Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

51 lines
1.9 KiB
Go

package services
import "testing"
func TestPreviewServiceParseANI(t *testing.T) {
result, err := NewPreviewService().ParseANI("[FRAME MAX]\n1\n[FRAME000]\n[IMAGE]\n`Item/test.img` 3\n[IMAGE POS]\n2 -4\n[DELAY]\n25")
if err != nil {
t.Fatal(err)
}
if result == nil || !result.Valid || result.FrameMax != 1 || len(result.Frames) != 1 {
t.Fatalf("preview result = %#v", result)
}
frame := result.Frames[0]
if frame.Delay != 25 || len(frame.Layers) != 1 {
t.Fatalf("preview frame = %#v", frame)
}
layer := frame.Layers[0]
if layer.Image.Path != "Item/test.img" || layer.Image.Index != 3 || layer.X != 2 || layer.Y != -4 {
t.Fatalf("preview layer = %#v", layer)
}
}
func TestPreviewServiceParseANISharedImagePath(t *testing.T) {
result, err := NewPreviewService().ParseANI("[FRAME MAX]\n1\n[IMAGE PATH]\n`Item/test.img`\n[/IMAGE PATH]\n[FRAME000]\n[IMAGE EX]\n0 3\n[IMAGE POS]\n2 -4\n[DELAY]\n80")
if err != nil {
t.Fatal(err)
}
if result == nil || !result.Valid || len(result.Frames) != 1 || len(result.Frames[0].Layers) != 1 {
t.Fatalf("preview result = %#v", result)
}
layer := result.Frames[0].Layers[0]
if layer.Image.Path != "Item/test.img" || layer.Image.Index != 3 || layer.X != 2 || layer.Y != -4 || result.Frames[0].Delay != 80 {
t.Fatalf("preview frame = %#v", result.Frames[0])
}
}
func TestPreviewServiceParseANIImageExEmptyFrame(t *testing.T) {
result, err := NewPreviewService().ParseANI("[FRAME MAX]\n1\n[FRAME000]\n[IMAGE EX]\n-1 0\n[IMAGE POS]\n12 0\n[DELAY]\n260")
if err != nil {
t.Fatal(err)
}
if result == nil || !result.Valid || len(result.Frames) != 1 || len(result.Frames[0].Layers) != 1 {
t.Fatalf("preview result = %#v", result)
}
frame := result.Frames[0]
layer := frame.Layers[0]
if frame.Delay != 260 || layer.Image.Path != "" || layer.Image.Index != -1 || layer.X != 12 || layer.Y != 0 {
t.Fatalf("empty preview frame = %#v", frame)
}
}