section files layer 19224 basic action 19173 name 17810 pass type 17574 piercing power 15418 floating height 13499 attack info 10138 width 8781 etc action 6667 team 5999 object destroy condition 5362 hp destroy 4555 basic motion 4430 hp max 4204 etc attack info 3802 int data 2939 string data 2439 last action 1825 etc motion 1732 destroy particle 1359 vanish on move collision 1348 sound category 1312 homing 1029 homing follow 1029 homing use 1029 homing velocity 1028 diff rotation 843 homing check gap 815 homing time 638 layer level 624 sync target move 545 hp gage 488 max rotation 442 is hp by difficulty 421 sync animation rotation 385 init rotation 296 passive object type 294 add particles 266 file 261 particle 261 matching attack info 201 isometric cell map info 170 create delay 158 ignore change map 148 passive object sub type 144 hp gage visible time 143 absolute zpos 141 create sound 109 max distance 109 min distance 109 warning 109 follow parent 108 piercing tolerance 107 follow move map 81 draw hit object hp 80 add object effect 70 movie unit 67 type 66 time 65 blocking area 56 motion type 55 notice 53 play bgm 51 territory combat team 49 category 48 melee attack 39 apply physics 37 speech 36 ani path 34 ani title 31 screenshot data 31 target object type 31 hp gauge ui off 30 target object index 30 object create status 28 passive object icon 28 homing direction 27 use parent equipment magical defense 27 use parent equipment physical defense 27 use parent magical absolute defense 27 use parent physical absolute defense 27 ai flag 26 transparent on meet player 26 defender 25 down arrow data 25 damage stun off 24 attacker 23 look direction 22 urban warfare score 22 sniper type 21 use parent hp 21 wait time 21 collision on map edge 20 party count for hp max rate 20 reward type 20 use parent fire resistance 20 use parent water resistance 20 auto skip when nothing quest 17 moving particle 17 trap 16 homing z axis 15 monster destroy behavior skipable 15 face image 14 set pos 14 draw name 13 for tournament 13 charm upgrade table 12 charm upgrade using 12 damage absorb 12 under gravity 12 add tail image 11 can beat index 11 die when parent die 11 draw tail 11 draw tail use 11 tail bottom up layer 11 tail rotate 11 tail type 11 time interval 11 following immortal 10 is force pattern 10 index 9 talk 8 talk group data 8 quest type 7 flying mark 6 move pos 6 npc dialog npc index 6 npc dialog text 6 passive object 6 speed 6 speed control passive objects 6 hp rate 4 init velocity 4 invoke check time 4 invoke delay time 4 invoke time 4 is not focus 4 shot distance 4 show itembox mark in minimap 4 columns 3 damage immune 3 data 3 gate keeper 3 interval 3 object 3 objects 3 pattern 3 patterns 3 probability 3 sequences 3 apply parent ability category 2 dungeon difficult king 2 dungeon difficult slayer 2 entry 2 ground brighten height 2 ground brighten width 2 homing keep distance 2 object brighten height 2 object brighten width 2 passiveobject 2 perspective 2 pvp room transparent value for observer 2 racing dungeon probability 2 random item fairy 2 slow motion when die 2 straight homing 2 target object order 2 allow enemy hit 1 allow friend hit 1 attakcer 1 basic animation 1 change action index when eat fairy 1 for school 1 independent drop 1 list 1 loop 1 not combo check in training dungeon 1 particle collision type 1 save my object state 1 set movie back ground 1 set on proc 1 use parent dark resistance 1 use parent light resistance 1