// Command chcutscenes 列出「城镇区域开启过场」全表:影片、所需等级、前置任务(含任务名)。 // // 数据来源全部是 PVF: // - etc/townmovielist.etc → (城镇, 区域) ↔ 影片标题/文件 // - <城镇>.twn 各 area 的 [permission] → NeedLevel + NeedQuests // - n_quest/... → 任务名 // // 用法: // // go run ./cmd/scratch/chcutscenes -pvf package main import ( "context" "flag" "fmt" "os" "sort" "strings" dnfpvf "longheng.io/server/internal/modules/dnf/pvf" dnfquest "longheng.io/server/internal/modules/dnf/quest" dnftown "longheng.io/server/internal/modules/dnf/town" platformpvf "longheng.io/server/internal/platform/pvf" ) func main() { pvfPath := flag.String("pvf", "", "Script.pvf 路径") flag.Parse() if *pvfPath == "" { fmt.Fprintln(os.Stderr, "需要 -pvf") os.Exit(2) } archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: *pvfPath}) if err != nil { fmt.Fprintln(os.Stderr, "打开 PVF 失败:", err) os.Exit(1) } ctx := context.Background() towns, err := dnftown.Load(ctx, archive, dnftown.Options{}) if err != nil { fmt.Fprintf(os.Stderr, "加载城镇表失败(继续,等级/任务可能缺失): %v\n", err) } movies, err := dnftown.LoadTownMovieTable(archive, dnftown.DefaultMovieListPath) if err != nil { fmt.Fprintln(os.Stderr, "加载过场表失败:", err) os.Exit(1) } // 任务名:尽力加载,失败就只显示任务号。 questNames := map[int64]string{} if index, buildErr := dnfpvf.Build(ctx, archive, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}}); buildErr == nil { if catalog, loadErr := dnfquest.Load(ctx, index); loadErr == nil { for _, def := range catalog.Definitions() { if strings.TrimSpace(def.Name) != "" { questNames[def.ID] = def.Name } } } else { fmt.Fprintf(os.Stderr, "加载任务表失败(只显示任务号): %v\n", loadErr) } } plays := movies.Plays() type row struct { play dnftown.TownMoviePlay area dnftown.Area town dnftown.Town found bool } rows := make([]row, 0, len(plays)) for _, play := range plays { area, ok := towns.FindArea(play.TownID, play.AreaID) town, _ := towns.Find(play.TownID) rows = append(rows, row{play: play, area: area, town: town, found: ok}) } // 按所需等级升序(缺等级的排最后) sort.SliceStable(rows, func(i, j int) bool { li, lj := rows[i].area.MinLevel, rows[j].area.MinLevel if li == 0 { li = 1 << 30 } if lj == 0 { lj = 1 << 30 } return li < lj }) fmt.Printf("城镇区域开启过场:共 %d 条\n\n", len(rows)) fmt.Printf("%-4s %-4s %-6s %-14s %-34s %s\n", "Lv", "城镇", "区域", "影片标题", "影片文件", "前置任务") fmt.Println(strings.Repeat("-", 118)) for _, r := range rows { level := "-" if r.area.MinLevel > 0 { level = fmt.Sprintf("%d", r.area.MinLevel) } title := r.play.Title if title == "" { title = "(无标题)" } quests := "-" if len(r.area.NeedQuests) > 0 { parts := make([]string, 0, len(r.area.NeedQuests)) for _, id := range r.area.NeedQuests { if name, ok := questNames[id]; ok { parts = append(parts, fmt.Sprintf("%d(%s)", id, name)) } else { parts = append(parts, fmt.Sprintf("%d", id)) } } quests = strings.Join(parts, ", ") } fmt.Printf("%-4s %-4d %-6d %-14s %-34s %s\n", level, r.play.TownID, r.play.AreaID, title, r.play.FilePath, quests) if r.found && r.area.MapPath != "" { fmt.Printf(" └ 城镇「%s」 地图 %s\n", r.town.Name, r.area.MapPath) } } }