Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

143 lines
3.7 KiB
Go

package dungeon
import (
"context"
"errors"
"math"
"strconv"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrReviveCoinInvalid = errors.New("dungeon revive coin command is invalid")
ErrReviveCoinConflict = errors.New("dungeon revive coin inventory state conflicts")
)
type ReviveCoinProjector func(int16, dnfrepo.ItemStack) (dnfrepo.ItemStack, error)
type ReviveCoinCommand struct {
CharacterID string
ItemID int64
WalletSlot int16
AllowFree bool
UpdatedAt time.Time
Project ReviveCoinProjector
}
type ReviveCoinResult struct {
Consumed bool
FreeRevive bool
SlotKey string
Slot int16
ItemID int64
CountAfter int64
Removed bool
Stack dnfrepo.ItemStack
}
// ConsumeReviveCoin locates the lowest occupied main-list revive-coin slot and
// consumes it inside the character-items transaction. The permanent wallet
// slot is retained at zero; ordinary depleted stacks are removed.
func (o *Owner) ConsumeReviveCoin(ctx context.Context, cmd ReviveCoinCommand) (ReviveCoinResult, error) {
if o == nil || o.items == nil || strings.TrimSpace(cmd.CharacterID) == "" ||
cmd.ItemID <= 0 || cmd.WalletSlot < 0 || cmd.Project == nil {
return ReviveCoinResult{}, ErrReviveCoinInvalid
}
ctx = contextOrBackground(ctx)
now := updatedAtOrNow(cmd.UpdatedAt)
var result ReviveCoinResult
err := o.items.WithinCharacterItems(ctx, cmd.CharacterID, func(
inventories dnfrepo.InventoryRepository,
_ dnfrepo.EquipmentRepository,
) error {
inventory, found, err := inventories.Load(ctx, cmd.CharacterID)
if err != nil {
return err
}
if !found {
result.FreeRevive = cmd.AllowFree
return nil
}
inventory = dnfrepo.CloneInventory(inventory)
if inventory.Slots == nil {
inventory.Slots = make(map[string]dnfrepo.ItemStack)
}
bestKey := ""
bestSlot := int16(math.MaxInt16)
var bestStack dnfrepo.ItemStack
for key, stack := range inventory.Slots {
slot, parsed := parseMainInventorySlotKey(key)
if !parsed || stack.ItemID != cmd.ItemID || stack.Count <= 0 {
continue
}
if bestKey == "" || slot < bestSlot {
bestKey = key
bestSlot = slot
bestStack = cloneStack(stack)
}
}
if bestKey == "" {
result.FreeRevive = cmd.AllowFree
return nil
}
bestStack.Count--
if bestStack.Extra == nil {
bestStack.Extra = make(map[string]string, 4)
}
bestStack.Extra["count"] = strconv.FormatInt(bestStack.Count, 10)
bestStack.Extra["amount_or_count"] = strconv.FormatInt(bestStack.Count, 10)
bestStack.Extra["last_consume_source"] = "dungeon_use_coin_revive"
result = ReviveCoinResult{
Consumed: true,
SlotKey: bestKey,
Slot: bestSlot,
ItemID: cmd.ItemID,
CountAfter: bestStack.Count,
}
if bestStack.Count <= 0 && bestSlot != cmd.WalletSlot {
delete(inventory.Slots, bestKey)
result.Removed = true
result.CountAfter = 0
} else {
if bestStack.Count < 0 {
return ErrReviveCoinConflict
}
bestStack, err = cmd.Project(bestSlot, bestStack)
if err != nil {
return err
}
inventory.Slots[bestKey] = cloneStack(bestStack)
result.Stack = cloneStack(bestStack)
}
inventory.UpdatedAt = now
return dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots)
})
if err != nil {
return ReviveCoinResult{}, err
}
return result, nil
}
func parseMainInventorySlotKey(key string) (int16, bool) {
listRaw, slotRaw, ok := strings.Cut(strings.TrimSpace(key), ":")
if !ok {
return 0, false
}
listType, err := strconv.ParseInt(listRaw, 10, 16)
if err != nil || byte(listType) != dnfrepo.MainInventoryListType {
return 0, false
}
slot, err := strconv.ParseInt(slotRaw, 10, 16)
if err != nil || slot < 0 {
return 0, false
}
return int16(slot), true
}