Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

396 lines
12 KiB
Go

package services
import (
"bytes"
"fmt"
"strconv"
"strings"
"unicode/utf16"
"pvfine/internal/pvf"
pvfversion "pvfine/internal/version"
)
const (
worldDropPath = "etc/worlddrop.etc"
regionalWorldDropPath = "etc/(r)worlddrop.etc"
)
type WorldDropItem struct {
ID int32 `json:"id"`
Weight int32 `json:"weight"`
Name string `json:"name"`
}
type WorldDropLevel struct {
Level int32 `json:"level"`
Items []WorldDropItem `json:"items"`
}
type WorldDropDocument struct {
Revision uint64 `json:"revision"`
Levels []WorldDropLevel `json:"levels"`
}
type WorldDropEditRequest struct {
FileIndex int32 `json:"fileIndex"`
Path string `json:"path"`
Text string `json:"text"`
Revision uint64 `json:"revision"`
Levels []WorldDropLevel `json:"levels"`
}
type WorldDropEditResult struct {
Revision uint64 `json:"revision"`
Files []ShopEditedFile `json:"files"`
ModifiedCount int `json:"modifiedCount"`
}
func validateWorldDropFile(a *pvf.Archive, index int32, path string) error {
if err := validateAnnotationIndex(a, index); err != nil {
return err
}
filePath := a.Path(index)
if (!sameSearchPath(filePath, worldDropPath) && !sameSearchPath(filePath, regionalWorldDropPath)) ||
(path != "" && !sameSearchPath(path, filePath)) {
return fmt.Errorf("全局掉率文件已变化")
}
if a.File(index).DataType != pvf.TypeScript {
return fmt.Errorf("全局掉率文件不是脚本类型")
}
return nil
}
// ReadWorldDrop parses the caller's current editor draft, then resolves names
// against the archive's item relation index. Unknown IDs remain editable.
func (s *FileGUIService) ReadWorldDrop(fileIndex int32, text string) (*WorldDropDocument, error) {
s.c.mu.Lock()
defer s.c.mu.Unlock()
if s.c.archive == nil {
return nil, ErrNoArchive
}
if err := validateWorldDropFile(s.c.archive, fileIndex, ""); err != nil {
return nil, err
}
if len(text) > int(s.c.editableByteLimit()) {
return nil, fmt.Errorf("全局掉率文本过大")
}
levels, err := parseWorldDrop(text)
if err != nil {
return nil, err
}
names := make(map[int32]string)
for li := range levels {
for ii := range levels[li].Items {
item := &levels[li].Items[ii]
if name, ok := names[item.ID]; ok {
item.Name = name
continue
}
name := fmt.Sprintf("未知物品 #%d", item.ID)
if item.ID <= 0 || s.c.annotationEngine == nil {
item.Name = name
names[item.ID] = name
continue
}
if ref, ok := s.c.resolveAnnotationReferenceLocked("物品", strconv.FormatInt(int64(item.ID), 10)); ok && ref.Name != "" {
name = resolvePreviewText(s.c.archive, ref.Name)
}
item.Name = name
names[item.ID] = name
}
}
return &WorldDropDocument{Revision: s.c.batchRevision, Levels: levels}, nil
}
func worldDropLine(text string, offset int) int {
units := utf16.Encode([]rune(text))
if offset > len(units) {
offset = len(units)
}
line := 1
for _, unit := range units[:offset] {
if unit == '\n' {
line++
}
}
return line
}
func parseWorldDrop(text string) ([]WorldDropLevel, error) {
view := pvf.ParseScriptView(text)
sections := 0
values := make([]pvf.ScriptElement, 0)
for _, element := range view.Elements {
if element.Kind == pvf.ScriptElementSection {
sections++
if !strings.EqualFold(element.Section, "world drop") {
return nil, fmt.Errorf("第 %d 行:只允许 [world drop] section", worldDropLine(view.Text, element.Start))
}
continue
}
if element.Kind == pvf.ScriptElementToken {
if element.SectionID == 0 {
return nil, fmt.Errorf("第 %d 行:值位于 [world drop] 外", worldDropLine(view.Text, element.Start))
}
values = append(values, element)
}
}
if sections != 1 {
return nil, fmt.Errorf("文件必须且只能包含一个 [world drop] section")
}
levels := make([]WorldDropLevel, 0)
for cursor := 0; cursor < len(values); {
start := values[cursor]
parseNumber := func(at int, label string) (int32, error) {
if at >= len(values) {
return 0, fmt.Errorf("第 %d 行:缺少%s", worldDropLine(view.Text, start.Start), label)
}
value := values[at]
n, err := strconv.ParseInt(value.Value, 10, 32)
if value.TokenType != 0 || err != nil {
return 0, fmt.Errorf("第 %d 行:%s必须是整数", worldDropLine(view.Text, value.Start), label)
}
return int32(n), nil
}
level, err := parseNumber(cursor, "等级")
if err != nil {
return nil, err
}
if level <= 0 {
return nil, fmt.Errorf("第 %d 行:等级必须是正整数", worldDropLine(view.Text, start.Start))
}
for _, existing := range levels {
if existing.Level == level {
return nil, fmt.Errorf("第 %d 行:等级 %d 重复", worldDropLine(view.Text, start.Start), level)
}
}
zero, err := parseNumber(cursor+1, "等级后的固定值 0")
if err != nil {
return nil, err
}
if zero != 0 {
return nil, fmt.Errorf("第 %d 行:等级后的固定值必须是 0", worldDropLine(view.Text, values[cursor+1].Start))
}
cursor += 2
items := make([]WorldDropItem, 0)
terminated := false
for cursor < len(values) {
id, err := parseNumber(cursor, "道具 ID 或结束标记")
if err != nil {
return nil, err
}
if id == -1 {
cursor++
terminated = true
break
}
weight, err := parseNumber(cursor+1, "道具权重")
if err != nil {
return nil, err
}
if weight < 0 {
return nil, fmt.Errorf("第 %d 行:道具权重不能为负数", worldDropLine(view.Text, values[cursor+1].Start))
}
items = append(items, WorldDropItem{ID: id, Weight: weight})
cursor += 2
}
if !terminated {
return nil, fmt.Errorf("第 %d 行:等级 %d 缺少结束标记 -1", worldDropLine(view.Text, start.Start), level)
}
levels = append(levels, WorldDropLevel{Level: level, Items: items})
}
return levels, nil
}
func validateWorldDropLevels(levels, previous []WorldDropLevel) error {
seen := make(map[int32]bool, len(levels))
legacyIDs := make(map[int32]map[int32]int, len(previous))
for _, level := range previous {
for _, item := range level.Items {
if item.ID > 0 {
continue
}
if legacyIDs[level.Level] == nil {
legacyIDs[level.Level] = make(map[int32]int)
}
legacyIDs[level.Level][item.ID]++
}
}
for _, level := range levels {
if level.Level <= 0 || seen[level.Level] {
return fmt.Errorf("等级必须是互不重复的正整数")
}
seen[level.Level] = true
for _, item := range level.Items {
if item.ID <= 0 {
if legacyIDs[level.Level][item.ID] == 0 {
return fmt.Errorf("等级 %d 不能新增非正数道具 ID %d", level.Level, item.ID)
}
legacyIDs[level.Level][item.ID]--
}
if item.Weight < 0 {
return fmt.Errorf("等级 %d 中道具权重不能为负数", level.Level)
}
}
}
return nil
}
func renderWorldDrop(levels []WorldDropLevel) string {
var text strings.Builder
text.WriteString("[world drop]\n")
for _, level := range levels {
fmt.Fprintf(&text, "\t%d\t0\n", level.Level)
for _, item := range level.Items {
fmt.Fprintf(&text, "\t%d\t%d\n", item.ID, item.Weight)
}
text.WriteString("\t-1\n")
}
return text.String()
}
// ApplyWorldDropEdit publishes one complete validated snapshot to the archive
// overlay. Like shop edits, a stale revision or changed editor draft is rejected.
func (s *FileGUIService) ApplyWorldDropEdit(req WorldDropEditRequest) (*WorldDropEditResult, error) {
s.c.mu.Lock()
result, archive, summary, err := s.applyWorldDropEditLocked(req)
s.c.mu.Unlock()
if err != nil {
return nil, err
}
if len(result.Files) > 0 {
if err := s.c.scheduleArchiveMutations(archive, summary); err != nil {
return nil, err
}
emitEvent("archive:batch-applied", map[string]any{"source": "world-drop-gui", "structural": false, "fileIndexes": []int32{req.FileIndex}, "revision": result.Revision, "modifiedCount": result.ModifiedCount})
emitEvent("archive:advanced-search-stale", map[string]any{"worldDrop": true})
emitVersionState(s.c, "world-drop-edited")
}
return result, nil
}
func (s *FileGUIService) applyWorldDropEditLocked(req WorldDropEditRequest) (*WorldDropEditResult, *pvf.Archive, pvf.MutationSummary, error) {
fail := func(err error) (*WorldDropEditResult, *pvf.Archive, pvf.MutationSummary, error) {
return nil, nil, pvf.MutationSummary{}, err
}
a := s.c.archive
if a == nil {
return fail(ErrNoArchive)
}
if req.Revision != s.c.batchRevision {
return fail(fmt.Errorf("全局掉率数据已变化,请重新加载"))
}
if err := s.c.ensureVersionReadyLocked(); err != nil {
return fail(err)
}
if err := validateWorldDropFile(a, req.FileIndex, req.Path); err != nil {
return fail(err)
}
if len(req.Text) > int(s.c.editableByteLimit()) {
return fail(fmt.Errorf("全局掉率文本过大"))
}
previous, err := parseWorldDrop(req.Text)
if err != nil {
return fail(err)
}
if err := validateWorldDropLevels(req.Levels, previous); err != nil {
return fail(err)
}
if equalWorldDropLevels(previous, req.Levels) {
return &WorldDropEditResult{Revision: s.c.batchRevision, Files: []ShopEditedFile{}, ModifiedCount: a.ModifiedCount()}, a, pvf.MutationSummary{}, nil
}
stage := a.CloneForBatch()
newText := renderWorldDrop(req.Levels)
if len(newText) > int(s.c.editableByteLimit()) {
return fail(fmt.Errorf("全局掉率文本过大"))
}
if err := stage.SetText(req.FileIndex, newText); err != nil {
return fail(err)
}
beforeRaw, err := a.RawBytes(req.FileIndex)
if err != nil {
return fail(err)
}
afterRaw, err := stage.RawBytes(req.FileIndex)
if err != nil {
return fail(err)
}
result := &WorldDropEditResult{Files: []ShopEditedFile{}}
if bytes.Equal(beforeRaw, afterRaw) {
result.Revision = s.c.batchRevision
result.ModifiedCount = a.ModifiedCount()
return result, a, pvf.MutationSummary{}, nil
}
path := a.Path(req.FileIndex)
var before, after pvfversion.ContentSnapshot
if s.c.versionRepo != nil {
before, err = pvfversion.ContentSnapshotFromArchive(a, []string{path})
if err != nil {
return fail(err)
}
after, err = pvfversion.ContentSnapshotFromArchive(stage, []string{path})
if err != nil {
return fail(err)
}
}
checkpoint := a.MutationCheckpoint()
changed := map[int32]struct{}{req.FileIndex: {}}
if s.c.diskIndex != nil {
if err := s.c.diskIndex.refreshFileMetadata(stage, changed); err != nil {
return fail(err)
}
}
change := pvf.ScriptChange{Kind: pvf.ChangeKindChanged, Path: path, Raw: afterRaw, DataType: a.File(req.FileIndex).DataType}
if err := a.ApplyScriptChanges(stage, []pvf.ScriptChange{change}); err != nil {
if s.c.diskIndex != nil {
_ = s.c.diskIndex.refreshFileMetadata(a, changed)
}
return fail(err)
}
if s.c.diskIndex == nil {
refreshArchiveIndexMetadataLocked(s.c, changed)
}
if err := s.c.recordVersionMutationLocked("全局掉率编辑", before, after); err != nil {
return fail(err)
}
s.c.batchRevision++
s.c.batchPlan = nil
s.c.invalidateScriptLocked()
s.c.markAdvancedSearchStaleLocked(s.c.archive)
s.c.editorAnnotation = editorAnnotationCache{}
s.c.annotationRelations = make(map[string]map[string]*relationTarget)
if s.c.editorText == nil {
s.c.editorText = make(map[int32]string)
}
resultText, err := a.Text(req.FileIndex)
if err != nil {
return fail(err)
}
s.c.editorText[req.FileIndex] = resultText
delete(s.c.visualsByFile, req.FileIndex)
result.Files = append(result.Files, ShopEditedFile{FileIndex: req.FileIndex, Path: path, BeforeText: req.Text, Text: resultText})
summary := a.MutationsSince(checkpoint)
a.ClearMutations()
result.Revision = s.c.batchRevision
result.ModifiedCount = a.ModifiedCount()
return result, a, summary, nil
}
func equalWorldDropLevels(left, right []WorldDropLevel) bool {
if len(left) != len(right) {
return false
}
for i := range left {
if left[i].Level != right[i].Level || len(left[i].Items) != len(right[i].Items) {
return false
}
for j := range left[i].Items {
if left[i].Items[j].ID != right[i].Items[j].ID || left[i].Items[j].Weight != right[i].Items[j].Weight {
return false
}
}
}
return true
}