服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
195 lines
6.0 KiB
Go
195 lines
6.0 KiB
Go
package services
|
|
|
|
import (
|
|
"fmt"
|
|
"path"
|
|
"regexp"
|
|
"strconv"
|
|
"strings"
|
|
|
|
"pvfine/internal/pvf"
|
|
)
|
|
|
|
var aniCharacterPlaceholder = regexp.MustCompile(`%d|%0[1-9][0-9]?d`)
|
|
|
|
// ParseANIForFile adds archive context to ANI text preview. Image placeholders
|
|
// under character/ and aicharacter/ use character.lst directory and
|
|
// animation-prefix matching.
|
|
func (s *PreviewService) ParseANIForFile(fileIndex int32, text string) (*AniPreviewDocument, error) {
|
|
document, err := s.ParseANI(text)
|
|
if err != nil || s == nil || s.c == nil {
|
|
return document, err
|
|
}
|
|
needsID := false
|
|
for _, frame := range document.Frames {
|
|
for _, layer := range frame.Layers {
|
|
if aniCharacterPlaceholder.MatchString(layer.Image.Path) {
|
|
needsID = true
|
|
}
|
|
}
|
|
}
|
|
if !needsID {
|
|
return document, nil
|
|
}
|
|
s.c.mu.Lock()
|
|
defer s.c.mu.Unlock()
|
|
a := s.c.archive
|
|
if a == nil {
|
|
return document, nil
|
|
}
|
|
if err := validateAnnotationIndex(a, fileIndex); err != nil {
|
|
return nil, err
|
|
}
|
|
aniPath := normalizeANICharacterPath(a.Path(fileIndex))
|
|
if !strings.HasPrefix(aniPath, "character/") && !strings.HasPrefix(aniPath, "aicharacter/") {
|
|
return document, nil
|
|
}
|
|
id, err := s.aniCharacterIDLocked(aniPath)
|
|
if err != nil {
|
|
document.Valid = false
|
|
document.Issues = append(document.Issues, PreviewIssue{
|
|
Severity: "error", Line: 1, Section: "IMAGE", Message: "无法替换角色图片通配符:" + err.Error(),
|
|
})
|
|
return document, nil
|
|
}
|
|
for i := range document.Frames {
|
|
for j := range document.Frames[i].Layers {
|
|
image := &document.Frames[i].Layers[j].Image
|
|
image.Path = aniCharacterPlaceholder.ReplaceAllStringFunc(image.Path, func(format string) string {
|
|
width := 0
|
|
if format != "%d" {
|
|
width, _ = strconv.Atoi(format[2 : len(format)-1])
|
|
}
|
|
return fmt.Sprintf("%0*d", width, id)
|
|
})
|
|
}
|
|
}
|
|
return document, nil
|
|
}
|
|
|
|
func (s *PreviewService) aniCharacterIDLocked(aniPath string) (int64, error) {
|
|
const listPath = "character/character.lst"
|
|
listIndex, ok := s.c.archive.FindList(listPath)
|
|
if !ok {
|
|
return 0, fmt.Errorf("找不到 %s", listPath)
|
|
}
|
|
text, err := s.previewRelatedTextLocked(listIndex)
|
|
if err != nil {
|
|
return 0, fmt.Errorf("读取 %s 失败:%w", listPath, err)
|
|
}
|
|
pairs, err := pvf.ParseListText(text)
|
|
if err != nil {
|
|
return 0, fmt.Errorf("解析 %s 失败:%w", listPath, err)
|
|
}
|
|
bestPrefix := ""
|
|
characters := make([]pvf.ListPair, 0)
|
|
normalized := make([]pvf.ListPair, 0, len(pairs))
|
|
for _, pair := range pairs {
|
|
chrPath := normalizeANICharacterPath(pair.Path)
|
|
if !strings.HasPrefix(chrPath, "character/") {
|
|
chrPath, ok = resolveListPath(listPath, chrPath)
|
|
if !ok {
|
|
continue
|
|
}
|
|
}
|
|
if path.Ext(chrPath) != ".chr" {
|
|
continue
|
|
}
|
|
normalized = append(normalized, pvf.ListPair{ID: pair.ID, Path: chrPath})
|
|
}
|
|
if strings.HasPrefix(aniPath, "aicharacter/") {
|
|
return aiANICharacterID(aniPath, normalized)
|
|
}
|
|
for _, pair := range normalized {
|
|
chrPath := pair.Path
|
|
prefix := path.Dir(chrPath) + "/"
|
|
if !strings.HasPrefix(aniPath, prefix) || len(prefix) < len(bestPrefix) {
|
|
continue
|
|
}
|
|
if len(prefix) > len(bestPrefix) {
|
|
bestPrefix = prefix
|
|
characters = characters[:0]
|
|
}
|
|
characters = append(characters, pvf.ListPair{ID: pair.ID, Path: chrPath})
|
|
}
|
|
if bestPrefix == "" {
|
|
return 0, fmt.Errorf("%s 中没有匹配 ANI 目录的 chr 条目", listPath)
|
|
}
|
|
// swordman/atanimation/... maps to swordman/atswordman.chr.
|
|
// Match a complete directory segment, including nested animation files.
|
|
matched := make([]pvf.ListPair, 0, 1)
|
|
for _, character := range characters {
|
|
directory := path.Dir(character.Path)
|
|
base := path.Base(directory)
|
|
stem := strings.TrimSuffix(path.Base(character.Path), ".chr")
|
|
if !strings.HasSuffix(stem, base) {
|
|
continue
|
|
}
|
|
prefix := strings.TrimSuffix(stem, base)
|
|
animationPath := directory + "/" + prefix + "animation/"
|
|
if strings.HasPrefix(aniPath, animationPath) {
|
|
matched = append(matched, character)
|
|
}
|
|
}
|
|
if len(matched) > 0 {
|
|
characters = matched
|
|
} else if directory := strings.SplitN(strings.TrimPrefix(aniPath, bestPrefix), "/", 2)[0]; strings.HasSuffix(directory, "animation") {
|
|
return 0, fmt.Errorf("%s 中没有匹配 %s 目录前缀的 chr", listPath, directory)
|
|
}
|
|
if len(characters) != 1 {
|
|
return 0, fmt.Errorf("%s 中无法按 animation 目录前缀唯一匹配 chr", listPath)
|
|
}
|
|
return parseANICharacterID(characters[0].ID)
|
|
}
|
|
|
|
func normalizeANICharacterPath(value string) string {
|
|
return strings.ToLower(path.Clean(strings.ReplaceAll(strings.TrimSpace(value), "\\", "/")))
|
|
}
|
|
|
|
// AI character scripts may put the job name anywhere in their directory tree.
|
|
// Match complete directory names against chr stems, retaining animation-prefix
|
|
// matching for shared base-job directories such as swordman/atanimation/.
|
|
func aiANICharacterID(aniPath string, characters []pvf.ListPair) (int64, error) {
|
|
parts := strings.Split(strings.TrimPrefix(path.Dir(aniPath), "aicharacter/"), "/")
|
|
matched := make(map[string]struct{})
|
|
for _, character := range characters {
|
|
stem := strings.TrimSuffix(path.Base(character.Path), ".chr")
|
|
base := path.Base(path.Dir(character.Path))
|
|
for i, part := range parts {
|
|
if part == stem && stem != base {
|
|
matched[character.ID] = struct{}{}
|
|
break
|
|
}
|
|
if part != base || !strings.HasSuffix(stem, base) {
|
|
continue
|
|
}
|
|
animationPrefix := ""
|
|
for _, directory := range parts[i+1:] {
|
|
if strings.HasSuffix(directory, "animation") {
|
|
animationPrefix = strings.TrimSuffix(directory, "animation")
|
|
break
|
|
}
|
|
}
|
|
if animationPrefix == strings.TrimSuffix(stem, base) {
|
|
matched[character.ID] = struct{}{}
|
|
}
|
|
}
|
|
}
|
|
if len(matched) != 1 {
|
|
return 0, fmt.Errorf("character/character.lst 中没有匹配 AI 路径职业标识的 chr,或存在多个匹配 ID")
|
|
}
|
|
value := ""
|
|
for id := range matched {
|
|
value = id
|
|
}
|
|
return parseANICharacterID(value)
|
|
}
|
|
|
|
func parseANICharacterID(value string) (int64, error) {
|
|
id, err := strconv.ParseInt(value, 10, 64)
|
|
if err != nil || id < 0 {
|
|
return 0, fmt.Errorf("chr ID %q 不是非负整数", value)
|
|
}
|
|
return id, nil
|
|
}
|