package dnfbridge import ( "bytes" "context" "encoding/binary" "errors" "os" "testing" "time" dnfguild "longheng.io/server/internal/modules/dnf/guild" dnfrepo "longheng.io/server/internal/modules/dnf/repository" dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory" platformpvf "longheng.io/server/internal/platform/pvf" ) type guildFailSettlement struct { base dnfrepo.CharacterSettlementUnitOfWork fail bool } func (f *guildFailSettlement) WithinCharacterSettlement(ctx context.Context, id string, apply func(dnfrepo.Group) error) error { return f.base.WithinCharacterSettlement(ctx, id, func(tx dnfrepo.Group) error { if err := apply(tx); err != nil { return err } if f.fail { return errors.New("injected guild transaction failure") } return nil }) } func TestCurrentGuildCosmeticsContentsLifecycle(t *testing.T) { ctx := context.Background() source := dungeonDropCatalogTestSource{ "monster/monster.lst": "", "equipment/equipment.lst": "", "stackable/stackable.lst": "490008321 `rename.stk` 490001385 `contract.stk`", "stackable/rename.stk": "[name]\n`rename`\n[stackable type]\n`[waste]` 0\n[stack limit]\n1", "stackable/contract.stk": "[name]\n`contract`\n[stackable type]\n`[booster random]` 0\n[stack limit]\n1", "etc/(r)guild.etc": "[guild contents list]\n16 6 500 -1 0 10153531 0 100000 `new`\n1 5 169 -1 0 10150602 0 36000 `hot`\n[/guild contents list]\n[additional guild contents list]\n22 20 -1 0 0 490008321 0 10000000 `` 1\n23 21 300 1 0 490001373 0 3000000 `` 1\n[/additional guild contents list]\n[guild contracts]\n21 490001385 1\n[/guild contracts]", "etc/guild/insigniashapelist.etc": "[insignia mark]\n`mark0` `mark1` `mark2`\n[/insignia mark]\n[insignia frame]\n`frame0` `frame1` `frame2` `frame3`\n[/insignia frame]", } items, err := newPVFDungeonDropCatalog(source) if err != nil { t.Fatal(err) } repositories := dnfrepomemory.NewMemoryGroup() fail := &guildFailSettlement{base: repositories.CharacterSettlement} repositories.CharacterSettlement = fail master := dnfrepo.CharacterRecord{CharacterID: "16", AccountID: "dnf:master", Name: "master", Level: 90, Stats: map[string]int64{"gold": 30000000}} guest := dnfrepo.CharacterRecord{CharacterID: "3", AccountID: "dnf:guest", Name: "guest", Level: 90, Stats: map[string]int64{"gold": 10000000}} for _, c := range []dnfrepo.CharacterRecord{master, guest} { if err := repositories.Character.Save(ctx, c); err != nil { t.Fatal(err) } if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: c.CharacterID, Slots: map[string]dnfrepo.ItemStack{}}); err != nil { t.Fatal(err) } } registry := dnfguild.NewRegistry() guild, err := registry.Create(master, "guild", serviceTestNow()) if err != nil { t.Fatal(err) } if err := registry.Apply(guild.ID, guest, "", serviceTestNow()); err != nil { t.Fatal(err) } if _, err := registry.DecideApplication(guild.ID, "16", "3", true, serviceTestNow()); err != nil { t.Fatal(err) } guild.MemberLimit, guild.Mileage = 100, 200000 if err := dnfguild.Save(ctx, repositories.Settings, registry, serviceTestNow()); err != nil { t.Fatal(err) } owner := &gameSession{conn: &bufferConn{}, selectedCharacterID: 16, accountID: master.AccountID} member := &gameSession{conn: &bufferConn{}, selectedCharacterID: 3, accountID: guest.AccountID} for _, session := range []*gameSession{owner, member} { session.channel.ID = 253 session.initialTownRouteCharacterID = session.selectedCharacterID session.initialTownRouteStage = currentInitialTownRoutePlayerStateSent } service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, pvfItemCatalog: items, repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }, gameSessions: map[uint16]*gameSession{16: owner, 3: member}} send := func(session *gameSession, opcode uint16, body []byte, code byte) { t.Helper() session.conn.(*bufferConn).write.Reset() handler := guildGameplayModule().UpperHandlers[opcode] if handler == nil { t.Fatalf("missing route %d", opcode) } if err := handler(service, session, gameplayRequest{Opcode: opcode, Classification: 1, Body: body}); err != nil { t.Fatal(err) } packet, _ := splitGameServerUpperPacket(t, session.conn.(*bufferConn).write.Bytes()) want := []byte{1} if code != 0 { want = []byte{0, code} } if packet.Header.MsgID != opcode || !bytes.Equal(packet.Body, want) { t.Fatalf("op%d: %x want %x", opcode, packet.Body, want) } } load := func() (*dnfguild.Guild, dnfrepo.CharacterRecord, dnfrepo.InventoryRecord) { t.Helper() r, err := dnfguild.Load(ctx, repositories.Settings) if err != nil { t.Fatal(err) } g, _ := r.GuildByID(guild.ID) c, _, err := repositories.Character.Load(ctx, "16") if err != nil { t.Fatal(err) } i, _, err := repositories.Inventory.Load(ctx, "16") if err != nil { t.Fatal(err) } return g, c, i } request := func(id uint32) []byte { body := make([]byte, 8); binary.LittleEndian.PutUint32(body, id); return body } send(owner, 787, []byte{4}, 0) send(owner, 832, []byte{2, 0, 0, 0, 3, 0, 0, 0}, 0) send(member, 832, []byte{0, 0, 0, 0, 1, 0, 0, 0}, currentGuildGenericError) send(owner, 832, []byte{3, 0, 0, 0, 0, 0, 0, 0}, currentGuildGenericError) send(owner, 832, []byte{0}, 19) g, _, _ := load() if g.Mark != 4 || g.AuraMark != 2 || g.AuraFrame != 3 { t.Fatalf("cosmetic state=%+v", g) } member.conn.(*bufferConn).write.Reset() if err := service.publishCurrentGuildManagement(owner, g); err != nil { t.Fatal(err) } packet, _ := splitGameServerUpperPacket(t, member.conn.(*bufferConn).write.Bytes()) if packet.Header.MsgID != 70 || !bytes.Equal(packet.Body, buildCurrentGuildManagementBody(g, 2, service.gameplayNow(), dnfguild.DefaultMemberGrade)) { t.Fatal("online member did not receive saved cosmetics") } send(member, 761, request(23), currentGuildContentErrorPermission) send(owner, 761, append(request(23), 0), 13) send(owner, 761, request(999), 13) fail.fail = true send(owner, 761, request(22), 13) fail.fail = false _, c, inv := load() if c.Stats["gold"] != 30000000 || len(inv.Slots) != 0 { t.Fatal("failed purchase committed assets") } definition, err := items.ResolveItem(490008321) if err != nil { t.Fatal(err) } inv.Slots = make(map[string]dnfrepo.ItemStack) for slot := definition.SlotStart; slot <= definition.SlotEnd; slot++ { inv.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, slot)] = dnfrepo.ItemStack{ItemID: 999, Count: 1} } if err := repositories.Inventory.Save(ctx, inv); err != nil { t.Fatal(err) } // A full bag has no code of its own in op761's table, so it answers the // generic refusal (13 购买后公会仓库将超过上限). send(owner, 761, request(22), currentGuildContentErrorGeneric) _, c, inv = load() if c.Stats["gold"] != 30000000 { t.Fatal("full backpack charged gold") } inv.Slots = make(map[string]dnfrepo.ItemStack) if err := repositories.Inventory.Save(ctx, inv); err != nil { t.Fatal(err) } send(owner, 761, request(22), 0) g, c, inv = load() if c.Stats["gold"] != 20000000 || currentQuestDropHeldCount(inv, 490008321) != 1 { t.Fatal("rename purchase debit/delivery") } send(owner, 761, request(22), currentGuildContentErrorAlreadyOwned) send(owner, 761, request(23), 0) g, c, _ = load() if c.Stats["gold"] != 17000000 || !g.Benefits[21].Active(service.gameplayNow()) { t.Fatal("contract purchase") } send(owner, 761, request(23), currentGuildContentErrorAlreadyOwned) claim := make([]byte, 17) binary.LittleEndian.PutUint32(claim[13:], 21) fail.fail = true send(owner, 1244, claim, 19) fail.fail = false g, _, inv = load() if g.Benefits[21].Claimed["16"] || currentQuestDropHeldCount(inv, 490001385) != 0 { t.Fatal("failed claim committed") } send(owner, 1244, claim, 0) send(owner, 1244, claim, 19) send(member, 1244, claim, 0) g, _, inv = load() if !g.Benefits[21].Claimed["16"] || !g.Benefits[21].Claimed["3"] || currentQuestDropHeldCount(inv, 490001385) != 1 { t.Fatal("contract once per member") } send(owner, 761, request(16), 0) send(owner, 761, request(16), currentGuildContentErrorAlreadyOwned) g, _, inv = load() if g.MemberLimit != 500 || g.Mileage != 100000 { t.Fatal("capacity purchase") } var renameSlot int16 for key, stack := range inv.Slots { if stack.ItemID == 490008321 { _, renameSlot, _ = parseSceneInventorySlotKey(key) } } var rename packetWriter rename.writeUint16(uint16(renameSlot)) rename.writeByte(0) writeClientNameDstr(&rename, "renamed") send(owner, 179, rename.bytes(), 0) g, c, inv = load() if g.Name != "renamed" || currentQuestDropHeldCount(inv, 490008321) != 0 || c.Stats["gold"] != 17000000 { t.Fatal("rename ticket consumption") } c.Stats["gold"] = 0 if err := repositories.Character.Save(ctx, c); err != nil { t.Fatal(err) } send(owner, 761, request(22), currentGuildContentErrorGold) registry, err = dnfguild.Load(ctx, repositories.Settings) if err != nil { t.Fatal(err) } g, _ = registry.GuildByID(guild.ID) g.Mileage = 0 b := g.Benefits[21] b.ExpiresAt = time.Now().Add(-time.Second) b.Claimed = nil g.Benefits[21] = b if err := dnfguild.Save(ctx, repositories.Settings, registry, serviceTestNow()); err != nil { t.Fatal(err) } send(owner, 761, request(16), currentGuildContentErrorMileage) send(owner, 1244, claim, 19) } func TestCurrentGuildCatalogRuntimePVF(t *testing.T) { path := os.Getenv("DNF90_PVF_PATH") if path == "" { t.Skip("set DNF90_PVF_PATH for runtime guild catalog validation") } archive, err := platformpvf.Open(path) if err != nil { t.Fatal(err) } catalog, err := dnfguild.LoadCatalog(archive) if err != nil { t.Fatal(err) } if len(catalog.Contents) != 23 || catalog.AuraMarks != 25 || catalog.AuraFrames != 25 || catalog.ContractItem != 490001385 || catalog.ContractCount != 1 { t.Fatalf("runtime catalog=%+v", catalog) } if c := catalog.Contents[22]; !c.Gold || c.Price != 10000000 || c.Type != 20 || c.ItemID != 490008321 { t.Fatalf("rename row=%+v", c) } if c := catalog.Contents[23]; !c.Gold || c.Price != 3000000 || c.Days != 1 || c.Value != 300 { t.Fatalf("contract row=%+v", c) } }