package dnfbridge import ( "bytes" "context" "reflect" "strconv" "testing" "time" "longheng.io/server/internal/modules/dnf/dnfenum" dnfproto "longheng.io/server/internal/modules/dnf/protocol" ) func TestCurrentPVPPracticeNativeLifecycle(t *testing.T) { for _, route := range []string{"legacy", "upper"} { for _, battleMode := range []byte{6, 10} { t.Run(route+strconv.Itoa(int(battleMode)), func(t *testing.T) { s := pvpRoomTestService(t) a := &gameSession{conn: &bufferConn{}, accountID: "pvp-29", selectedCharacterID: 29, channel: s.catalog.Channels()[1], townPositionSnapshot: currentTownPositionSnapshot{CharacterID: 29, TownID: 10, AreaID: 0, PositionX: 400, PositionY: 220, PositionValid: true}} a.channel.Type = 8 if battleMode == 10 { a.channel.Type = 1 a.townPositionSnapshot.AreaID = 4 } b := &gameSession{conn: &bufferConn{}, accountID: "pvp-30", selectedCharacterID: 30, channel: a.channel, townPositionSnapshot: currentTownPositionSnapshot{CharacterID: 30, TownID: 10, AreaID: 0, PositionX: 400, PositionY: 220, PositionValid: true}} if err := s.sendCurrentPVPDirectory(b); err != nil { t.Fatal(err) } dispatch := func(op uint16, body []byte) error { if route == "legacy" { return s.handleGameCommand(a, byte(dnfenum.GameCmdCommand), op, body) } packet, err := dnfproto.BuildChannelPacket(op, body, 0, dnfproto.DefaultChannelClassification) if err != nil { return err } return s.handleGameUpper(a, packet) } // Captured native practice request, including its trailing zero. body := []byte{0, 12, 0, 0, 0, 0xbe, 0xf6, 0xb6, 0xb7, 0xb3, 0xa1, 0xc1, 0xb7, 0xcf, 0xb0, 0xd6, 0xd0, 0, 0, 0, 1, 0} for _, special := range []byte{0, 2, 3, 255} { if battleMode == 10 && special == 0 { continue } invalid := append([]byte(nil), body...) invalid[len(invalid)-2] = special if err := dispatch(50, invalid); err != nil { t.Fatal(err) } packet, _ := splitCurrentGameServerUpperPacketAuto(t, a.conn.(*bufferConn).write.Bytes()) if a.pvpRoom != nil || !bytes.Equal(packet.Body, []byte{0, 19}) { t.Fatal("unsupported mode coerced to practice") } a.conn.(*bufferConn).write.Reset() } if battleMode == 10 { body[len(body)-2], body[len(body)-1] = 3, 1 } s.pvpMatching = []*currentPVPMatchingRequest{{member: ¤tPVPMember{session: a}}} if err := dispatch(50, body); err != nil { t.Fatal(err) } if a.pvpRoom != nil || len(s.pvpMatching) != 1 { t.Fatal("queued matching entered practice") } s.pvpMatching = nil a.conn.(*bufferConn).write.Reset() if err := dispatch(50, body); err != nil { t.Fatal(err) } room := a.pvpRoom if room == nil || room.battleMode != battleMode || room.started || room.match != nil { t.Fatalf("practice=%+v", room) } wire := a.conn.(*bufferConn).write.Bytes() for _, op := range []uint16{uint16(dnfenum.CmdPacketSetUDPIPPort), 41, 23, uint16(dnfenum.CmdPacketNotifyUserState), currentActorUserStateMsgID} { packet, rest := splitCurrentGameServerUpperPacketAuto(t, wire) if packet.Header.MsgID != op || packet.Header.Classification != 0 { t.Fatalf("entry=%+v", packet) } if op == currentActorUserStateMsgID && !bytes.Equal(packet.Body, []byte{29, 0, 3}) { t.Fatalf("practice avatar visibility=%x", packet.Body) } wire = rest } if len(wire) != 0 || b.conn.(*bufferConn).write.Len() != 0 { t.Fatal("practice leaked to directory or started a ranked loader") } if err := s.sendCurrentPVPDirectory(b); err != nil { t.Fatal(err) } if b.conn.(*bufferConn).write.Len() != 0 { t.Fatal("practice in snapshot") } if err := s.handleEnterPVPRoom(b, []byte{byte(room.id), byte(room.id >> 8), 0}); err != nil { t.Fatal(err) } if b.pvpRoom != nil { t.Fatal("practice accepted peer") } if battleMode == 6 { packet, _ := splitCurrentGameServerUpperPacketAuto(t, b.conn.(*bufferConn).write.Bytes()) if !bytes.Equal(packet.Body, []byte{0, 19}) { t.Fatal("practice peer rejection missing") } } b.conn.(*bufferConn).write.Reset() if err := dispatch(54, []byte{2}); err != nil { t.Fatal(err) } if room.battleMode != battleMode { t.Fatal("practice became a rewarded mode") } repos, _ := s.repositoryGroup() before, _, _ := repos.Character.Load(context.Background(), "29") room.match = ¤tPVPMatch{startedAt: time.Now(), winner: 0} if err := s.settleCurrentPVPDaily(room); err != nil { t.Fatal(err) } after, _, _ := repos.Character.Load(context.Background(), "29") if !reflect.DeepEqual(before.Stats, after.Stats) { t.Fatal("practice rewarded") } room.match = nil a.conn.(*bufferConn).write.Reset() if err := dispatch(52, []byte{0, 254}); err != nil { t.Fatal(err) } wire = a.conn.(*bufferConn).write.Bytes() for _, op := range []uint16{23, 24, uint16(dnfenum.CmdPacketNotifyUserState), 43, 42} { packet, rest := splitCurrentGameServerUpperPacketAuto(t, wire) if packet.Header.MsgID != op { t.Fatalf("exit=%+v", packet) } wire = rest } if len(wire) != 0 || a.pvpRoom != nil || len(s.pvpRooms) != 0 || b.conn.(*bufferConn).write.Len() != 0 { t.Fatal("practice exit retained membership or leaked") } }) } } }