Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

137 lines
4.2 KiB
Go

package equipmenteffect
import (
"context"
"errors"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
type catalogStub map[uint32]ItemDefinition
func (c catalogStub) ResolveEquipmentEffectItem(itemID uint32) (ItemDefinition, error) {
definition, found := c[itemID]
if !found {
return ItemDefinition{}, errors.New("item missing")
}
return definition, nil
}
func TestOwnerApplyRecoversOneRuneFromStaleRequestedSlot(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "1",
Slots: map[string]dnfrepo.ItemStack{
"0:11": {ItemID: 101, Count: 1},
"0:81": {ItemID: 201, Count: 18},
"0:83": {ItemID: 301, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
owner, err := NewOwner(repositories, catalogStub{
101: {IsEquipment: true, EquipmentType: "[weapon]", Grade: 96},
201: {StackableType: "[etc]"},
301: {StackableType: "[equipment effect]", EffectID: 1},
})
if err != nil {
t.Fatal(err)
}
result, err := owner.Apply(ctx, Command{
CharacterID: "1", RequestedSourceSlot: 81, TargetListType: 0, TargetSlot: 11,
})
if err != nil {
t.Fatalf("Apply: %v", err)
}
if !result.SourceRecovered || result.SourceSlot != 83 || result.SourceItemID != 301 ||
!result.SourceRemoved || result.EffectID != 1 || result.TargetItemID != 101 {
t.Fatalf("result = %+v", result)
}
inventory, found, err := repositories.Inventory.Load(ctx, "1")
if err != nil || !found {
t.Fatalf("load inventory found=%t err=%v", found, err)
}
if _, found := inventory.Slots["0:83"]; found {
t.Fatalf("rune remains in inventory: %+v", inventory.Slots["0:83"])
}
if inventory.Slots["0:81"].Count != 18 {
t.Fatalf("non-rune source was changed: %+v", inventory.Slots["0:81"])
}
if got := inventory.Slots["0:11"].Extra["equipment_effect_id"]; got != "1" {
t.Fatalf("target effect id = %q", got)
}
}
func TestOwnerApplyRejectsAmbiguousRuneFallbackWithoutMutation(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "1",
Slots: map[string]dnfrepo.ItemStack{
"0:11": {ItemID: 101, Count: 1},
"0:81": {ItemID: 201, Count: 1},
"0:83": {ItemID: 301, Count: 1},
"0:84": {ItemID: 302, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
owner, err := NewOwner(repositories, catalogStub{
101: {IsEquipment: true, EquipmentType: "[weapon]", Grade: 96},
201: {StackableType: "[etc]"},
301: {StackableType: "[equipment effect]", EffectID: 1},
302: {StackableType: "[equipment effect]", EffectID: 2},
})
if err != nil {
t.Fatal(err)
}
_, err = owner.Apply(ctx, Command{CharacterID: "1", RequestedSourceSlot: 81, TargetListType: 0, TargetSlot: 11})
if !errors.Is(err, ErrSourceAmbiguous) {
t.Fatalf("Apply error = %v", err)
}
inventory, _, err := repositories.Inventory.Load(ctx, "1")
if err != nil {
t.Fatal(err)
}
if inventory.Slots["0:83"].Count != 1 || inventory.Slots["0:84"].Count != 1 ||
inventory.Slots["0:11"].Extra["equipment_effect_id"] != "" {
t.Fatalf("inventory mutated on rejected request: %+v", inventory.Slots)
}
}
func TestOwnerApplyRejectsNonWeaponBeforeConsumingRune(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "1",
Slots: map[string]dnfrepo.ItemStack{
"0:11": {ItemID: 101, Count: 1},
"0:83": {ItemID: 301, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
owner, err := NewOwner(repositories, catalogStub{
101: {IsEquipment: true, EquipmentType: "[ring]", Grade: 96},
301: {StackableType: "[equipment effect]", EffectID: 1},
})
if err != nil {
t.Fatal(err)
}
_, err = owner.Apply(ctx, Command{CharacterID: "1", RequestedSourceSlot: 83, TargetListType: 0, TargetSlot: 11})
if !errors.Is(err, ErrTargetInvalid) {
t.Fatalf("Apply error = %v", err)
}
inventory, _, err := repositories.Inventory.Load(ctx, "1")
if err != nil {
t.Fatal(err)
}
if inventory.Slots["0:83"].Count != 1 {
t.Fatalf("rune was consumed for invalid target")
}
}