package dnfbridge import ( "fmt" "math/rand/v2" "longheng.io/server/internal/modules/dnf/dnfenum" dnfpvf "longheng.io/server/internal/modules/dnf/pvf" ) func currentPVPStartMapOrder(source initialEquipmentTextSource) ([]int64, error) { text, err := source.ReadText("etc/pvpmapbasicdata.etc") if err != nil { return nil, err } doc, err := dnfpvf.Parse("etc/pvpmapbasicdata.etc", text) if err != nil { return nil, err } order := doc.Ints("pvp map order") // Native map indices address this vector directly; 50000 is the random row. if len(order) < 2 || len(order) > 255 || order[0] != 50000 { return nil, fmt.Errorf("PVP map order has invalid length %d", len(order)) } seen := make(map[int64]bool, len(order)) for _, id := range order { if id <= 0 || seen[id] { return nil, fmt.Errorf("invalid or duplicate PVP map %d", id) } seen[id] = true } return order, nil } func (s *Service) startCurrentPVPRoomLocked(room *currentPVPRoom, owner *gameSession) error { reject := func(code byte, reason string) error { s.logGameEvent(owner, "game-pvp-start-rejected", "room_id", room.id, "reason", reason) return s.sendGameUpperFailure(owner, uint16(dnfenum.CmdPacketSetPVPReadyState), code) } if room.started || room.seatFor(owner) != int(room.manager) { return nil } if room.isPractice() { // sub_1FD8F50 starts practice locally via manager+164(state 10). // It does not send C2S53 or use the ordinary op45 match loader. return reject(19, "practice_mode_has_separate_start") } if room.battleMode == 8 { if len(room.totalCombatants()) != 2 { return reject(19, "total_match_requires_two_owners") } if err := s.refreshCurrentPVPTotalRoomLocked(room); err != nil { s.logGameEvent(owner, "game-pvp-total-roster-unavailable", "error", err) return reject(19, "total_match_roster_unavailable") } } combatants, red, blue := 0, 0, 0 for seat, member := range room.members { if member == nil || room.seatState[seat] == 3 || room.seatState[seat] == 4 { continue } combatants++ if seat != int(room.manager) && room.ready[seat] == 0 { return reject(22, "player_not_ready") } if room.seatState[seat] == 1 { red++ } if room.seatState[seat] == 2 { blue++ } } if combatants < 2 { return reject(22, "fewer_than_two_combatants") } if (room.battleMode == 2 || room.battleMode == 3 || room.battleMode == 5 || room.battleMode == 8) && (red == 0 || red != blue) { return reject(14, "unbalanced_teams") } if s.pvpMapOrder == nil { s.initialEquipmentMu.Lock() archive, err := s.initialEquipmentArchiveLocked() s.initialEquipmentMu.Unlock() if err == nil { s.pvpMapOrder, err = currentPVPStartMapOrder(archive) } if err != nil { return reject(19, "runtime_pvp_map_list_unavailable") } } selected := int(room.request.mapIndex) if selected < 0 || selected >= len(s.pvpMapOrder) { return reject(19, "map_index_out_of_range") } if selected == 0 { selected = 1 + rand.IntN(len(s.pvpMapOrder)-1) } room.match = ¤tPVPMatch{winner: 0xff, startedAt: s.gameplayNow()} if room.battleMode == 8 { room.match.total = newCurrentPVPTotalMatch() } room.started = true room.ready[room.manager] = 1 for _, member := range room.members { if member == nil { continue } if err := s.sendGameUpperRawClass(member.session, 44, []byte{room.manager, 1}, 0); err != nil { return err } // sub_1D68000 reads precisely u8 selected-map-index + u8 battle-mode. if err := s.sendGameUpperRawClass(member.session, 45, []byte{byte(selected), room.battleMode}, 0); err != nil { return err } } s.broadcastCurrentPVPPacketLocked(room, nil, currentPVPRoomStateMsgID, buildCurrentPVPRoomStateBody(room.id, room.state(), room.manager, room.request.mapIndex, room.battleMode, 0)) s.logGameEvent(owner, "game-pvp-start-complete", "room_id", room.id, "map_index", selected, "map_id", s.pvpMapOrder[selected], "battle_mode", room.battleMode, "combatants", combatants, "sequence", "op44_ready_op45_start_op42_started") if room.match.total != nil { return s.scheduleCurrentPVPTotalPhaseLocked(room, false) } return nil } func (s *Service) handleCurrentPVPMatchSignal(session *gameSession, opcode uint16, body []byte) error { if session == nil || !isPVPChannel(session.channel) { return nil } valid := len(body) == 0 if opcode == uint16(dnfenum.CmdPacketConnectP2pPVP) { valid = len(body) > 0 && body[0] <= currentPVPRoomSeatCount && len(body) == 1+2*int(body[0]) if valid { var seen [currentPVPRoomSeatCount]bool for i := 1; i < len(body); i += 2 { seat := body[i] if seat >= currentPVPRoomSeatCount || body[i+1] > 1 || seen[seat] { valid = false break } seen[seat] = true } } } if !valid { return nil } s.pvpMu.Lock() defer s.pvpMu.Unlock() if room := session.pvpRoom; room != nil && room.started { if room.battleMode == 8 { return s.handleCurrentPVPTotalLoadLocked(room, session, opcode) } // Normal matches advance locally after op45; league-specific replies // and generic unsupported-command failures interrupt the native loader. s.logGameEvent(session, "game-pvp-match-signal", "room_id", room.id, "opcode", opcode, "body_len", len(body)) } return nil }