服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
43 lines
1.3 KiB
Go
43 lines
1.3 KiB
Go
package services
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import (
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"os"
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"runtime"
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"testing"
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)
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// assertPrivateFileMode verifies a credentials-style file was written with
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// 0o600. Windows has no POSIX permission bits: os.CreateTemp's Chmod(0o600)
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// reports success but the file keeps its 0666 mode, so the mode check only
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// applies on platforms that implement those bits.
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func assertPrivateFileMode(t *testing.T, path string) {
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t.Helper()
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info, err := os.Stat(path)
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if err != nil {
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t.Fatalf("stat %s: %v", path, err)
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}
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if runtime.GOOS == "windows" {
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return
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}
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if perm := info.Mode().Perm(); perm != 0o600 {
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t.Fatalf("file mode = %v, want 0600", perm)
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}
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}
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// assertIndexTimingsRecorded checks that index timings were measured. The
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// Windows monotonic clock ticks at ~0.5ms, so index work that finishes inside
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// a single tick legitimately records 0 and "> 0" would assert clock resolution
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// rather than behaviour. Negative values remain a real bug everywhere.
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func assertIndexTimingsRecorded(t *testing.T, status IndexStatus) {
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t.Helper()
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if status.OpenDurationMs < 0 || status.BuildDurationMs < 0 {
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t.Fatalf("timing = %#v, want non-negative durations", status)
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}
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if runtime.GOOS == "windows" {
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return
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}
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if status.OpenDurationMs == 0 || status.BuildDurationMs == 0 {
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t.Fatalf("timing = %#v, want positive open and index durations", status)
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}
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}
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