服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
116 lines
3.6 KiB
Go
116 lines
3.6 KiB
Go
package inventory
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"strings"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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var ErrLegacyPetMigrationUnavailable = errors.New("legacy pet inventory migration is unavailable")
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// LegacyPetInventoryCandidate is a bridge-classified list-0 row. The owner
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// revalidates the durable item id and target segment inside one character
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// transaction before moving it.
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type LegacyPetInventoryCandidate struct {
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SourceKey string
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ItemID int64
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TargetFrom int16
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TargetTo int16
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}
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type LegacyPetInventoryMigrationResult struct {
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Migrated int
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}
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// LegacyPetMigrationOwner owns the one-time repair of pet artifacts and pet
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// consumables that older builds placed in the main inventory.
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type LegacyPetMigrationOwner struct {
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assets dnfrepo.CharacterAssetUnitOfWork
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}
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func NewLegacyPetMigrationOwner(assets dnfrepo.CharacterAssetUnitOfWork) (*LegacyPetMigrationOwner, error) {
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if assets == nil {
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return nil, ErrLegacyPetMigrationUnavailable
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}
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return &LegacyPetMigrationOwner{assets: assets}, nil
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}
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func (o *LegacyPetMigrationOwner) Migrate(
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ctx context.Context,
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characterID string,
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candidates []LegacyPetInventoryCandidate,
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) (LegacyPetInventoryMigrationResult, error) {
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if o == nil || o.assets == nil {
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return LegacyPetInventoryMigrationResult{}, ErrLegacyPetMigrationUnavailable
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}
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characterID = strings.TrimSpace(characterID)
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if characterID == "" || len(candidates) == 0 {
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return LegacyPetInventoryMigrationResult{}, nil
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}
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for _, candidate := range candidates {
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if !strings.HasPrefix(candidate.SourceKey, "0:") || candidate.ItemID <= 0 ||
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!validLegacyPetTargetRange(candidate.TargetFrom, candidate.TargetTo) {
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return LegacyPetInventoryMigrationResult{}, fmt.Errorf("%w: invalid candidate %+v", ErrLegacyPetMigrationUnavailable, candidate)
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}
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}
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result := LegacyPetInventoryMigrationResult{}
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err := dnfrepo.WithinCharacterAssetsScoped(ctx, o.assets, characterID, func(
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_ dnfrepo.CharacterRepository,
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inventoryRepo dnfrepo.InventoryRepository,
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_ dnfrepo.EquipmentRepository,
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) error {
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inventory, found, err := inventoryRepo.Load(ctx, characterID)
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if err != nil || !found {
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return err
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}
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inventory = dnfrepo.CloneInventory(inventory)
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if inventory.Slots == nil {
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return nil
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}
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for _, candidate := range candidates {
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stack, found := inventory.Slots[candidate.SourceKey]
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if !found || stack.ItemID != candidate.ItemID || stack.Count <= 0 {
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continue
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}
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targetSlot, found := firstFreeLegacyPetSlot(inventory.Slots, candidate.TargetFrom, candidate.TargetTo)
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if !found {
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return fmt.Errorf("%w: pet slots %d..%d full", ErrLegacyPetMigrationUnavailable, candidate.TargetFrom, candidate.TargetTo)
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}
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if len(stack.RawEntry) >= 2 {
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stack.RawEntry = append([]byte(nil), stack.RawEntry...)
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binary.LittleEndian.PutUint16(stack.RawEntry[:2], uint16(targetSlot))
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}
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inventory.Slots[slotKey(listTypePet, targetSlot)] = stack
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delete(inventory.Slots, candidate.SourceKey)
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result.Migrated++
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}
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if result.Migrated == 0 {
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return nil
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}
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return dnfrepo.SaveInventoryFields(ctx, inventoryRepo, inventory, dnfrepo.InventoryFieldSlots)
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})
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if err != nil {
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return LegacyPetInventoryMigrationResult{}, err
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}
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return result, nil
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}
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func validLegacyPetTargetRange(from, to int16) bool {
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return (from == 140 && to == 188) || (from == 189 && to == 238)
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}
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func firstFreeLegacyPetSlot(slots map[string]dnfrepo.ItemStack, from, to int16) (int16, bool) {
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for slot := from; slot <= to; slot++ {
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stack, occupied := slots[slotKey(listTypePet, slot)]
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if !occupied || stack.ItemID <= 0 || stack.Count <= 0 {
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return slot, true
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}
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}
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return 0, false
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}
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