf("op518 ACK header=%+v body=%x", ack.Header, ack.Body) } _, rest = splitGameServerUpperPacket(t, rest) _, rest = splitCurrentSceneItemListPacket(t, rest) _, rest = splitCurrentSceneItemListPacket(t, rest) state, trailing := splitGameServerUpperPacket(t, rest) if state.Header.MsgID != currentItemDailyUseStateMsgID || state.Header.Classification != currentItemDailyUseStateClass { t.Fatalf("开礼包后没有补发 op541: header=%+v body=%x trailing=%x", state.Header, state.Body, trailing) } wantState := []byte{1, 0, 0, 0, 0, 1} binary.LittleEndian.PutUint32(wantState[1:5], 500) if !bytes.Equal(state.Body, wantState) { t.Fatalf("op541 body=%x want=%x", state.Body, wantState) } if len(trailing) != 0 { t.Fatalf("op541 之后不该再有包: %x", trailing) } character, _, _ := repositories.Character.Load(ctx, "19") if got := dnfitemdailylimit.Used(character.Stats, 500); got != 1 { t.Fatalf("开礼包计数=%d want 1 stats=%+v", got, character.Stats) } // 第二次:到上限,必须拒绝,且不消耗礼包、计数不变。 open() rejected, rest := splitGameServerUpperPacket(t, connection.write.Bytes()) if rejected.Header.MsgID != uint16(dnfenum.CmdPacketOpenCerapackage) || !bytes.Equal(rejected.Body, []byte{0, 4}) { t.Fatalf("到上限后仍被放行: header=%+v body=%x", rejected.Header, rejected.Body) } if len(rest) != 0 { t.Fatalf("被拒的开包不该产生后续包: %x", rest) } inventory, _, _ := repositories.Inventory.Load(ctx, "19") if inventory.Slots["0:75"].Count != 2 { t.Fatalf("被拒的开包消耗了礼包: %+v", inventory.Slots) } character, _, _ = repositories.Character.Load(ctx, "19") if got := dnfitemdailylimit.Used(character.Stats, 500); got != 1 { t.Fatalf("被拒的开包改动了计数: %d stats=%+v", got, character.Stats) } }