服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
150 lines
4.0 KiB
Go
150 lines
4.0 KiB
Go
package combatpower
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import (
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"math"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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func parseDocumentAffixes(doc *dnfpvf.Document) Affixes {
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var out Affixes
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if doc == nil {
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return out
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}
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for _, section := range doc.Sections {
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applyAffixSection(&out, section.Name, sectionTokens(doc, section))
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}
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return out
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}
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func parseSetAbilities(doc *dnfpvf.Document) []SetAbility {
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if doc == nil {
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return nil
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}
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var abilities []SetAbility
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var current *SetAbility
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for _, section := range doc.Sections {
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name := normalizeName(section.Name)
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switch name {
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case "piece set ability":
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if current != nil && current.RequiredPieces > 0 {
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abilities = append(abilities, *current)
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}
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current = &SetAbility{RequiredPieces: firstInteger(sectionTokens(doc, section))}
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case "/piece set ability":
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if current != nil && current.RequiredPieces > 0 {
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abilities = append(abilities, *current)
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}
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current = nil
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default:
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if current != nil {
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applyAffixSection(¤t.Affixes, section.Name, sectionTokens(doc, section))
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}
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}
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}
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if current != nil && current.RequiredPieces > 0 {
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abilities = append(abilities, *current)
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}
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return abilities
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}
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func applyAffixSection(out *Affixes, sectionName string, tokens []dnfpvf.Token) {
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if out == nil || !hasPercent(tokens) {
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return
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}
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value, ok := lastNumber(tokens)
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if !ok || value <= 0 || math.IsNaN(value) || math.IsInf(value, 0) {
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return
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}
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name := normalizeName(sectionName)
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if name == "stat by condition" || name == "stat" {
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if statName := firstText(tokens); statName != "" {
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name = normalizeName(statName)
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}
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}
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switch name {
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case "add absolute damage", "additional damage":
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// One item or one set threshold may contain mutually-exclusive fire,
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// water, light, and dark branches. They describe one white-damage
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// option, so keep the greatest branch here; independent documents are
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// combined later by Affixes.Add.
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if value > out.WhiteDamage {
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out.WhiteDamage = value
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}
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case "unique increase damage", "increase damage":
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if value > out.YellowDamage {
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out.YellowDamage = value
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}
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case "unique increase critical damage", "critical damage":
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if value > out.CriticalDamage {
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out.CriticalDamage = value
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}
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case "add increase damage":
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out.YellowAdditional += value
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case "add increase critical damage":
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out.CriticalAdditional += value
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case "all attack bonus rate":
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// Reinforcement-dependent equipment commonly repeats this stat for
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// every mutually-exclusive threshold in one document. Until the
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// projection carries the proved condition selector, never sum those
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// alternatives into an impossible value.
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if value > out.AllAttack {
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out.AllAttack = value
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}
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}
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}
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func sectionTokens(doc *dnfpvf.Document, section dnfpvf.Section) []dnfpvf.Token {
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if doc == nil || section.Start < 0 || section.End < section.Start || section.End > len(doc.Tokens) {
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return nil
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}
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return doc.Tokens[section.Start:section.End]
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}
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func normalizeName(value string) string {
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return strings.ToLower(strings.Join(strings.Fields(strings.TrimSpace(value)), " "))
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}
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func firstText(tokens []dnfpvf.Token) string {
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for _, token := range tokens {
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if token.Kind == dnfpvf.TokenString || token.Kind == dnfpvf.TokenIdent {
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value := strings.TrimSpace(token.Value)
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if value != "" && value != "%" {
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return value
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}
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}
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}
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return ""
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}
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func firstInteger(tokens []dnfpvf.Token) int {
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for _, token := range tokens {
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if token.Kind == dnfpvf.TokenInt && token.Int > 0 && token.Int <= math.MaxInt32 {
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return int(token.Int)
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}
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}
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return 0
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}
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func lastNumber(tokens []dnfpvf.Token) (float64, bool) {
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for index := len(tokens) - 1; index >= 0; index-- {
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switch tokens[index].Kind {
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case dnfpvf.TokenInt:
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return float64(tokens[index].Int), true
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case dnfpvf.TokenFloat:
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return tokens[index].Float, true
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}
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}
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return 0, false
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}
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func hasPercent(tokens []dnfpvf.Token) bool {
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for _, token := range tokens {
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if strings.TrimSpace(token.Value) == "%" || strings.TrimSpace(token.Raw) == "%" {
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return true
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}
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}
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return false
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}
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