Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

220 lines
5.5 KiB
Go

package guild
import (
"fmt"
"math"
"time"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
type GuardianGrowth struct {
Experience map[byte]GuardianCost
Skills map[byte]GuardianCost
SkillLimits map[uint32][5]byte
}
func readWarDocument(source dnfpvf.Source, name string) (*dnfpvf.Document, error) {
if source == nil {
return nil, ErrRepositoryUnavailable
}
text, err := source.ReadText(name)
if err != nil {
return nil, err
}
return dnfpvf.Parse(name, text)
}
func warUnsigned(tokens []dnfpvf.Token) ([]uint32, error) {
out := make([]uint32, len(tokens))
for i, token := range tokens {
if token.Kind != dnfpvf.TokenInt || token.Int < 0 || token.Int > math.MaxInt32 {
return nil, ErrInvalidContent
}
out[i] = uint32(token.Int)
}
return out, nil
}
func warCostTriples(doc *dnfpvf.Document, section string) (map[byte]GuardianCost, error) {
tokens, _ := doc.Section(section)
values, err := warUnsigned(tokens)
if err != nil || len(values) == 0 || len(values)%3 != 0 || len(values)/3 >= 50 {
return nil, ErrInvalidContent
}
out := make(map[byte]GuardianCost)
for i := 0; i < len(values); i += 3 {
if values[i] != uint32(i/3+1) {
return nil, ErrInvalidContent
}
out[byte(values[i])] = GuardianCost{values[i+1], values[i+2]}
}
return out, nil
}
func LoadGuardianGrowth(source dnfpvf.Source) (GuardianGrowth, error) {
var out GuardianGrowth
doc, err := readWarDocument(source, "etc/agitwar.etc")
if err != nil {
return out, err
}
out.Experience, err = warCostTriples(doc, "guardian exp")
if err != nil {
return out, err
}
out.Skills, err = warCostTriples(doc, "guardian skill")
if err != nil {
return out, err
}
// D01005..D01094 indexes the cost map by the current skill level.
// Its native map insertion at level 0 creates the free initial unlock.
out.Skills[0] = GuardianCost{}
out.SkillLimits = make(map[uint32][5]byte)
var id uint32
inList := false
for _, sec := range doc.Sections {
tokens := doc.Tokens[sec.Start:sec.End]
switch sec.Name {
case "guardian list":
inList = true
case "/guardian list":
inList = false
case "guardian":
if inList {
v, e := warUnsigned(tokens)
if e != nil || len(v) != 1 || v[0] == 0 {
return out, ErrInvalidContent
}
id = v[0]
}
case "/guardian":
id = 0
default:
if !inList || id == 0 {
continue
}
for i := 0; i < 5; i++ {
if sec.Name != fmt.Sprintf("skill_%d", i+1) {
continue
}
if len(tokens) < 3 {
return out, ErrInvalidContent
}
v, e := warUnsigned(tokens[:3])
if e != nil || v[2] == 0 || v[2] > uint32(len(out.Skills)) {
return out, ErrInvalidContent
}
limits := out.SkillLimits[id]
if limits[i] != 0 {
return out, ErrInvalidContent
}
limits[i] = byte(v[2])
out.SkillLimits[id] = limits
}
}
}
if len(out.SkillLimits) == 0 {
return out, ErrInvalidContent
}
for _, limits := range out.SkillLimits {
for _, v := range limits {
if v == 0 {
return out, ErrInvalidContent
}
}
}
for level := byte(2); int(level) <= len(out.Experience); level++ {
prev, next := out.Experience[level-1], out.Experience[level]
if next.AP < prev.AP || next.GP < prev.GP {
return out, ErrInvalidContent
}
}
return out, nil
}
func (r *Registry) warManager(characterID string) (*Guild, error) {
g, m, found := r.GuildForCharacter(characterID)
if !found {
return nil, ErrNotMember
}
// Native guardian controls check guild permission index 16 (26A3BE0).
if g.Permissions(m.Grade)&(1<<16) == 0 {
return nil, ErrPermissionDenied
}
return g, nil
}
func (r *Registry) GrowGuardian(characterID string, action byte, id, before, amount uint32, catalog GuardianGrowth, now time.Time) error {
g, err := r.warManager(characterID)
if err != nil {
return err
}
limits, valid := catalog.SkillLimits[id]
if !valid || action > 6 || amount == 0 {
return ErrInvalidContent
}
var guardian *Guardian
for i := range g.Guardians {
if g.Guardians[i].ID == id {
guardian = &g.Guardians[i]
break
}
}
if guardian == nil || guardian.Level == 0 || int(guardian.Level) > len(catalog.Experience)+1 {
return ErrInvalidContent
}
if action >= 2 {
i := int(action - 2)
if i >= int((guardian.Level-1)/10+1) || amount != before+1 || amount > uint32(limits[i]) {
return ErrInvalidContent
}
if uint32(guardian.Skills[i]) == amount {
return nil
}
cost, ok := catalog.Skills[byte(before)]
if before > math.MaxUint8 || !ok || uint32(guardian.Skills[i]) != before {
return ErrInvalidContent
}
if g.GuardianAP < cost.AP || g.GuardianGP < cost.GP {
return ErrInsufficientGuardian
}
g.GuardianAP -= cost.AP
g.GuardianGP -= cost.GP
guardian.Skills[i] = byte(amount)
} else {
exp, balance := &guardian.APExp, &g.GuardianAP
if action == 1 {
exp, balance = &guardian.GPExp, &g.GuardianGP
}
if uint64(before)+uint64(amount) > math.MaxInt32 {
return ErrInvalidContent
}
if *exp == before+amount {
return nil
}
need, ok := catalog.Experience[guardian.Level]
if !ok || before != *exp {
return ErrInvalidContent
}
limit := need.AP
if action == 1 {
limit = need.GP
}
if before+amount > limit {
return ErrInvalidContent
}
if *balance < amount {
return ErrInsufficientGuardian
}
*balance -= amount
*exp += amount
// The native progress bars display absolute AP/GP experience against
// the current level's PVF thresholds; retain it across level changes.
if guardian.APExp >= need.AP && guardian.GPExp >= need.GP {
guardian.Level++
}
}
g.UpdatedAt = now
return nil
}