Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

64 lines
2.1 KiB
Go

package protocol
import "encoding/binary"
const LegacyGameHeaderSize = 13
// LegacyGameHeader 是当前 90 级客户端在 game 端口上行仍会发送的 13 字节业务头。
// 这里只做 wire 结构解析;checksum 字段受客户端会话编码影响,暂不作为丢包依据。
type LegacyGameHeader struct {
Cmd byte
Type uint16
Length uint32
Checksum uint32
Sequence uint16
}
// LegacyGamePacket 是 13 字节 game 业务包视图。
type LegacyGamePacket struct {
Header LegacyGameHeader
Body []byte
}
// BuildFixed15GameServerPacket builds the fixed server-side header used by
// the GET_USERINFO/NOTI character-select exchange. It is deliberately kept
// separate from the 13-byte client legacy header: byte 7 is the server route
// discriminator and bytes 8..14 are reserved.
func BuildFixed15GameServerPacket(cmd byte, typ uint16, body []byte, route byte) ([]byte, error) {
const headerSize = 15
total := headerSize + len(body)
if uint64(total) > uint64(^uint32(0)) {
return nil, ErrPacketTooLarge
}
packet := make([]byte, total)
packet[0] = cmd
binary.LittleEndian.PutUint16(packet[1:3], typ)
binary.LittleEndian.PutUint32(packet[3:7], uint32(total))
packet[7] = route
copy(packet[headerSize:], body)
return packet, nil
}
// ParseLegacyGamePacket 解析客户端上行的 13 字节 game 业务包。
// 它不写业务状态,只返回 cmd/type/body 给服务端分发层继续判定。
func ParseLegacyGamePacket(packet []byte) (LegacyGamePacket, error) {
if len(packet) < LegacyGameHeaderSize {
return LegacyGamePacket{}, ErrPacketTooShort
}
length := binary.LittleEndian.Uint32(packet[3:7])
if length < LegacyGameHeaderSize || int(length) != len(packet) {
return LegacyGamePacket{}, ErrPacketLength
}
header := LegacyGameHeader{
Cmd: packet[0],
Type: binary.LittleEndian.Uint16(packet[1:3]),
Length: length,
Checksum: binary.LittleEndian.Uint32(packet[7:11]),
Sequence: binary.LittleEndian.Uint16(packet[11:13]),
}
return LegacyGamePacket{
Header: header,
Body: cloneBytes(packet[LegacyGameHeaderSize:]),
}, nil
}