Files
90CNServer/pvf/services/character_index_test.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

84 lines
2.3 KiB
Go

package services
import (
"path/filepath"
"testing"
)
func TestCharacterNamesInMemorySQLiteAndIncrementalIndex(t *testing.T) {
for _, disk := range []bool{false, true} {
name := "memory"
if disk {
name = "sqlite"
}
t.Run(name, func(t *testing.T) {
c, _ := shopFixture(t)
a := c.archive
if err := c.setArchive(a); err != nil {
t.Fatal(err)
}
if disk {
index, _, err := openSQLiteArchiveIndex(a)
if err != nil {
t.Fatal(err)
}
c.mu.Lock()
c.diskIndex = index
c.installDiskArchiveIndexesLocked(a)
c.mu.Unlock()
}
t.Cleanup(c.closeArchive)
c.startSearchIndex()
waitForSearchIndex(t, c)
service := NewArchiveService(c)
result, err := service.Search("鬼剑士", 0, 10)
if err != nil || len(result.Hits) != 1 || result.Hits[0].Name != "鬼剑士" {
t.Fatalf("search=%#v err=%v", result, err)
}
i, _ := a.Find("character/sword.chr")
if err := NewEditorService(c).SetText(i, "[name]\n`generic`\n[growtype name]\n`新职业` `转职`"); err != nil {
t.Fatal(err)
}
waitForSearchRefresh(t, c)
waitForSearchIndex(t, c)
result, err = service.Search("新职业", 0, 10)
if err != nil || len(result.Hits) != 1 || result.Hits[0].Name != "新职业" {
t.Fatalf("updated search=%#v err=%v", result, err)
}
c.mu.Lock()
ref, ok := c.resolveAnnotationReferenceLocked("职业", "0")
c.mu.Unlock()
if !ok || ref.Name != "新职业" {
t.Fatalf("relation=%#v found=%v", ref, ok)
}
})
}
}
func TestCharacterNamesSurviveSearchCache(t *testing.T) {
fixture, _ := shopFixture(t)
archivePath := filepath.Join(t.TempDir(), "characters.pvf")
if err := fixture.archive.SaveAs(archivePath); err != nil {
t.Fatal(err)
}
cache := filepath.Join(t.TempDir(), "index.json.gz")
for pass := 0; pass < 2; pass++ {
c := NewCore()
c.searchIndexCachePath = cache
service := NewArchiveService(c)
if _, err := service.Open(archivePath); err != nil {
t.Fatal(err)
}
status := waitForSearchIndex(t, c)
if pass == 1 && !status.CacheHit {
t.Fatal("cache not restored")
}
result, err := service.Search("鬼剑士", 0, 10)
if err != nil || len(result.Hits) != 1 || result.Hits[0].Name != "鬼剑士" {
t.Fatalf("cached search=%#v err=%v", result, err)
}
waitForSearchCacheFile(t, cache)
c.closeArchive()
}
}