Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

325 lines
11 KiB
Go

package joust
import (
"context"
"errors"
"fmt"
"math"
"strconv"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const (
MinimumLevel = 50
MaximumBetPerRound = 10_000
OpeningKnightCount = 8
PermanentCrystalID = 490005585
EventCrystalID = 490005586
ParticipationItemID = 490005593
RoundStat = "joust_round"
KnightStat = "joust_knight"
AmountStat = "joust_amount"
SourceItemIDStat = "joust_source_item_id"
PendingStat = "joust_pending"
LastBetUnixStat = "joust_last_bet_unix"
WinnerStat = "joust_winner"
PayoutStat = "joust_payout"
SettledUnixStat = "joust_settled_unix"
// KnightAmountStatPrefix stores the current round's per-knight support.
// AmountStat remains the total sent to the current client in op1242, while
// these entries preserve split support across all active riders.
KnightAmountStatPrefix = "joust_knight_amount_"
)
var (
ErrOwnerUnavailable = errors.New("joust owner unavailable")
ErrRequestInvalid = errors.New("joust betting request invalid")
ErrCharacterNotFound = errors.New("joust character not found")
ErrAccountMismatch = errors.New("joust character account mismatch")
ErrLevelTooLow = errors.New("joust character level is too low")
ErrInventoryNotFound = errors.New("joust inventory not found")
ErrCrystalMissing = errors.New("joust crystal is missing")
ErrCrystalInvalid = errors.New("joust source is not a supported crystal")
ErrCrystalInsufficient = errors.New("joust crystal count is insufficient")
ErrCrystalChanged = errors.New("joust source crystal cannot change within one round")
ErrKnightUnavailable = errors.New("joust knight is not in the active round")
ErrKnightChanged = errors.New("joust knight cannot change within one round")
ErrRoundLimit = errors.New("joust round betting limit exceeded")
ErrRewardPlacement = errors.New("joust participation reward placement failed")
ErrSettlementRequired = errors.New("previous joust round requires settlement")
ErrSettlementInvalid = errors.New("joust settlement is invalid")
)
// RewardPlacer projects the current PVF participation item into the already
// cloned inventory aggregate. The transport supplies the current-client raw
// row construction, while Owner keeps the mutation inside one repository
// transaction with the crystal debit and durable bet ledger.
type RewardPlacer func(*dnfrepo.InventoryRecord) (int16, dnfrepo.ItemStack, error)
type Command struct {
AccountID string
SelectedCharacterID uint16
Round uint16
Knight byte
SourceSlot int16
Amount uint32
UpdatedAt time.Time
KnightAllowed func(byte) bool
PlaceReward RewardPlacer
}
type Result struct {
CharacterID string
Round uint16
Knight byte
Amount uint32
RoundTotal uint32
SourceSlot int16
SourceItemID int64
SourceRemoved bool
RemainingSource dnfrepo.ItemStack
RewardSlot int16
ParticipationItem dnfrepo.ItemStack
}
// KnightAmountStat returns the durable stat key for one rider's support in
// the current joust round. Rider identifiers are current-PVF bytes, so using
// their decimal representation keeps the state inspectable in the local DB.
func KnightAmountStat(knight byte) string {
return KnightAmountStatPrefix + strconv.FormatUint(uint64(knight), 10)
}
// CurrentRoundBets reconstructs every rider wager for one round. It accepts
// the original one-rider ledger as a fallback, preserving wagers placed before
// split support was enabled.
func CurrentRoundBets(stats map[string]int64, round uint16) (map[byte]uint32, uint32, bool) {
if stats == nil || stats[RoundStat] != int64(round) {
return nil, 0, false
}
totalValue := stats[AmountStat]
if totalValue <= 0 || totalValue > MaximumBetPerRound {
return nil, 0, false
}
wantTotal := uint32(totalValue)
bets := make(map[byte]uint32, OpeningKnightCount)
var actualTotal uint32
for key, value := range stats {
if !strings.HasPrefix(key, KnightAmountStatPrefix) || value == 0 {
continue
}
if value < 0 || value > MaximumBetPerRound {
return nil, 0, false
}
id, err := strconv.ParseUint(strings.TrimPrefix(key, KnightAmountStatPrefix), 10, 8)
if err != nil {
return nil, 0, false
}
amount := uint32(value)
if amount > MaximumBetPerRound-actualTotal {
return nil, 0, false
}
actualTotal += amount
bets[byte(id)] += amount
}
if actualTotal == 0 {
knight := stats[KnightStat]
if knight < 0 || knight > math.MaxUint8 {
return nil, 0, false
}
bets[byte(knight)] = wantTotal
return bets, wantTotal, true
}
if actualTotal != wantTotal {
return nil, 0, false
}
return bets, actualTotal, true
}
// CurrentRoundSourceItem returns the exact material debited for a round. Old
// one-rider ledgers predate this field and are permanently interpreted as the
// original permanent crystal, preserving a claim that was already placed.
func CurrentRoundSourceItem(stats map[string]int64, round uint16) (int64, bool) {
if stats == nil || stats[RoundStat] != int64(round) {
return 0, false
}
itemID := stats[SourceItemIDStat]
if itemID == 0 {
return PermanentCrystalID, true
}
return itemID, itemID == PermanentCrystalID || itemID == EventCrystalID
}
func clearKnightAmountStats(stats map[string]int64) {
for key := range stats {
if strings.HasPrefix(key, KnightAmountStatPrefix) {
delete(stats, key)
}
}
}
type Owner struct {
assets dnfrepo.CharacterAssetUnitOfWork
mailboxAssets dnfrepo.MailboxAssetUnitOfWork
}
func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
if repositories.CharacterAssets == nil || repositories.MailboxAssets == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{assets: repositories.CharacterAssets, mailboxAssets: repositories.MailboxAssets}, nil
}
func (o *Owner) Bet(ctx context.Context, cmd Command) (Result, error) {
if o == nil || o.assets == nil {
return Result{}, ErrOwnerUnavailable
}
if cmd.SelectedCharacterID == 0 || cmd.KnightAllowed == nil ||
cmd.SourceSlot < 0 || cmd.Amount == 0 || cmd.Amount > MaximumBetPerRound ||
cmd.PlaceReward == nil {
return Result{}, ErrRequestInvalid
}
if !cmd.KnightAllowed(cmd.Knight) {
return Result{}, ErrKnightUnavailable
}
if ctx == nil {
ctx = context.Background()
}
characterID := strconv.FormatUint(uint64(cmd.SelectedCharacterID), 10)
accountID := strings.TrimSpace(cmd.AccountID)
result := Result{
CharacterID: characterID,
Round: cmd.Round,
Knight: cmd.Knight,
Amount: cmd.Amount,
SourceSlot: cmd.SourceSlot,
}
err := o.assets.WithinCharacterAssets(ctx, characterID, func(
characters dnfrepo.CharacterRepository,
inventories dnfrepo.InventoryRepository,
_ dnfrepo.EquipmentRepository,
) error {
character, found, err := characters.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(character.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
}
if accountID != "" && strings.TrimSpace(character.AccountID) != accountID {
return fmt.Errorf("%w: character=%s", ErrAccountMismatch, characterID)
}
if character.Level < MinimumLevel {
return fmt.Errorf("%w: level=%d", ErrLevelTooLow, character.Level)
}
character = dnfrepo.CloneCharacter(character)
if character.Stats == nil {
character.Stats = make(map[string]int64, 5)
}
previousAmount := uint32(0)
previousSourceItemID := int64(0)
previousBets := make(map[byte]uint32, OpeningKnightCount)
if character.Stats[PendingStat] != 0 && character.Stats[RoundStat] != int64(cmd.Round) {
return ErrSettlementRequired
}
if character.Stats[RoundStat] == int64(cmd.Round) && character.Stats[AmountStat] != 0 {
var valid bool
previousBets, previousAmount, valid = CurrentRoundBets(character.Stats, cmd.Round)
if !valid {
return ErrRequestInvalid
}
if previousSourceItemID, valid = CurrentRoundSourceItem(character.Stats, cmd.Round); !valid {
return ErrRequestInvalid
}
} else {
// A settled prior round must not leak its split support into this
// new opening. It remains available until the next wager begins.
clearKnightAmountStats(character.Stats)
}
if cmd.Amount > MaximumBetPerRound-previousAmount {
return ErrRoundLimit
}
inventory, found, err := inventories.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(inventory.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s", ErrInventoryNotFound, characterID)
}
inventory = dnfrepo.CloneInventory(inventory)
key := fmt.Sprintf("%d:%d", dnfrepo.MainInventoryListType, cmd.SourceSlot)
source, found := inventory.Slots[key]
if !found || source.ItemID <= 0 || source.Count <= 0 {
return fmt.Errorf("%w: slot=%d", ErrCrystalMissing, cmd.SourceSlot)
}
if source.ItemID != PermanentCrystalID && source.ItemID != EventCrystalID {
return fmt.Errorf("%w: slot=%d item=%d", ErrCrystalInvalid, cmd.SourceSlot, source.ItemID)
}
if previousAmount != 0 && previousSourceItemID != source.ItemID {
return fmt.Errorf("%w: previous=%d requested=%d", ErrCrystalChanged, previousSourceItemID, source.ItemID)
}
if source.Count < int64(cmd.Amount) {
return fmt.Errorf("%w: have=%d need=%d", ErrCrystalInsufficient, source.Count, cmd.Amount)
}
result.SourceItemID = source.ItemID
source.Count -= int64(cmd.Amount)
if source.Count == 0 {
delete(inventory.Slots, key)
result.SourceRemoved = true
} else {
inventory.Slots[key] = source
result.RemainingSource = source
}
rewardSlot, reward, err := cmd.PlaceReward(&inventory)
if err != nil {
return fmt.Errorf("%w: %v", ErrRewardPlacement, err)
}
if rewardSlot < 0 || reward.ItemID != ParticipationItemID || reward.Count <= 0 ||
reward.Count > math.MaxUint32 {
return ErrRewardPlacement
}
rewardKey := fmt.Sprintf("%d:%d", dnfrepo.MainInventoryListType, rewardSlot)
storedReward, found := inventory.Slots[rewardKey]
if !found || storedReward.ItemID != reward.ItemID || storedReward.Count != reward.Count {
return ErrRewardPlacement
}
result.RewardSlot = rewardSlot
result.ParticipationItem = reward
result.RoundTotal = previousAmount + cmd.Amount
previousBets[cmd.Knight] += cmd.Amount
now := cmd.UpdatedAt
if now.IsZero() {
now = time.Now().UTC()
} else {
now = now.UTC()
}
character.Stats[RoundStat] = int64(cmd.Round)
character.Stats[KnightStat] = int64(cmd.Knight)
character.Stats[AmountStat] = int64(result.RoundTotal)
character.Stats[SourceItemIDStat] = source.ItemID
for knight, amount := range previousBets {
character.Stats[KnightAmountStat(knight)] = int64(amount)
}
character.Stats[PendingStat] = 1
character.Stats[LastBetUnixStat] = now.Unix()
character.UpdatedAt = now
if err := dnfrepo.SaveCharacterFields(ctx, characters, character, dnfrepo.CharacterFieldStats); err != nil {
return err
}
inventory.UpdatedAt = now
return dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots)
})
if err != nil {
return Result{}, err
}
return result, nil
}