服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
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#include <stdint.h>
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#include <string.h>
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namespace dnf90_expert_job
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{
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// Current EXE 03A4C1A0 returns actor+18. Mode3 writes state+34C for
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// personal info, but menu action4 / 00FF1FF0 reads state+368 instead.
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constexpr size_t kPersonalInfoTypeOffset = 0x364;
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constexpr size_t kFunctionTypeOffset = 0x380;
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struct PreviousTypes
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{
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uint32_t personalInfo;
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uint32_t function;
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};
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// The caller resolves the native current actor, validates the server op205
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// type, and retains its existing SEH/actor identity boundary. This helper
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// only mirrors that exact type; it does not grant or persist a profession.
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inline bool MirrorType(void* actor, uint32_t type, PreviousTypes& previous)
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{
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if (!actor || type > 4) return false;
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unsigned char* bytes = static_cast<unsigned char*>(actor);
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memcpy(&previous.personalInfo, bytes + kPersonalInfoTypeOffset, sizeof(type));
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memcpy(&previous.function, bytes + kFunctionTypeOffset, sizeof(type));
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memcpy(bytes + kPersonalInfoTypeOffset, &type, sizeof(type));
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memcpy(bytes + kFunctionTypeOffset, &type, sizeof(type));
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return true;
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}
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}
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