服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
3.4 KiB
3.4 KiB
| 1 | section | files |
|---|---|---|
| 2 | layer | 19224 |
| 3 | basic action | 19173 |
| 4 | name | 17810 |
| 5 | pass type | 17574 |
| 6 | piercing power | 15418 |
| 7 | floating height | 13499 |
| 8 | attack info | 10138 |
| 9 | width | 8781 |
| 10 | etc action | 6667 |
| 11 | team | 5999 |
| 12 | object destroy condition | 5362 |
| 13 | hp destroy | 4555 |
| 14 | basic motion | 4430 |
| 15 | hp max | 4204 |
| 16 | etc attack info | 3802 |
| 17 | int data | 2939 |
| 18 | string data | 2439 |
| 19 | last action | 1825 |
| 20 | etc motion | 1732 |
| 21 | destroy particle | 1359 |
| 22 | vanish on move collision | 1348 |
| 23 | sound category | 1312 |
| 24 | homing | 1029 |
| 25 | homing follow | 1029 |
| 26 | homing use | 1029 |
| 27 | homing velocity | 1028 |
| 28 | diff rotation | 843 |
| 29 | homing check gap | 815 |
| 30 | homing time | 638 |
| 31 | layer level | 624 |
| 32 | sync target move | 545 |
| 33 | hp gage | 488 |
| 34 | max rotation | 442 |
| 35 | is hp by difficulty | 421 |
| 36 | sync animation rotation | 385 |
| 37 | init rotation | 296 |
| 38 | passive object type | 294 |
| 39 | add particles | 266 |
| 40 | file | 261 |
| 41 | particle | 261 |
| 42 | matching attack info | 201 |
| 43 | isometric cell map info | 170 |
| 44 | create delay | 158 |
| 45 | ignore change map | 148 |
| 46 | passive object sub type | 144 |
| 47 | hp gage visible time | 143 |
| 48 | absolute zpos | 141 |
| 49 | create sound | 109 |
| 50 | max distance | 109 |
| 51 | min distance | 109 |
| 52 | warning | 109 |
| 53 | follow parent | 108 |
| 54 | piercing tolerance | 107 |
| 55 | follow move map | 81 |
| 56 | draw hit object hp | 80 |
| 57 | add object effect | 70 |
| 58 | movie unit | 67 |
| 59 | type | 66 |
| 60 | time | 65 |
| 61 | blocking area | 56 |
| 62 | motion type | 55 |
| 63 | notice | 53 |
| 64 | play bgm | 51 |
| 65 | territory combat team | 49 |
| 66 | category | 48 |
| 67 | melee attack | 39 |
| 68 | apply physics | 37 |
| 69 | speech | 36 |
| 70 | ani path | 34 |
| 71 | ani title | 31 |
| 72 | screenshot data | 31 |
| 73 | target object type | 31 |
| 74 | hp gauge ui off | 30 |
| 75 | target object index | 30 |
| 76 | object create status | 28 |
| 77 | passive object icon | 28 |
| 78 | homing direction | 27 |
| 79 | use parent equipment magical defense | 27 |
| 80 | use parent equipment physical defense | 27 |
| 81 | use parent magical absolute defense | 27 |
| 82 | use parent physical absolute defense | 27 |
| 83 | ai flag | 26 |
| 84 | transparent on meet player | 26 |
| 85 | defender | 25 |
| 86 | down arrow data | 25 |
| 87 | damage stun off | 24 |
| 88 | attacker | 23 |
| 89 | look direction | 22 |
| 90 | urban warfare score | 22 |
| 91 | sniper type | 21 |
| 92 | use parent hp | 21 |
| 93 | wait time | 21 |
| 94 | collision on map edge | 20 |
| 95 | party count for hp max rate | 20 |
| 96 | reward type | 20 |
| 97 | use parent fire resistance | 20 |
| 98 | use parent water resistance | 20 |
| 99 | auto skip when nothing quest | 17 |
| 100 | moving particle | 17 |
| 101 | trap | 16 |
| 102 | homing z axis | 15 |
| 103 | monster destroy behavior skipable | 15 |
| 104 | face image | 14 |
| 105 | set pos | 14 |
| 106 | draw name | 13 |
| 107 | for tournament | 13 |
| 108 | charm upgrade table | 12 |
| 109 | charm upgrade using | 12 |
| 110 | damage absorb | 12 |
| 111 | under gravity | 12 |
| 112 | add tail image | 11 |
| 113 | can beat index | 11 |
| 114 | die when parent die | 11 |
| 115 | draw tail | 11 |
| 116 | draw tail use | 11 |
| 117 | tail bottom up layer | 11 |
| 118 | tail rotate | 11 |
| 119 | tail type | 11 |
| 120 | time interval | 11 |
| 121 | following immortal | 10 |
| 122 | is force pattern | 10 |
| 123 | index | 9 |
| 124 | talk | 8 |
| 125 | talk group data | 8 |
| 126 | quest type | 7 |
| 127 | flying mark | 6 |
| 128 | move pos | 6 |
| 129 | npc dialog npc index | 6 |
| 130 | npc dialog text | 6 |
| 131 | passive object | 6 |
| 132 | speed | 6 |
| 133 | speed control passive objects | 6 |
| 134 | hp rate | 4 |
| 135 | init velocity | 4 |
| 136 | invoke check time | 4 |
| 137 | invoke delay time | 4 |
| 138 | invoke time | 4 |
| 139 | is not focus | 4 |
| 140 | shot distance | 4 |
| 141 | show itembox mark in minimap | 4 |
| 142 | columns | 3 |
| 143 | damage immune | 3 |
| 144 | data | 3 |
| 145 | gate keeper | 3 |
| 146 | interval | 3 |
| 147 | object | 3 |
| 148 | objects | 3 |
| 149 | pattern | 3 |
| 150 | patterns | 3 |
| 151 | probability | 3 |
| 152 | sequences | 3 |
| 153 | apply parent ability category | 2 |
| 154 | dungeon difficult king | 2 |
| 155 | dungeon difficult slayer | 2 |
| 156 | entry | 2 |
| 157 | ground brighten height | 2 |
| 158 | ground brighten width | 2 |
| 159 | homing keep distance | 2 |
| 160 | object brighten height | 2 |
| 161 | object brighten width | 2 |
| 162 | passiveobject | 2 |
| 163 | perspective | 2 |
| 164 | pvp room transparent value for observer | 2 |
| 165 | racing dungeon probability | 2 |
| 166 | random item fairy | 2 |
| 167 | slow motion when die | 2 |
| 168 | straight homing | 2 |
| 169 | target object order | 2 |
| 170 | allow enemy hit | 1 |
| 171 | allow friend hit | 1 |
| 172 | attakcer | 1 |
| 173 | basic animation | 1 |
| 174 | change action index when eat fairy | 1 |
| 175 | for school | 1 |
| 176 | independent drop | 1 |
| 177 | list | 1 |
| 178 | loop | 1 |
| 179 | not combo check in training dungeon | 1 |
| 180 | particle collision type | 1 |
| 181 | save my object state | 1 |
| 182 | set movie back ground | 1 |
| 183 | set on proc | 1 |
| 184 | use parent dark resistance | 1 |
| 185 | use parent light resistance | 1 |