// ============================================================ // DNF90 GM 工具 — 页面模块 // ============================================================ const Pages = {}; // 当前选中的角色(跨页面共享) let STATE = { currentCharacter: null, // {character_id, name, ...} }; function setCurrentCharacter(c) { STATE.currentCharacter = c; const hint = document.getElementById('selectedCharHint'); if (hint) { hint.innerHTML = c ? `当前角色:${escapeHtml(c.name)} (ID ${c.character_id})` : '未选择角色'; } } // ============================================================ 控制台 Pages.dashboard = async (el) => { el.innerHTML = loadingHtml('正在获取服务端状态…'); try { const [status, gameplay, channels] = await Promise.all([ API.get('/api/status').catch(() => null), API.get('/api/gameplay').catch(() => null), API.get('/api/channels').catch(() => null), ]); CONN.connected = !!status; updateConnDot(); const s = status || {}; el.innerHTML = `
在线角色
${s.online_characters ?? 0}
👥
等级上限
${s.level_cap ?? '—'}
⬆️
频道总数
${channels?.total_channels ?? '—'}
📡
仓库状态
${s.repository_ready ? '✅ 就绪' : '⚠️ 异常'}
🗄️
服务端健康
${kv('仓库仓储', s.repository_ready ? '就绪' : '不可用', s.repository_ready)} ${kv('道具目录', s.item_catalog_ready ? '就绪' : '不可用', s.item_catalog_ready)} ${kv('服务端地址', CONN.base_url || '未知', true)} ${kv('等级上限', s.level_cap ?? '—', true)}
${s.error ? `
⚠ ${escapeHtml(s.error)}
` : ''}
玩法配置
${gameplay ? `
${kv('深渊史诗掉率', (gameplay.hell_drop_rate ?? 0) + '%', true)} ${kv('史诗药剂测试倍率', (gameplay.epic_potion_test_multiplier ?? 0) + '%', true)}
` : '
暂无玩法配置数据
'}
快速入口
`; } catch (e) { el.innerHTML = connectPanel(); } }; function kv(label, value, ok) { const color = ok ? 'var(--text-0)' : 'var(--red)'; return `
${escapeHtml(label)} ${escapeHtml(value)}
`; } function connectPanel() { return `
连接服务端

无法连接到本地 DNF90 服务端。请确认服务端已启动,或手动填写连接信息。

`; } async function doConnect() { const host = document.getElementById('connHost').value.trim() || '127.0.0.1'; const port = parseInt(document.getElementById('connPort').value) || 18111; const token = document.getElementById('connToken').value.trim(); try { await API.post('/api/connect', { host, port, token }); toast('连接成功', 'ok'); CONN.connected = true; updateConnDot(); renderCurrentPage(); } catch (e) { toast(e.message, 'err'); } } async function doDiscover() { toast('正在自动发现服务端…', 'info'); try { const r = await API.get('/api/discover'); toast('发现服务端:' + r.base_url, 'ok'); CONN.connected = true; updateConnDot(); renderCurrentPage(); } catch (e) { toast(e.message, 'err'); } } // ============================================================ 角色管理 Pages.characters = async (el) => { el.innerHTML = `
查询角色
`; const doSearch = async () => { const type = document.getElementById('charSearchType').value; const q = document.getElementById('charSearch').value.trim(); const listEl = document.getElementById('charList'); listEl.innerHTML = loadingHtml('查询角色中…'); try { const params = {}; if (q) { if (type === 'account') params.account_id = q; else if (type === 'name') params.character_name = q; else params.username = q; } const qs = new URLSearchParams(params).toString(); const chars = await API.get('/api/characters' + (qs ? '?' + qs : '')); renderCharList(listEl, chars); } catch (e) { listEl.innerHTML = `
查询失败:${escapeHtml(e.message)}
`; } }; document.getElementById('btnCharSearch').addEventListener('click', doSearch); document.getElementById('charSearch').addEventListener('keydown', e => { if (e.key === 'Enter') doSearch(); }); // 默认加载 doSearch(); }; function renderCharList(el, chars) { const list = Array.isArray(chars) ? chars : (chars?.data || []); if (!list.length) { el.innerHTML = '
没有找到角色
'; return; } el.innerHTML = `
角色列表 (${list.length})
${list.map(c => ` `).join('')}
角色ID账号ID等级金币点券状态操作
${escapeHtml((c.name || '?')[0])}
${escapeHtml(c.name)}
${c.character_id} ${escapeHtml(c.account_id || '—')} Lv.${c.level ?? 0} ${fmt(c.gold)} ${fmt(c.cera)} ${c.online ? '在线' : '离线'}
`; } async function openCharDetail(id) { openModal({ title: '角色详情', wide: true, body: loadingHtml('加载角色详情…') }); const bodyEl = document.querySelector('.modal:last-of-type .modal-body'); try { const [detail, inv] = await Promise.all([ API.get(`/api/characters/${id}/detail`), API.get(`/api/characters/${id}/inventory`).catch(() => null), ]); const c = detail.character || detail; bodyEl.innerHTML = `
${statMini('等级', c.level)} ${statMini('金币', fmt(c.gold))} ${statMini('职业', c.profession_name || c.job || '—')} ${statMini('状态', c.online ? '在线' : '离线')}
${kv('角色ID', c.character_id)} ${kv('账号ID', c.account_id || '—')} ${kv('角色名', c.name)} ${kv('成长类型', c.grow_type ?? '—')}
${escapeHtml(JSON.stringify(detail, null, 2))}
`; } catch (e) { bodyEl.innerHTML = `
加载失败:${escapeHtml(e.message)}
`; } } function statMini(label, val) { return `
${escapeHtml(label)}
${escapeHtml(String(val ?? '—'))}
`; } async function openCharEdit(id, name, level, gold) { openModal({ title: `编辑角色 · ${name}`, body: `
修改后角色需重新上线才完全生效。
`, foot: ` `, }); } async function saveCharEdit(id) { const level = parseInt(document.getElementById('editLevel').value); const gold = parseInt(document.getElementById('editGold').value); const sp = parseInt(document.getElementById('editSp').value); const tp = parseInt(document.getElementById('editTp').value); try { if (level > 0) await API.post(`/api/characters/${id}/level`, { level }); if (!isNaN(gold)) await API.post(`/api/characters/${id}/gold`, { value: gold }); if (sp || tp) await API.post(`/api/characters/${id}/skill-points`, { bonus_sp: sp, bonus_tp: tp }); toast('修改成功', 'ok'); document.querySelector('.modal:last-of-type').remove(); renderCurrentPage(); } catch (e) { toast(e.message, 'err'); } } // ============================================================ 道具发放 Pages.items = async (el) => { el.innerHTML = `
道具搜索
`; let selectedItem = null; const selEl = document.getElementById('itemSelected'); function renderSelected() { if (!selectedItem) { selEl.innerHTML = '未选择道具'; return; } selEl.innerHTML = ` 已选择: ${escapeHtml(selectedItem.name || selectedItem.item_id)} ID ${selectedItem.item_id}`; } const doSearch = async () => { const q = document.getElementById('itemSearch').value.trim(); const listEl = document.getElementById('itemList'); listEl.innerHTML = loadingHtml('搜索道具中…'); try { const items = await API.get('/api/items/search?q=' + encodeURIComponent(q) + '&limit=50'); const list = Array.isArray(items) ? items : (items?.items || items?.data || []); if (!list.length) { listEl.innerHTML = '
没有找到道具
'; return; } listEl.innerHTML = `
搜索结果 (${list.length})
${list.map(it => ` `).join('')}
道具ID稀有度类型等级操作
${escapeHtml(it.name || it.item_id)} ${it.item_id} ${rarityName(it.rarity)} ${escapeHtml(it.kind || it.type || '—')} ${it.level ?? '—'}
`; } catch (e) { listEl.innerHTML = `
搜索失败:${escapeHtml(e.message)}
`; } }; window.selectItem = (id) => { // 简单方式:重新查一次详情 API.get(`/api/items/${id}/detail`).then(detail => { selectedItem = detail.item || detail || { item_id: id, name: '道具#' + id, rarity: 0 }; renderSelected(); toast('已选择道具', 'ok'); }).catch(() => { selectedItem = { item_id: id, name: '道具#' + id, rarity: 0 }; renderSelected(); }); }; document.getElementById('btnItemSearch').addEventListener('click', doSearch); document.getElementById('itemSearch').addEventListener('keydown', e => { if (e.key === 'Enter') doSearch(); }); }; // ============================================================ 邮件系统 Pages.mail = async (el) => { el.innerHTML = `
发送邮件
指定角色发件
指定角色发件使用上方填写的标题、正文、道具与有效期。
`; }; async function sendSystemMail() { const payload = { character_name: document.getElementById('mailName').value.trim(), title: document.getElementById('mailTitle').value.trim(), body: document.getElementById('mailBody').value.trim(), gold: parseInt(document.getElementById('mailGold').value) || 0, }; const itemId = parseInt(document.getElementById('mailItemId').value); if (itemId) { payload.attachments = [{ item_id: itemId, count: parseInt(document.getElementById('mailItemCount').value) || 1, bind: false, }]; } if (!payload.character_name) { toast('请输入收件角色名', 'err'); return; } try { await API.post('/api/system-mail', payload); toast('邮件已发送', 'ok'); } catch (e) { toast(e.message, 'err'); } } async function sendCharMail() { const cid = document.getElementById('mailCharId').value.trim(); if (!cid) { toast('请输入角色ID', 'err'); return; } const payload = { item_id: parseInt(document.getElementById('mailItemId').value) || 0, count: parseInt(document.getElementById('mailItemCount').value) || 1, title: document.getElementById('mailTitle').value.trim(), body: document.getElementById('mailBody').value.trim(), expire_days: parseInt(document.getElementById('mailExpire').value) || 7, }; try { await API.post(`/api/characters/${cid}/mail`, payload); toast('邮件已发送', 'ok'); } catch (e) { toast(e.message, 'err'); } } // ============================================================ 背包装备 Pages.inventory = async (el) => { el.innerHTML = `
查看背包
`; document.getElementById('btnInvLoad').addEventListener('click', loadInventory); document.getElementById('btnInvClear').addEventListener('click', () => { const cid = document.getElementById('invCharId').value.trim(); if (!cid) { toast('请输入角色ID', 'err'); return; } if (!confirm('确定要清空该角色背包吗?此操作不可逆!')) return; API.post(`/api/characters/${cid}/inventory/clear`, { container: 'inventory' }) .then(() => { toast('背包已清空', 'ok'); loadInventory(); }) .catch(e => toast(e.message, 'err')); }); }; async function loadInventory() { const cid = document.getElementById('invCharId').value.trim(); if (!cid) { toast('请输入角色ID', 'err'); return; } const listEl = document.getElementById('invList'); listEl.innerHTML = loadingHtml('加载背包…'); try { const inv = await API.get(`/api/characters/${cid}/inventory`); const items = inv.items || inv.data || []; listEl.innerHTML = `
背包内容 (${items.length})
${items.map(it => ` `).join('')}
道具ID数量稀有度操作
${escapeHtml(it.name || it.item_name || it.item_id)} ${it.item_id} ${it.count ?? 1} ${rarityName(it.rarity)}
`; } catch (e) { listEl.innerHTML = `
加载失败:${escapeHtml(e.message)}
`; } } async function delInvItem(cid, key) { if (!confirm('确定删除该道具?')) return; try { await API.post(`/api/characters/${cid}/inventory/delete`, { container: 'inventory', key, count: 1 }); toast('已删除', 'ok'); loadInventory(); } catch (e) { toast(e.message, 'err'); } } // ============================================================ 任务管理 Pages.quests = async (el) => { el.innerHTML = `
任务查询
`; document.getElementById('btnQuestLoad').addEventListener('click', loadQuests); }; async function loadQuests() { const cid = document.getElementById('questCharId').value.trim(); if (!cid) { toast('请输入角色ID', 'err'); return; } const q = document.getElementById('questSearch').value.trim(); const listEl = document.getElementById('questList'); listEl.innerHTML = loadingHtml('加载任务…'); try { let quests; if (q) { quests = await API.get(`/api/characters/${cid}/quests/search?q=${encodeURIComponent(q)}&limit=100`); } else { quests = await API.get(`/api/characters/${cid}/quests`); } const active = quests.active || []; const completed = quests.completed || []; listEl.innerHTML = `
进行中任务 (${active.length})
${active.map(q => ` `).join('')}
任务ID类型等级操作
${escapeHtml(q.name)} ${q.quest_id} ${escapeHtml(q.type || '—')} ${q.level_min ?? '—'}
${completed.length ? `
已完成任务 (${completed.length})
${completed.map(q => ` `).join('')}
任务ID类型操作
${escapeHtml(q.name)} ${q.quest_id} ${escapeHtml(q.type || '—')}
` : ''}`; } catch (e) { listEl.innerHTML = `
加载失败:${escapeHtml(e.message)}
`; } } async function questAct(cid, qid, action) { const labels = { complete: '完成', 'give-up': '放弃', uncomplete: '撤销完成', accept: '接受', ready: '就绪' }; if (!confirm(`确定要「${labels[action]}」该任务吗?`)) return; try { await API.post(`/api/characters/${cid}/quests/${qid}/${action}`); toast('操作成功', 'ok'); loadQuests(); } catch (e) { toast(e.message, 'err'); } } // ============================================================ 副本控制 Pages.dungeons = async (el) => { el.innerHTML = `
副本控制
`; const cid = () => document.getElementById('dungeonCharId').value.trim(); const load = async () => { if (!cid()) { toast('请输入角色ID', 'err'); return; } const infoEl = document.getElementById('dungeonInfo'); infoEl.innerHTML = loadingHtml('加载副本状态…'); try { const [dungeons, control] = await Promise.all([ API.get(`/api/characters/${cid()}/dungeons`), API.get(`/api/characters/${cid()}/dungeon-control`).catch(() => null), ]); const st = control?.state || {}; infoEl.innerHTML = `
副本状态
${statMini('是否在线', st.online ? '在线' : '离线')} ${statMini('是否在副本', st.in_dungeon ? '是' : '否')} ${statMini('运行状态', st.run_status || '—')}
${st.in_dungeon ? `
${kv('副本ID', st.dungeon_id ?? '—')} ${kv('地图ID', st.map_id ?? '—')} ${kv('当前房间', st.current_room ?? '—')} ${kv('已访问房间', st.visited_room_count ?? '—')} ${kv('已清怪数', st.defeated_object_count ?? '—')} ${kv('可回城', st.can_return_to_town ? '是' : '否')}
` : ''}
${escapeHtml(JSON.stringify(dungeons, null, 2))}
`; } catch (e) { infoEl.innerHTML = `
加载失败:${escapeHtml(e.message)}
`; } }; document.getElementById('btnDungeonLoad').addEventListener('click', load); document.getElementById('btnDungeonUnlockDiff').addEventListener('click', async () => { if (!cid()) return toast('请输入角色ID', 'err'); try { await API.post(`/api/characters/${cid()}/dungeons/unlock-difficulties`); toast('已解锁全部难度', 'ok'); } catch (e) { toast(e.message, 'err'); } }); document.getElementById('btnDungeonUnlockHell').addEventListener('click', async () => { if (!cid()) return toast('请输入角色ID', 'err'); try { await API.post(`/api/characters/${cid()}/dungeons/unlock-hell`); toast('已解锁深渊模式', 'ok'); } catch (e) { toast(e.message, 'err'); } }); document.getElementById('btnDungeonReturn').addEventListener('click', async () => { if (!cid()) return toast('请输入角色ID', 'err'); if (!confirm('确定要将该角色安全送回城镇吗?')) return; try { await API.post(`/api/characters/${cid()}/dungeon-return`); toast('已请求回城', 'ok'); load(); } catch (e) { toast(e.message, 'err'); } }); }; // ============================================================ 钱包点券 Pages.wallet = async (el) => { el.innerHTML = `
钱包点券
`; document.getElementById('btnWalletQuery').addEventListener('click', queryWallet); }; async function queryWallet() { const cid = document.getElementById('walletCharId').value.trim(); if (!cid) { toast('请输入角色ID', 'err'); return; } const infoEl = document.getElementById('walletInfo'); infoEl.innerHTML = loadingHtml('查询钱包…'); try { const wallet = await API.post(`/api/characters/${cid}/wallet/query`); infoEl.innerHTML = `
钱包信息
${escapeHtml(JSON.stringify(wallet, null, 2))}
`; } catch (e) { infoEl.innerHTML = `
查询失败:${escapeHtml(e.message)}
`; } } async function bdStatus() { const cid = document.getElementById('walletCharId').value.trim(); try { const r = await API.get('/api/black-diamond' + (cid ? '?id=' + cid : '')); const infoEl = document.getElementById('walletInfo'); infoEl.innerHTML = `
黑钻状态
${escapeHtml(JSON.stringify(r, null, 2))}
`; } catch (e) { toast(e.message, 'err'); } } async function bdActivate() { const cid = document.getElementById('walletCharId').value.trim(); if (!cid) { toast('请输入角色ID', 'err'); return; } const days = prompt('开通黑钻天数(默认30天)', '30'); if (days === null) return; try { await API.post('/api/black-diamond/activate', { character_id: cid, days: parseInt(days) || 30 }); toast('黑钻已开通', 'ok'); bdStatus(); } catch (e) { toast(e.message, 'err'); } } // ============================================================ 玩法配置 Pages.gameplay = async (el) => { el.innerHTML = `
玩法配置
`; const card = el.querySelector('.card'); try { const gp = await API.get('/api/gameplay'); card.innerHTML = `
玩法配置
`; } catch (e) { card.innerHTML = `
玩法配置
加载失败:${escapeHtml(e.message)}
`; } }; async function saveGameplay() { const hellRate = parseInt(document.getElementById('gpHellRate').value) || 0; const potion = parseInt(document.getElementById('gpPotion').value) || 0; try { await API.post('/api/gameplay/hell-drop-rate', { percent: hellRate }); await API.post('/api/gameplay/epic-potion-multiplier', { percent: potion }); toast('配置已保存', 'ok'); } catch (e) { toast(e.message, 'err'); } } // ============================================================ 频道管理 Pages.channels = async (el) => { el.innerHTML = loadingHtml('加载频道…'); try { const channels = await API.get('/api/channels'); const list = channels.channels || []; el.innerHTML = `
频道总览
${statMini('频道总数', channels.total_channels)} ${statMini('已启用', channels.enabled_channels)} ${statMini('游戏端口', channels.game_ports)} ${statMini('单机频道', (channels.single_player_ids || []).join(', ') || '—')}
频道列表
${list.map(c => ` `).join('')}
ID名称分组端口类型状态
${c.id} ${escapeHtml(c.name || '—')} ${escapeHtml(c.group || '—')} ${c.port ?? '—'} ${c.type === 0 ? '普通' : '特殊'} ${c.enabled ? '启用' : '禁用'}
`; } catch (e) { el.innerHTML = `
加载失败:${escapeHtml(e.message)}
`; } }; async function reloadChannels() { try { await API.post('/api/channels/reload'); toast('频道已热重载', 'ok'); renderCurrentPage(); } catch (e) { toast(e.message, 'err'); } } // ============================================================ 连接设置 Pages.settings = async (el) => { el.innerHTML = `
连接设置
当前后端地址:${CONN.base_url || '未连接'}
`; }; Pages.goto = (page) => { document.querySelectorAll('.nav-item').forEach(n => n.classList.toggle('active', n.dataset.page === page)); renderPage(page); };