Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

229 lines
7.9 KiB
Go

package onlineevent
import (
"context"
"errors"
"reflect"
"sync"
"testing"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/repository/memory"
)
func marbleTestCatalog() *MarbleCatalog {
c := &MarbleCatalog{ClearRewards: [3][2]int64{{4, 2}, {8, 2}, {12, 2}}, PostalDays: 15,
StageRewards: []MarbleStageReward{{4, 104, 1}, {8, 108, 1}, {12, 112, 1}}}
for i := range c.Slots {
c.Slots[i] = MarbleSlot{Index: i, Type: 1, ItemID: 100, ItemCount: 1}
}
return c
}
func TestMarbleLoginClearsResetAndLegacyProgress(t *testing.T) {
c := marbleTestCatalog()
now := time.Date(2026, 9, 12, 5, 59, 59, 0, ChinaCalendar)
character := dnfrepo.CharacterRecord{}
for i := 0; i <= 15; i++ {
if i > 0 {
if err := RecordMarbleClear(&character, c, now); err != nil {
t.Fatal(err)
}
}
s, err := ReadMarbleState(character, c, now)
if err != nil || s.Turns != 2+int64(min(i, 12)/4)*2 || s.Clears != int64(min(i, 12)) || s.CalendarDay != 20260911 {
t.Fatalf("clear %d: %+v %v", i, s, err)
}
}
character.Stats["attendance_marble_dice_used"] = 8
character.Stats["attendance_marble_position"] = 27
character.Stats["attendance_marble_round"] = 4
character.Stats["attendance_marble_reward_4"] = 1
character.Stats["attendance_marble_buff_30"] = 1
if err := RecordMarbleClear(&character, c, now.Add(time.Second)); err != nil {
t.Fatal(err)
}
s, err := ReadMarbleState(character, c, now.Add(time.Second))
if err != nil || s.Remaining() != 2 || s.Clears != 1 || s.Position != 27 || s.Round != 4 || s.Reward4 != 1 || character.Stats["attendance_marble_buff_30"] != 1 {
t.Fatalf("06:00 reset: %+v %v", s, err)
}
character.Stats["attendance_marble_dice_used"] = 3
s, err = ReadMarbleState(character, c, now.Add(time.Second))
if err != nil || s.Remaining() != 0 {
t.Fatalf("legacy spent: %+v %v", s, err)
}
}
func TestMarbleOneDungeonBuffsAndRarity(t *testing.T) {
ctx := context.Background()
repos := memory.NewMemoryGroup()
if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "1", AccountID: "a", Stats: map[string]int64{"attendance_marble_buff_29": 2, "attendance_marble_buff_30": 1, "attendance_marble_buff_32": 1}}); err != nil {
t.Fatal(err)
}
if _, err := ConsumeMarbleDungeonBuffs(ctx, repos, "other", "1"); !errors.Is(err, ErrMarbleState) {
t.Fatal("foreign account consumed buffs")
}
mask, err := ConsumeMarbleDungeonBuffs(ctx, repos, "a", "1")
if err != nil || mask != 11 {
t.Fatalf("first run buffs %d %v", mask, err)
}
mask, err = ConsumeMarbleDungeonBuffs(ctx, repos, "a", "1")
if err != nil || mask != 1 {
t.Fatalf("second run reused buffs %d %v", mask, err)
}
mask, err = ConsumeMarbleDungeonBuffs(ctx, repos, "a", "1")
if err != nil || mask != 0 {
t.Fatalf("spent buff used again %d %v", mask, err)
}
base := [7]int64{700000, 964900, 990000, 1000000, 1000001, 1000002, 1000003}
got := MarbleEquipmentRarityThresholds(base)
if got != [7]int64{688000, 952900, 978000, 1000000, 1000001, 1000002, 1000003} {
t.Fatalf("unique thresholds %v", got)
}
}
func TestMarbleTransactionalRewardsDoublesAndFailures(t *testing.T) {
ctx := context.Background()
repos := memory.NewMemoryGroup()
c := marbleTestCatalog()
now := time.Date(2026, 9, 12, 12, 0, 0, 0, ChinaCalendar)
if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "1", AccountID: "a", Stats: map[string]int64{"gold": 10000}}); err != nil {
t.Fatal(err)
}
cmd := MarbleCommand{AccountID: "a", CharacterID: "1", Now: now}
failMail := false
cmd.Deliver = func(m dnfrepo.MailboxRepository, r AttendancePVFItemReward, key string) (string, error) {
id, err := dnfrepo.AppendSystemMail(ctx, m, dnfrepo.SystemMailDelivery{RecipientCharacterID: "1", Source: "test", CompletionKey: key, CreatedAt: now, Attachments: []dnfrepo.MailAttachment{{ItemID: r.ItemID, Count: r.Count}}})
if failMail {
return "", errors.New("mail transaction failed after write")
}
return id, err
}
settle := func() MarbleState {
t.Helper()
s, err := SettleMarble(ctx, repos, c, cmd)
if err != nil {
t.Fatal(err)
}
return s
}
s := settle()
if s.Remaining() != 2 {
t.Fatalf("fresh %+v", s)
}
cmd.Dice = &[2]byte{1, 1}
for i := 0; i < 6; i++ {
s = settle()
if s.DiceUsed != 1 || s.Position != int64((i+1)*2) || s.DoubleChain != int64(i) || (s.Double == 1) != (i < 5) {
t.Fatalf("double %d: %+v", i, s)
}
}
cmd.Dice = &[2]byte{1, 2}
s = settle()
if s.Remaining() != 0 || s.Double != 0 {
t.Fatalf("last paid %+v", s)
}
before, _, _ := repos.Character.Load(ctx, "1")
if _, err := SettleMarble(ctx, repos, c, cmd); !errors.Is(err, ErrMarbleSpent) {
t.Fatalf("exhausted %v", err)
}
after, _, _ := repos.Character.Load(ctx, "1")
if !reflect.DeepEqual(before, after) {
t.Fatal("exhausted roll changed state")
}
cmd.AccountID = "other"
if _, err := SettleMarble(ctx, repos, c, cmd); !errors.Is(err, ErrMarbleState) {
t.Fatalf("ownership %v", err)
}
cmd.AccountID = "a"
cmd.Now = now.Add(24 * time.Hour)
cmd.Dice = &[2]byte{2, 2}
s = settle()
cmd.Dice = nil
cmd.CloseDouble = true
s = settle()
if s.Double != 0 || s.DoubleChain != 0 || s.Remaining() != 1 {
t.Fatalf("close %+v", s)
}
cmd.CloseDouble = false
// A teleport reaches the paid slot; all gold, mail and progress changes share the transaction.
c.Slots[22] = MarbleSlot{Index: 22, Type: 3, Goto: 14}
c.Slots[14] = MarbleSlot{Index: 14, Type: 5, Gold: 10000, ItemID: 105, ItemCount: 5}
cmd.Dice = &[2]byte{1, 2}
before, _, _ = repos.Character.Load(ctx, "1")
mailBefore, _, _ := repos.Mailbox.Load(ctx, "1")
failMail = true
if _, err := SettleMarble(ctx, repos, c, cmd); err == nil {
t.Fatal("mail failure accepted")
}
after, _, _ = repos.Character.Load(ctx, "1")
mailAfter, _, _ := repos.Mailbox.Load(ctx, "1")
if !reflect.DeepEqual(before, after) || !reflect.DeepEqual(mailBefore, mailAfter) {
t.Fatal("mail failure did not roll back assets")
}
failMail = false
s = settle()
if s.Position != 14 || s.GoldAfter != 0 || !s.GoldChanged || len(s.MailIDs) != 1 {
t.Fatalf("teleport paid slot %+v", s)
}
// Cross each cumulative threshold once; reopening and subsequent rolls do not repeat it.
for _, lap := range []int64{4, 8, 12} {
ch, _, _ := repos.Character.Load(ctx, "1")
ch.Stats["attendance_marble_position"] = 27
ch.Stats["attendance_marble_round"] = lap - 1
ch.Stats["attendance_marble_dice_used"] = 0
if err := repos.Character.Save(ctx, ch); err != nil {
t.Fatal(err)
}
s = settle()
if s.Round != lap || s.Position != 2 || len(s.MailIDs) != 2 {
t.Fatalf("lap %+v", s)
}
s = settle()
if len(s.MailIDs) != 1 {
t.Fatal("cumulative reward repeated")
}
}
ch, _, _ := repos.Character.Load(ctx, "1")
ch.Stats["attendance_marble_position"] = 11
ch.Stats["attendance_marble_dice_used"] = 0
if err := repos.Character.Save(ctx, ch); err != nil {
t.Fatal(err)
}
if _, err := SettleMarble(ctx, repos, c, cmd); !errors.Is(err, ErrMarbleGold) {
t.Fatalf("gold check %v", err)
}
}
func TestMarbleConcurrentRollsCannotOverspend(t *testing.T) {
ctx := context.Background()
repos := memory.NewMemoryGroup()
c := marbleTestCatalog()
for i := range c.Slots {
c.Slots[i] = MarbleSlot{Index: i, Type: 7, Buff: 30}
}
if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "1", AccountID: "a"}); err != nil {
t.Fatal(err)
}
cmd := MarbleCommand{AccountID: "a", CharacterID: "1", Now: time.Now(), Dice: &[2]byte{1, 2}, Deliver: func(dnfrepo.MailboxRepository, AttendancePVFItemReward, string) (string, error) {
t.Error("buff unexpectedly mailed")
return "", ErrMarbleState
}}
var wg sync.WaitGroup
for range 10 {
wg.Go(func() {
_, err := SettleMarble(ctx, repos, c, cmd)
if err != nil && !errors.Is(err, ErrMarbleSpent) {
t.Error(err)
}
})
}
wg.Wait()
ch, _, _ := repos.Character.Load(ctx, "1")
s, err := ReadMarbleState(ch, c, cmd.Now)
if err != nil || s.DiceUsed != 2 || s.Position != 6 || ch.Stats["attendance_marble_buff_30"] != 2 {
t.Fatalf("concurrent %+v %v", s, err)
}
}