Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

134 lines
4.1 KiB
Go

package joust
import (
"context"
"fmt"
"math"
"strconv"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// SettlementMailDelivery creates the durable reward mail inside the same
// mailbox-assets transaction that clears the betting claim.
type SettlementMailDelivery func(dnfrepo.MailboxRepository, int64, uint32) (string, error)
type SettlementCommand struct {
AccountID string
SelectedCharacterID uint16
Round uint16
Winner byte
Multiplier float32
SettledAt time.Time
DeliverReward SettlementMailDelivery
}
type SettlementResult struct {
CharacterID string
Round uint16
Knight byte
Amount uint32
Winner byte
Payout uint32
RewardItemID int64
MailID string
Won bool
Settled bool
}
// Settle clears one pending claim and writes the winning material payout as a
// system-mail attachment in the same mailbox-assets transaction. A failed
// delivery rolls back the pending flag, so reconnect/restart retries cannot
// lose or duplicate the result.
func (o *Owner) Settle(ctx context.Context, cmd SettlementCommand) (SettlementResult, error) {
if o == nil || o.mailboxAssets == nil {
return SettlementResult{}, ErrOwnerUnavailable
}
if cmd.SelectedCharacterID == 0 || cmd.Multiplier <= 0 ||
math.IsNaN(float64(cmd.Multiplier)) || math.IsInf(float64(cmd.Multiplier), 0) ||
cmd.DeliverReward == nil {
return SettlementResult{}, ErrSettlementInvalid
}
if ctx == nil {
ctx = context.Background()
}
characterID := strconv.FormatUint(uint64(cmd.SelectedCharacterID), 10)
accountID := strings.TrimSpace(cmd.AccountID)
result := SettlementResult{CharacterID: characterID, Round: cmd.Round, Winner: cmd.Winner}
err := o.mailboxAssets.WithinMailboxAssets(ctx, characterID, characterID, func(
_ dnfrepo.AccountRepository,
_ dnfrepo.AccountInventoryRepository,
characters dnfrepo.CharacterRepository,
_ dnfrepo.InventoryRepository,
mailboxes dnfrepo.MailboxRepository,
) error {
character, found, err := characters.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(character.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
}
if accountID != "" && strings.TrimSpace(character.AccountID) != accountID {
return fmt.Errorf("%w: character=%s", ErrAccountMismatch, characterID)
}
character = dnfrepo.CloneCharacter(character)
if character.Stats == nil || character.Stats[PendingStat] == 0 {
return nil
}
round := character.Stats[RoundStat]
bets, totalAmount, valid := CurrentRoundBets(character.Stats, cmd.Round)
if round != int64(cmd.Round) || !valid {
return ErrSettlementInvalid
}
rewardItemID, valid := CurrentRoundSourceItem(character.Stats, cmd.Round)
if !valid {
return ErrSettlementInvalid
}
winningAmount := bets[cmd.Winner]
result.Knight = cmd.Winner
result.Amount = totalAmount
result.Won = winningAmount > 0
if result.Won {
payout := math.Floor(float64(winningAmount) * float64(cmd.Multiplier))
if payout < 1 || payout > math.MaxUint32 {
return ErrSettlementInvalid
}
result.Payout = uint32(payout)
mailID, err := cmd.DeliverReward(mailboxes, rewardItemID, result.Payout)
if err != nil || strings.TrimSpace(mailID) == "" {
if err == nil {
err = ErrRewardPlacement
}
return fmt.Errorf("%w: %v", ErrRewardPlacement, err)
}
result.RewardItemID = rewardItemID
result.MailID = mailID
settledAt := cmd.SettledAt
if settledAt.IsZero() {
settledAt = time.Now().UTC()
}
}
settledAt := cmd.SettledAt
if settledAt.IsZero() {
settledAt = time.Now().UTC()
}
character.Stats[PendingStat] = 0
character.Stats[WinnerStat] = int64(cmd.Winner)
character.Stats[PayoutStat] = int64(result.Payout)
character.Stats[SettledUnixStat] = settledAt.UTC().Unix()
character.UpdatedAt = settledAt.UTC()
if err := dnfrepo.SaveCharacterFields(ctx, characters, character, dnfrepo.CharacterFieldStats); err != nil {
return err
}
result.Settled = true
return nil
})
if err != nil {
return SettlementResult{}, err
}
return result, nil
}