服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
124 lines
3.6 KiB
Go
124 lines
3.6 KiB
Go
// Scratch tool: dump the塔 dungeon names / area membership straight out of the
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// runtime Script.pvf, to settle where the "绝望之塔(1层)" card title comes from.
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//
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// go run ./cmd/scratch/towercard -pvf <Script.pvf> -area 11008
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package main
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import (
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"context"
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"flag"
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"fmt"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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"longheng.io/server/internal/modules/dnf/worldmap"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func main() {
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pvfPath := flag.String("pvf", `runtime\data\dnf\Script.pvf`, "Script.pvf path")
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area := flag.Int64("area", 11008, "dungeon id used to locate the owning world-map area")
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flag.Parse()
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archive, err := platformpvf.Open(*pvfPath)
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if err != nil {
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fmt.Println("open:", err)
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return
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}
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index, err := dnfpvf.Build(context.Background(), archive, dnfpvf.BuildOptions{
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Lists: []string{"dungeon/dungeon.lst", "worldmap/worldmap.lst"},
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})
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if err != nil {
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fmt.Println("build index:", err)
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return
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}
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fmt.Println("== dungeon/dungeon.lst entries around the towers ==")
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for _, id := range []int64{11007, 11008, 11009, 11010, 11011, 11106, 11107, 11108, 5114, 5115, 5116, 5117, 5118} {
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p, ok := index.Resolve("dungeon/dungeon.lst", id)
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if !ok {
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fmt.Printf(" %6d <absent>\n", id)
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continue
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}
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name, minLevel, towerSections := "", "", ""
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if text, err := archive.ReadText(p); err == nil {
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name = sectionValue(text, "name")
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minLevel = sectionValue(text, "minimum required level")
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towerSections = grepSections(text, "tower")
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}
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fmt.Printf(" %6d %-46s name=%-14q lv=%-4q %s\n", id, p, name, minLevel, towerSections)
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}
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fmt.Println()
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fmt.Println("== world-map area owning dungeon", *area, "==")
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table, err := worldmap.Load(context.Background(), index, worldmap.Options{SkipMaps: true, SkipDungeons: true})
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if err != nil {
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fmt.Println("load worldmap:", err)
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return
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}
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owner, ok := table.FindAreaByDungeon(*area)
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if !ok {
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fmt.Println(" <no area references that dungeon>")
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return
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}
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fmt.Printf(" area id=%d path=%s name=%q ui=%q\n", owner.ID, owner.Path, owner.Name, owner.UIPath)
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fmt.Println(" dungeon list:")
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for _, d := range owner.Dungeons {
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fmt.Printf(" id=%-7d quest=%-7d inProgressOnly=%v\n", d.DungeonID, d.QuestID, d.InProgressOnly)
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}
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fmt.Println()
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fmt.Println("== area raw sections ==")
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fmt.Println(owner.SourceSections)
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}
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// firstQuoted returns the first backtick/quoted literal in a PVF document,
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// which for dungeon/<x>.dun is the [name] value.
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func firstQuoted(text string) string {
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for i := 0; i < len(text); i++ {
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c := text[i]
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if c != '`' && c != '"' && c != '\'' {
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continue
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}
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end := strings.IndexByte(text[i+1:], c)
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if end < 0 {
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return ""
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}
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value := text[i+1 : i+1+end]
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if strings.TrimSpace(value) != "" {
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return value
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}
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i += 1 + end
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}
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return ""
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}
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// sectionValue returns the first scalar token after the named `[section]`.
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func sectionValue(text, section string) string {
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marker := "[" + section + "]"
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idx := strings.Index(text, marker)
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if idx < 0 {
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return ""
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}
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rest := text[idx+len(marker):]
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if end := strings.Index(rest, "\n["); end >= 0 {
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rest = rest[:end]
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}
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return strings.Trim(strings.TrimSpace(firstQuoted(rest)), "`")
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}
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// grepSections lists the `[section]` headers whose name mentions needle, so a
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// tower marker section can be spotted without dumping the whole document.
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func grepSections(text, needle string) string {
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var out []string
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for _, line := range strings.Split(text, "\n") {
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line = strings.TrimSpace(line)
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if strings.HasPrefix(line, "[") && strings.HasSuffix(line, "]") &&
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strings.Contains(strings.ToLower(line), needle) {
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out = append(out, line)
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}
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}
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return strings.Join(out, ",")
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}
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