Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

89 lines
3.3 KiB
Go

// 本文件定义副本类命令计划。
// 副本命令会影响房间、掉落、经验和进场门闸,当前只记录意图和缺口,不伪造成功响应。
package dungeoncmd
import (
"fmt"
"strings"
"longheng.io/server/internal/modules/dnf/alignedcmd"
)
// Command 是 dungeoncmd handler 交给后续 dungeon/room owner 的最小命令计划。
type Command struct {
Operation string
AccountID string
SelectedCharacterID uint16
DungeonID uint32
Difficulty byte
EntryOption uint16
SelectionMode byte
DropObjectKey uint32
NextX byte
NextY byte
TutorialProgress uint32
TutorialCommit byte
RawLen int
NeedsOwner string
}
// NewRawCommand 构造尚未闭合包体字段的副本命令计划。
func NewRawCommand(req alignedcmd.Request, operation string, needs string) Command {
return Command{
Operation: operation,
AccountID: strings.TrimSpace(req.AccountID),
SelectedCharacterID: req.SelectedCharacterID,
RawLen: len(req.Body),
NeedsOwner: needs,
}
}
// NewSelectCommand 构造选择副本命令计划。
func NewSelectCommand(req alignedcmd.Request, parsed SelectDungeonRequest) Command {
cmd := NewRawCommand(req, "select_dungeon", "dungeon owner + party/entry validation + scene bootstrap response order")
cmd.DungeonID = parsed.DungeonID
cmd.Difficulty = parsed.Difficulty
cmd.EntryOption = parsed.EntryOption
cmd.SelectionMode = parsed.SelectionMode
return cmd
}
// NewGetItemCommand 构造副本内拾取掉落命令计划。
func NewGetItemCommand(req alignedcmd.Request, parsed GetItemRequest) Command {
cmd := NewRawCommand(req, "get_item", "room drop owner + inventory owner + mutation id + drop/backpack notify order")
cmd.DropObjectKey = parsed.DropObjectKey
return cmd
}
// NewMoveMapCommand 构造切换房间命令计划。
func NewMoveMapCommand(req alignedcmd.Request, parsed MoveMapRequest) Command {
cmd := NewRawCommand(req, "move_map", "active DungeonSession + current op45 ACK + proven target-room actor/object packet chain")
cmd.NextX = parsed.NextX
cmd.NextY = parsed.NextY
return cmd
}
// NewTutorialCommand 构造教程标记命令计划。
func NewTutorialCommand(req alignedcmd.Request, parsed ChangeTutorialFlagRequest) Command {
cmd := NewRawCommand(req, "change_tutorial_flag", "tutorial owner + profile persistence + current EXE response evidence")
cmd.TutorialProgress = parsed.Progress
cmd.TutorialCommit = parsed.CommitFlag
return cmd
}
func (c Command) String() string {
base := fmt.Sprintf("account=%q char=%d", c.AccountID, c.SelectedCharacterID)
switch c.Operation {
case "select_dungeon":
return fmt.Sprintf("%s dungeon=%d difficulty=%d entryOption=%d selectionMode=%d needs=%s", base, c.DungeonID, c.Difficulty, c.EntryOption, c.SelectionMode, c.NeedsOwner)
case "get_item":
return fmt.Sprintf("%s dropObject=%d needs=%s", base, c.DropObjectKey, c.NeedsOwner)
case "move_map":
return fmt.Sprintf("%s next=(%d,%d) rawLen=%d needs=%s", base, c.NextX, c.NextY, c.RawLen, c.NeedsOwner)
case "change_tutorial_flag":
return fmt.Sprintf("%s progress=%d commit=%d rawLen=%d needs=%s", base, c.TutorialProgress, c.TutorialCommit, c.RawLen, c.NeedsOwner)
default:
return fmt.Sprintf("%s rawLen=%d needs=%s", base, c.RawLen, c.NeedsOwner)
}
}