服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
63 lines
2.3 KiB
Go
63 lines
2.3 KiB
Go
package packageitem
|
|
|
|
import (
|
|
"testing"
|
|
|
|
"longheng.io/server/internal/modules/dnf/alignedcmd"
|
|
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
|
dnfrevivecoin "longheng.io/server/internal/modules/dnf/revivecoin"
|
|
)
|
|
|
|
// A 赛丽亚盒子 that rolls revive coins must fold them into the fixed slot-1
|
|
// wallet. Left as an ordinary consumable row the player sees two counters --
|
|
// the old wallet total and the new stack -- and right-clicking the stack
|
|
// falls through to the experience/SP branch ("缺少可增加的经验值/SP"), until
|
|
// the next character select consolidates it.
|
|
func TestMagicBoxReviveCoinRewardGoesToTheWallet(t *testing.T) {
|
|
for _, itemID := range []int64{1, 42} {
|
|
items := map[string]dnfrepo.ItemStack{
|
|
dnfrevivecoin.WalletKey(): {ItemID: 1, Count: 100},
|
|
}
|
|
remaining, stacks, err := grantMagicBoxReward(items, alignedcmd.MagicBoxRewardItem{
|
|
ItemID: itemID,
|
|
Kind: "stackable",
|
|
TargetListType: listTypeMain,
|
|
SlotStart: 121,
|
|
SlotEnd: 176,
|
|
PVFPath: "stackable/cash/coin_general.stk",
|
|
}, 10)
|
|
if err != nil || remaining != 0 || len(stacks) != 0 {
|
|
t.Fatalf("item %d: remaining=%d stacks=%d err=%v", itemID, remaining, len(stacks), err)
|
|
}
|
|
wallet := items[dnfrevivecoin.WalletKey()]
|
|
if wallet.ItemID != dnfrevivecoin.WalletItemID || wallet.Count != 110 {
|
|
t.Fatalf("item %d: wallet=%+v want item 1 x110", itemID, wallet)
|
|
}
|
|
if len(items) != 1 {
|
|
t.Fatalf("item %d: a loose consumable row was left behind: %+v", itemID, items)
|
|
}
|
|
// The result popup still has to name a slot for the reward row.
|
|
if slot := magicBoxRewardSlot(items, itemID); slot != dnfrevivecoin.WalletSlot {
|
|
t.Fatalf("item %d: reward slot=%d want %d", itemID, slot, dnfrevivecoin.WalletSlot)
|
|
}
|
|
}
|
|
}
|
|
|
|
// An ordinary box reward keeps the PVF slot-range placement.
|
|
func TestMagicBoxOrdinaryRewardStillUsesTheBag(t *testing.T) {
|
|
items := map[string]dnfrepo.ItemStack{}
|
|
remaining, _, err := grantMagicBoxReward(items, alignedcmd.MagicBoxRewardItem{
|
|
ItemID: 3166,
|
|
Kind: "stackable",
|
|
TargetListType: listTypeMain,
|
|
SlotStart: 121,
|
|
SlotEnd: 176,
|
|
}, 5)
|
|
if err != nil || remaining != 0 {
|
|
t.Fatalf("remaining=%d err=%v", remaining, err)
|
|
}
|
|
if stack := items["0:121"]; stack.ItemID != 3166 || stack.Count != 5 {
|
|
t.Fatalf("bag row=%+v want 3166 x5", stack)
|
|
}
|
|
}
|