服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
298 lines
10 KiB
Go
298 lines
10 KiB
Go
// 本文件负责宠物命令的协议分发。
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// 宠物孵化会改动物品栏、宠物列表和城镇显示状态,当前只解析请求体,不直接回成功包。
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package pet
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import (
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"context"
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"fmt"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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)
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type handler struct{}
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// alignedHatchResolver adapts the bridge-owned runtime-PVF boundary without
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// making the pet domain depend on bridge services or PVF parser internals.
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type alignedHatchResolver struct {
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resolve alignedcmd.PetHatchResolver
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}
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func (resolver alignedHatchResolver) ResolveHatch(eggItemID int64) (PetHatchDefinition, error) {
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if resolver.resolve == nil {
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return PetHatchDefinition{}, ErrPetCatalogUnavailable
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}
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resolved, err := resolver.resolve(eggItemID)
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if err != nil {
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return PetHatchDefinition{}, err
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}
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return PetHatchDefinition{
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EggItemID: resolved.EggItemID,
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HatchedItemID: resolved.HatchedItemID,
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EggPVFPath: resolved.EggPVFPath,
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HatchedPVFPath: resolved.HatchedPVFPath,
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MinimumLevel: resolved.MinimumLevel,
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}, nil
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}
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// NewHandler 创建宠物协议处理器。
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func NewHandler() alignedcmd.Handler {
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return handler{}
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}
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// Domain 返回宠物业务域。
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func (handler) Domain() dnfenum.AlignedDomain {
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return dnfenum.AlignedDomainPet
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}
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// Handle 解析宠物请求,并在宠物 owner 与列表刷新闭合前禁止成功 ACK。
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func (handler) Handle(ctx context.Context, req alignedcmd.Request) (alignedcmd.Result, error) {
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switch dnfenum.CmdPacket(req.Opcode) {
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case dnfenum.CmdPacketRenameCreature:
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parsed, err := DecodeRenameCreatureRequest(req.Body)
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cmd := NewRenameCommand(req, parsed)
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if err != nil {
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return blockedParsedResult(cmd.Operation, cmd.String(), err), nil
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}
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owner, err := NewOwner(req.Repositories)
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if err != nil {
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return ownerBlockedResult(cmd.Operation, cmd.String(), err), nil
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}
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result, err := owner.Rename(ctx, RenameCommand{
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SelectedCharacterID: req.SelectedCharacterID,
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ListType: parsed.ListType,
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SlotIndex: parsed.SlotIndex,
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NameRaw: parsed.NameRaw,
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})
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if err != nil {
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return ownerBlockedResult(cmd.Operation, cmd.String(), err), nil
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}
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return ownerRenameAppliedResultOpen(req.Opcode, cmd, result), nil
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case dnfenum.CmdPacketHatchCreature:
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parsed, err := DecodeHatchCreatureRequest(req.Body)
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operation := "hatch_creature"
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cmd := NewHatchCommand(req, operation, parsed)
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if err != nil {
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return blockedParsedResult(cmd.Operation, cmd.String(), err), nil
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}
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var owner *Owner
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if req.PetHatchResolver == nil {
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owner, err = NewOwner(req.Repositories)
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} else {
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owner, err = NewOwner(req.Repositories, alignedHatchResolver{resolve: req.PetHatchResolver})
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}
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if err != nil {
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return ownerBlockedResult(cmd.Operation, cmd.String(), err), nil
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}
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result, err := owner.Hatch(ctx, HatchCommand{
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SelectedCharacterID: req.SelectedCharacterID,
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ListType: parsed.ListType,
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SlotIndex: parsed.SlotIndex,
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})
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if err != nil {
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return ownerBlockedResult(cmd.Operation, cmd.String(), err), nil
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}
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return ownerAppliedResultOpen(req.Opcode, cmd.Operation, cmd.String(), result), nil
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case dnfenum.CmdPacketHatchCreatureEgg:
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: "hatch_creature_egg_blocked",
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Reason: "current EXE proves op173 only as a bodyless S2C refresh; old C2S hatch mapping is blocked",
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}, nil
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case dnfenum.CmdPacketRequestHatchedCreature:
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: "request_hatched_creature_blocked",
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Reason: "current NoPack has no proved C2S op174 pet request; scene class0/op174 is a generic runtime-object refresh, so the historical binding is disabled",
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}, nil
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default:
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return alignedcmd.Result{
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Handled: false,
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ResponseAllowed: false,
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Operation: "unregistered",
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Reason: fmt.Sprintf("pet 模块未登记 opcode %d", req.Opcode),
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}, nil
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}
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}
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func ownerRenameAppliedResultOpen(opcode uint16, cmd Command, result RenameResult) alignedcmd.Result {
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if result.ListType != listTypePet ||
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(result.SourceListType != currentMainInventoryListType && result.SourceListType != listTypePet) ||
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result.SlotIndex < 0 ||
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(result.SlotIndex > 139 && (result.SlotIndex < 189 || result.SlotIndex > 238)) {
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return ownerBlockedResult(cmd.Operation, cmd.String(), ErrPetStateInvalid)
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}
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itemSlotRefreshes := []alignedcmd.ItemSlotRefresh{{
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ListType: result.SourceListType,
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SlotIndex: result.SlotIndex,
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}}
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postActions := []alignedcmd.PostAction(nil)
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// A list-7 op14 row immediately after op100 is unstable on the legacy
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// client. The durable card decrement is committed first; a full list-7
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// op13 projection then makes the new count visible without replaying the
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// crashing incremental row.
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if result.SourceListType == listTypePet {
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itemSlotRefreshes = nil
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postActions = append(postActions, alignedcmd.PostActionRefreshSelectedPetInventory)
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}
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: true,
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Operation: cmd.Operation,
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Reason: fmt.Sprintf(
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"pet owner applied: %s %s char=%s key=%s serial=%d item=%d changed=%t card_remaining=%d; emitted current EXE class1/op100 semantic-creature ACK, native class0/op101 in-place name notification and main-inventory source-card row refresh",
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cmd.Operation,
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cmd.String(),
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result.CharacterID,
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result.PetKey,
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result.CreatureSerial,
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result.ItemID,
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result.Changed,
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result.RemainingCount,
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),
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UpperResponses: []alignedcmd.UpperResponse{
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class1Response(opcode, buildRenameCreatureSuccessAck(result.SlotIndex, result.ListType)),
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class0Response(101, buildRenameCreatureNameNotificationBody(cmd.SelectedCharacterID, result.NameRaw)),
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},
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ItemSlotRefreshes: itemSlotRefreshes,
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PostActions: postActions,
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}
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}
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func blockedParsedResult(operation string, summary string, err error) alignedcmd.Result {
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if err != nil {
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: operation,
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Reason: fmt.Sprintf("%s 请求体解析失败:%v;禁止回成功包", operation, err),
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}
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}
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: operation,
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Reason: fmt.Sprintf("已解析 %s:%s;宠物物品、宠物列表和城镇显示刷新闭合前禁止回包", operation, summary),
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}
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}
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func ownerBlockedResult(operation string, summary string, err error) alignedcmd.Result {
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: operation,
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Reason: fmt.Sprintf("已解析 %s:%s;pet owner 写库未完成:%v;禁止回成功包", operation, summary, err),
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}
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}
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func ownerAppliedResult(operation string, summary string, result HatchResult) alignedcmd.Result {
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: operation,
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Reason: fmt.Sprintf("已解析 %s:%s;pet owner 已写库 char=%s key=%s item=%d slot=%d changed=%t;列表刷新/城镇显示回包未闭合,禁止回成功包", operation, summary, result.CharacterID, result.PetKey, result.ItemID, result.SourceSlotIndex, result.Changed),
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}
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}
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func ownerAppliedResultOpen(opcode uint16, operation string, summary string, result HatchResult) alignedcmd.Result {
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responses := petHatchResponses(opcode, result)
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if len(responses) == 0 {
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return ownerAppliedResult(operation, summary, result)
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}
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: true,
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Operation: operation,
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Reason: fmt.Sprintf(
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"pet owner applied: %s %s char=%s key=%s item=%d slot=%d changed=%t; emitted typed ACK, list-7 refresh and creature-list bodies",
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operation,
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summary,
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result.CharacterID,
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result.PetKey,
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result.ItemID,
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result.SourceSlotIndex,
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result.Changed,
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),
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UpperResponses: responses,
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}
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}
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func ownerReadResult(operation string, summary string, result ListResult) alignedcmd.Result {
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: false,
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Operation: operation,
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Reason: fmt.Sprintf("已解析 %s:%s;pet owner 已读取 char=%s count=%d equipped=%q townDisplay=%t;当前 EXE 响应包体未闭合,禁止回成功包", operation, summary, result.CharacterID, result.EntryCount, result.EquippedKey, result.TownDisplay),
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}
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}
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func ownerReadResultOpen(operation string, summary string, result ListResult) alignedcmd.Result {
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responses := petReadResponses(operation, result)
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return alignedcmd.Result{
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Handled: true,
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ResponseAllowed: len(responses) > 0,
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Operation: operation,
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Reason: fmt.Sprintf(
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"pet owner read: %s %s char=%s count=%d typed=%d equipped=%q townDisplay=%t",
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operation,
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summary,
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result.CharacterID,
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result.EntryCount,
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len(result.Entries),
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result.EquippedKey,
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result.TownDisplay,
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),
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UpperResponses: responses,
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}
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}
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func petReadResponses(operation string, result ListResult) []alignedcmd.UpperResponse {
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if operation != "request_hatched_creature" || len(result.Entries) != result.EntryCount {
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return nil
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}
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creatureListBody, err := buildCreatureListBody(result.Entries)
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if err != nil {
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return nil
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}
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return []alignedcmd.UpperResponse{
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class1Response(uint16(dnfenum.CmdPacketRequestHatchedCreature), buildSuccessAck()),
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class0Response(0x0069, creatureListBody),
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}
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}
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func petHatchResponses(opcode uint16, result HatchResult) []alignedcmd.UpperResponse {
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if len(result.Entries) != result.EntryCount || result.EntryCount == 0 {
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return nil
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}
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creatureListBody, err := buildCreatureListBody(result.Entries)
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if err != nil {
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return nil
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}
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return []alignedcmd.UpperResponse{
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class1Response(opcode, buildSuccessAck()),
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class0Response(0x000D, buildPetItemListRefreshBody(result.PetInventory)),
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class0Response(0x0069, creatureListBody),
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}
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}
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func class1Response(opcode uint16, body []byte) alignedcmd.UpperResponse {
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return alignedcmd.UpperResponse{
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MsgID: opcode,
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Body: body,
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Classification: dnfproto.DefaultChannelClassification,
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AllowCodec: true,
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}
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}
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func class0Response(msgID uint16, body []byte) alignedcmd.UpperResponse {
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return alignedcmd.UpperResponse{
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MsgID: msgID,
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Body: body,
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Classification: 0,
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AllowCodec: true,
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}
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}
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