Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

300 lines
9.6 KiB
Go

package equipmenteffect
import (
"context"
"encoding/binary"
"errors"
"fmt"
"strconv"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrOwnerUnavailable = errors.New("equipment effect owner is unavailable")
ErrCharacterRequired = errors.New("equipment effect character id is required")
ErrRequestInvalid = errors.New("equipment effect request is invalid")
ErrInventoryMissing = errors.New("equipment effect inventory is missing")
ErrSourceMissing = errors.New("equipment effect rune is missing")
ErrSourceAmbiguous = errors.New("equipment effect rune source is ambiguous")
ErrTargetMissing = errors.New("equipment effect target is missing")
ErrTargetInvalid = errors.New("equipment effect target is invalid")
ErrTargetSealed = errors.New("equipment effect target is sealed")
ErrCatalogUnavailable = errors.New("equipment effect item catalog is unavailable")
)
// ItemDefinition is the small, PVF-derived subset needed to validate one
// weapon-effect operation. The bridge owns PVF decoding; this owner owns the
// durable business rule and transaction.
type ItemDefinition struct {
IsEquipment bool
EquipmentType string
Grade int64
StackableType string
EffectID uint16
}
type ItemCatalog interface {
ResolveEquipmentEffectItem(uint32) (ItemDefinition, error)
}
type Command struct {
CharacterID string
RequestedSourceSlot int16
TargetListType byte
TargetSlot int16
UpdatedAt time.Time
}
type Result struct {
CharacterID string
RequestedSourceSlot int16
SourceSlot int16
SourceRecovered bool
SourceItemID int64
SourceRemainingCount int64
SourceRemoved bool
TargetListType byte
TargetSlot int16
TargetItemID int64
EffectID uint16
TargetStack dnfrepo.ItemStack
}
// Owner atomically consumes a real [equipment effect] rune and records its
// effect id on one un-equipped weapon in the main inventory.
type Owner struct {
items dnfrepo.CharacterItemUnitOfWork
catalog ItemCatalog
}
func NewOwner(repositories dnfrepo.Group, catalog ItemCatalog) (*Owner, error) {
if repositories.CharacterItems == nil {
return nil, ErrOwnerUnavailable
}
if catalog == nil {
return nil, ErrCatalogUnavailable
}
return &Owner{items: repositories.CharacterItems, catalog: catalog}, nil
}
func (o *Owner) Apply(ctx context.Context, command Command) (Result, error) {
if o == nil || o.items == nil || o.catalog == nil {
return Result{}, ErrOwnerUnavailable
}
characterID := strings.TrimSpace(command.CharacterID)
if characterID == "" {
return Result{}, ErrCharacterRequired
}
if command.RequestedSourceSlot < 0 || command.TargetSlot < 0 ||
command.TargetListType != dnfrepo.MainInventoryListType {
return Result{}, ErrRequestInvalid
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return Result{}, err
}
now := command.UpdatedAt.UTC()
if now.IsZero() {
now = time.Now().UTC()
}
result := Result{
CharacterID: characterID,
RequestedSourceSlot: command.RequestedSourceSlot,
TargetListType: command.TargetListType,
TargetSlot: command.TargetSlot,
}
err := o.items.WithinCharacterItems(ctx, characterID, func(inventories dnfrepo.InventoryRepository, _ dnfrepo.EquipmentRepository) error {
if inventories == nil {
return ErrOwnerUnavailable
}
inventory, found, err := inventories.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(inventory.CharacterID) != characterID {
return ErrInventoryMissing
}
inventory = dnfrepo.CloneInventory(inventory)
targetKey := inventoryKey(command.TargetListType, command.TargetSlot)
target, found := inventory.Slots[targetKey]
if !found || target.ItemID <= 0 {
return fmt.Errorf("%w: list=%d slot=%d", ErrTargetMissing, command.TargetListType, command.TargetSlot)
}
targetDefinition, err := o.definition(target.ItemID)
if err != nil {
return err
}
if !targetDefinition.IsEquipment || !strings.EqualFold(strings.TrimSpace(targetDefinition.EquipmentType), "[weapon]") || targetDefinition.Grade <= 2 {
return fmt.Errorf("%w: item=%d", ErrTargetInvalid, target.ItemID)
}
if isSealed(target) {
return fmt.Errorf("%w: item=%d", ErrTargetSealed, target.ItemID)
}
if target.Count != 1 {
// 一枚符文只能作用一件装备。装备一件一行,Count != 1 只可能是魔盒发奖
// 缺陷留下的历史堆叠行(现场 2026-09-27 线上 90 行 357 件);放它进来
// 就是一枚符文给整行 N 件全部附上效果。
return fmt.Errorf("%w: item=%d count=%d", ErrTargetInvalid, target.ItemID, target.Count)
}
sourceSlot, source, recovered, err := o.resolveRuneSource(inventory, command.RequestedSourceSlot)
if err != nil {
return err
}
sourceDefinition, err := o.definition(source.ItemID)
if err != nil {
return err
}
if !isEquipmentEffectRune(sourceDefinition) || source.Count <= 0 {
return fmt.Errorf("%w: slot=%d item=%d", ErrSourceMissing, sourceSlot, source.ItemID)
}
if target.Extra == nil {
target.Extra = make(map[string]string)
}
target.Extra["item_kind"] = "equipment"
target.Extra["equipment_effect_id"] = strconv.FormatUint(uint64(sourceDefinition.EffectID), 10)
target.Extra["equipment_effect_source_item_id"] = strconv.FormatInt(source.ItemID, 10)
// The current client reads the weapon-effect word from the equipment
// row itself at +0x45, not only from the preferred-extra projection.
// Persist it into the raw row so the mode1 create row carries it even
// before the op14 rune hydration refresh.
if len(target.RawEntry) >= 0x47 {
raw := append([]byte(nil), target.RawEntry...)
binary.LittleEndian.PutUint16(raw[0x45:0x47], sourceDefinition.EffectID)
target.RawEntry = raw
}
inventory.Slots[targetKey] = target
source.Count--
removed := source.Count == 0
sourceKey := inventoryKey(dnfrepo.MainInventoryListType, sourceSlot)
if removed {
delete(inventory.Slots, sourceKey)
} else {
inventory.Slots[sourceKey] = source
}
inventory.UpdatedAt = now
if err := dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots); err != nil {
return err
}
result.SourceSlot = sourceSlot
result.SourceRecovered = recovered
result.SourceItemID = source.ItemID
result.SourceRemainingCount = source.Count
result.SourceRemoved = removed
result.TargetItemID = target.ItemID
result.EffectID = sourceDefinition.EffectID
result.TargetStack = target
return nil
})
if err != nil {
return Result{}, err
}
return result, nil
}
func (o *Owner) resolveRuneSource(inventory dnfrepo.InventoryRecord, requestedSlot int16) (int16, dnfrepo.ItemStack, bool, error) {
requestedKey := inventoryKey(dnfrepo.MainInventoryListType, requestedSlot)
if stack, found := inventory.Slots[requestedKey]; found && stack.ItemID > 0 && stack.Count > 0 {
definition, err := o.definition(stack.ItemID)
if err != nil {
return 0, dnfrepo.ItemStack{}, false, err
}
if isEquipmentEffectRune(definition) {
return requestedSlot, stack, false, nil
}
}
// A historical raw-entry slot can remain in this 2018 client after a Cera
// grant/move. The request then names a non-rune slot although only one real
// effect rune is present. Recover only that unique rune; never consume a
// different stack or guess when two candidates exist.
var (
candidateSlot int16
candidate dnfrepo.ItemStack
candidateCount int
)
for key, stack := range inventory.Slots {
listType, slot, ok := parseInventoryKey(key)
if !ok || listType != dnfrepo.MainInventoryListType || slot < 0 || stack.ItemID <= 0 || stack.Count <= 0 {
continue
}
definition, err := o.definition(stack.ItemID)
if err != nil {
return 0, dnfrepo.ItemStack{}, false, err
}
if !isEquipmentEffectRune(definition) {
continue
}
candidateSlot = slot
candidate = stack
candidateCount++
}
if candidateCount == 0 {
return 0, dnfrepo.ItemStack{}, false, fmt.Errorf("%w: requested_slot=%d", ErrSourceMissing, requestedSlot)
}
if candidateCount > 1 {
return 0, dnfrepo.ItemStack{}, false, fmt.Errorf("%w: requested_slot=%d matches=%d", ErrSourceAmbiguous, requestedSlot, candidateCount)
}
return candidateSlot, candidate, true, nil
}
func (o *Owner) definition(itemID int64) (ItemDefinition, error) {
if itemID <= 0 || itemID > int64(^uint32(0)) {
return ItemDefinition{}, fmt.Errorf("%w: item=%d", ErrCatalogUnavailable, itemID)
}
definition, err := o.catalog.ResolveEquipmentEffectItem(uint32(itemID))
if err != nil {
return ItemDefinition{}, fmt.Errorf("%w: item=%d: %v", ErrCatalogUnavailable, itemID, err)
}
return definition, nil
}
func isEquipmentEffectRune(definition ItemDefinition) bool {
return !definition.IsEquipment && definition.EffectID != 0 &&
strings.Contains(strings.ToLower(definition.StackableType), "equipment effect")
}
func isSealed(stack dnfrepo.ItemStack) bool {
if stack.Extra == nil {
return false
}
for _, key := range []string{"seal_flag", "seal", "sealed"} {
value := strings.TrimSpace(stack.Extra[key])
if value == "" || value == "0" || strings.EqualFold(value, "false") {
continue
}
return true
}
return false
}
func inventoryKey(listType byte, slot int16) string {
return fmt.Sprintf("%d:%d", listType, slot)
}
func parseInventoryKey(key string) (byte, int16, bool) {
parts := strings.Split(strings.TrimSpace(key), ":")
if len(parts) != 2 {
return 0, 0, false
}
list, err := strconv.ParseUint(parts[0], 10, 8)
if err != nil {
return 0, 0, false
}
slot, err := strconv.ParseInt(parts[1], 10, 16)
if err != nil {
return 0, 0, false
}
return byte(list), int16(slot), true
}