Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

47 lines
1.5 KiB
Go

package characterdata
import (
"errors"
"fmt"
"unicode"
"unicode/utf8"
"golang.org/x/text/encoding/simplifiedchinese"
)
const (
CharacterNameMinBytes = 2
CharacterNameMaxBytes = 30
)
var ErrCharacterNameInvalid = errors.New("character name is invalid")
// ValidateCharacterName owns the durable-name safety boundary shared by
// create, duplicate-check, and rename. It keeps the current client's GB18030
// byte limits while rejecting invisible/control data and punctuation already
// unsafe in the current NoPack UI/protocol paths.
func ValidateCharacterName(name string) error {
if name == "" || !utf8.ValidString(name) {
return fmt.Errorf("%w: name must be non-empty valid UTF-8", ErrCharacterNameInvalid)
}
encoded, err := simplifiedchinese.GB18030.NewEncoder().Bytes([]byte(name))
if err != nil {
return fmt.Errorf("%w: encode GB18030: %v", ErrCharacterNameInvalid, err)
}
if len(encoded) < CharacterNameMinBytes || len(encoded) > CharacterNameMaxBytes {
return fmt.Errorf("%w: encoded length %d is outside %d..%d",
ErrCharacterNameInvalid, len(encoded), CharacterNameMinBytes, CharacterNameMaxBytes)
}
for _, value := range name {
if unicode.IsSpace(value) || unicode.IsControl(value) ||
unicode.Is(unicode.Cf, value) || !unicode.IsGraphic(value) {
return fmt.Errorf("%w: name contains whitespace, control, or invisible data", ErrCharacterNameInvalid)
}
switch value {
case '\'', '\\', '%', '<', '>', '"', '|':
return fmt.Errorf("%w: name contains forbidden character %q", ErrCharacterNameInvalid, value)
}
}
return nil
}