Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

394 lines
12 KiB
Go

package quest
import (
"errors"
"fmt"
"sort"
"strconv"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrClearMapTargetRequired = errors.New("dnf clear-map dungeon or map target is required")
ErrClearMapCompletionKeyRequired = errors.New("dnf clear-map completion key is required")
ErrClearMapCompletionTimeRequired = errors.New("dnf clear-map completion time is required")
)
const (
clearMapRewardPending = "pending"
clearMapCompletionKind = "clear_map"
)
// ClearMapCompletionInput contains only facts owned by an authoritative final
// dungeon completion. CompletionKey must be stable for replays of that run.
type ClearMapCompletionInput struct {
DungeonID int64
MapID int64
WorldMapID int64
Difficulty int64
HellPartyComplete bool
AllRoomsCleared bool
ClearedRoomCount int64
WeddingCouple bool // Exactly the engaged pair completed an ordinary dungeon.
CompletionKey string
CompletedAt time.Time
}
type ClearMapCompletion struct {
QuestID int64
Field dnfrepo.QuestField
PreviousTrigger int64
NewTrigger int64
Completed bool
PVFPath string
Idempotent bool
}
// ClearMapCompletionPlan is a repository-independent mutation plan. Record is
// a deep clone; no caller-owned map is modified.
type ClearMapCompletionPlan struct {
Record dnfrepo.QuestRecord
Completions []ClearMapCompletion
ChangedFields []dnfrepo.QuestField
}
// PlanClearMapCompletion advances matching active clear-map and supported
// condition-under-clear triggers. Trigger zero is the quest-complete/pending-
// reward state used by the existing quest snapshot. This plan grants no
// assets or experience; those mutations require a wider transaction.
func (c *Catalog) PlanClearMapCompletion(record dnfrepo.QuestRecord, input ClearMapCompletionInput) (ClearMapCompletionPlan, error) {
if c == nil {
return ClearMapCompletionPlan{}, ErrCatalogEmpty
}
if input.DungeonID <= 0 && input.MapID <= 0 {
return ClearMapCompletionPlan{}, ErrClearMapTargetRequired
}
input.CompletionKey = strings.TrimSpace(input.CompletionKey)
if input.CompletionKey == "" {
return ClearMapCompletionPlan{}, ErrClearMapCompletionKeyRequired
}
if input.CompletedAt.IsZero() {
return ClearMapCompletionPlan{}, ErrClearMapCompletionTimeRequired
}
plan := ClearMapCompletionPlan{Record: dnfrepo.CloneQuest(record)}
statesChanged := false
progressChanged := false
_, activationFields := c.activateMissingLinkedNoRewardSubQuests(&plan.Record, input.CompletedAt, "")
for _, field := range activationFields {
switch field {
case dnfrepo.QuestFieldStates:
statesChanged = true
case dnfrepo.QuestFieldProgress:
progressChanged = true
}
}
seen := make(map[int64]struct{})
visit := func(states map[int64]dnfrepo.QuestState, field dnfrepo.QuestField) {
ids := make([]int64, 0, len(states))
for questID := range states {
ids = append(ids, questID)
}
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
for _, questID := range ids {
if _, duplicate := seen[questID]; duplicate {
continue
}
seen[questID] = struct{}{}
state := states[questID]
if !isActiveQuestStatus(state.Status) {
continue
}
definition, ok := c.byID[questID]
if !ok {
continue
}
channel, matched := clearCompletionMatchChannel(definition, input)
if !matched {
continue
}
completion := ClearMapCompletion{
QuestID: questID,
Field: field,
PreviousTrigger: state.ProgressValue,
PVFPath: definition.Path,
}
if state.ProgressValue < 0 {
// Repository corruption is not a completed clear-map trigger and
// must never be normalized into a rewardable state here.
continue
}
if state.ProgressValue > 0 && state.Extra["completion_key"] == input.CompletionKey {
completion.Idempotent = true
completion.NewTrigger = state.ProgressValue
plan.Completions = append(plan.Completions, completion)
continue
}
if state.ProgressValue == 0 {
completion.Idempotent = true
completion.NewTrigger = 0
completion.Completed = true
if !c.retainTerminalLinkedObjective(plan.Record, definition) &&
autoCompleteNoRewardSubQuestState(&state, definition, input.CompletedAt) {
states[questID] = state
switch field {
case dnfrepo.QuestFieldStates:
statesChanged = true
case dnfrepo.QuestFieldProgress:
progressChanged = true
}
}
plan.Completions = append(plan.Completions, completion)
continue
}
newTrigger := int64(0)
if normalizeQuestTag(definition.Type) == "condition under clear" {
newTrigger = int64(decrementClearTriggerChannel(uint32(state.ProgressValue), channel))
}
state.ProgressValue = newTrigger
completion.NewTrigger = newTrigger
completion.Completed = newTrigger == 0
state.UpdatedAt = input.CompletedAt
if state.Extra == nil {
state.Extra = make(map[string]string, 8)
}
state.Extra["completion_kind"] = clearMapCompletionKind
state.Extra["completion_key"] = input.CompletionKey
state.Extra["completion_dungeon_id"] = strconv.FormatInt(input.DungeonID, 10)
state.Extra["completion_map_id"] = strconv.FormatInt(input.MapID, 10)
if completion.Completed {
state.Extra["reward_state"] = clearMapRewardPending
} else {
delete(state.Extra, "reward_state")
}
state.Extra["pvf_path"] = definition.Path
state.Extra["quest_type"] = definition.Type
if completion.Completed && !c.retainTerminalLinkedObjective(plan.Record, definition) {
autoCompleteNoRewardSubQuestState(&state, definition, input.CompletedAt)
}
states[questID] = state
plan.Completions = append(plan.Completions, completion)
switch field {
case dnfrepo.QuestFieldStates:
statesChanged = true
case dnfrepo.QuestFieldProgress:
progressChanged = true
}
}
}
visit(plan.Record.States, dnfrepo.QuestFieldStates)
visit(plan.Record.Progress, dnfrepo.QuestFieldProgress)
for _, field := range syncActiveQuestClearParentProgress(c, &plan.Record, input.CompletedAt) {
switch field {
case dnfrepo.QuestFieldStates:
statesChanged = true
case dnfrepo.QuestFieldProgress:
progressChanged = true
}
}
if statesChanged || progressChanged {
plan.Record.UpdatedAt = input.CompletedAt
}
if statesChanged {
plan.ChangedFields = append(plan.ChangedFields, dnfrepo.QuestFieldStates)
}
if progressChanged {
plan.ChangedFields = append(plan.ChangedFields, dnfrepo.QuestFieldProgress)
}
return plan, nil
}
// retainTerminalLinkedObjective keeps the final no-reward child of an active
// [quest clear] parent visible at trigger zero. The current client must first
// observe that state, then emit its native parent op33/op34 finish sequence;
// archiving the child here collapses the parent too early and loses the finish
// dialogue.
func (c *Catalog) retainTerminalLinkedObjective(record dnfrepo.QuestRecord, definition Definition) bool {
if c == nil || definition.MainQuestID <= 0 || !shouldAutoCompleteNoRewardSubQuest(definition) {
return false
}
parent, known := c.Find(definition.MainQuestID)
if !known {
return false
}
parentType := normalizeQuestTag(parent.Type)
if parentType != "quest clear" && parentType != "clear quest" {
return false
}
parentState, _, active := mutableQuestState(&record, parent.ID)
if !active || !isActiveQuestStatus(parentState.Status) {
return false
}
hasCurrentChild := false
for _, childID := range parent.IntData {
if childID <= 0 {
continue
}
if childID == definition.ID {
hasCurrentChild = true
continue
}
state, _, stateKnown := mutableQuestState(&record, childID)
if !stateKnown {
return false
}
if isCompletedQuestStatus(state.Status) {
continue
}
child, childKnown := c.Find(childID)
if !childKnown || child.MainQuestID != parent.ID || !shouldAutoCompleteNoRewardSubQuest(child) {
return false
}
if !isActiveQuestStatus(state.Status) || state.ProgressValue != 0 {
return false
}
}
return hasCurrentChild
}
func clearCompletionMatchChannel(definition Definition, input ClearMapCompletionInput) (int, bool) {
typeTag := normalizeQuestTag(definition.Type)
if typeTag == "clear map" {
return 0, clearMapTargetMatches(definition.IntData, input.DungeonID, input.MapID)
}
// Current PVF side quests such as quest 1680
// encode a set of alternative dungeons as repeated
// (dungeon_id, minimum_difficulty) pairs. The title's "1/4" is the
// chapter number, not four packed trigger channels: clearing any one
// authored dungeon completes the quest's single initial trigger.
if typeTag == "clear a dungeon" && definition.SubType == 6 {
for offset := 0; offset+1 < len(definition.IntData); offset += 2 {
selector := definition.IntData[offset]
minDifficulty := definition.IntData[offset+1]
if selector != input.DungeonID {
continue
}
if minDifficulty >= 0 && input.Difficulty < minDifficulty {
continue
}
return 0, true
}
return 0, false
}
if typeTag != "condition under clear" {
return 0, false
}
values := definition.IntData
if definition.SubType == 22 && !input.WeddingCouple {
return 0, false
}
switch definition.SubType {
case 6, 22:
stride := 3
if len(values) == 2 {
stride = 2
}
for channel, offset := 0, 0; offset < len(values) && channel < 3; channel, offset = channel+1, offset+stride {
selector := values[offset]
minDifficulty := int64(-1)
if offset+1 < len(values) {
minDifficulty = values[offset+1]
}
if selector >= 0 && selector != input.DungeonID {
continue
}
if selector < 0 && selector != -1 {
continue
}
if minDifficulty >= 0 && input.Difficulty < minDifficulty {
continue
}
return channel, true
}
case 11:
if len(values) >= 2 &&
(values[0] == -1 || values[0] == input.DungeonID) &&
(values[1] < 0 || input.Difficulty >= values[1]) {
// The third field is the authored room count when it is positive;
// -1 means "all rooms". Older callers/tests only set AllRoomsCleared,
// so keep that as the fallback when no count was supplied.
requiredRooms := int64(-1)
if len(values) >= 3 {
requiredRooms = values[2]
}
if requiredRooms > 0 && input.ClearedRoomCount > 0 {
return 0, input.ClearedRoomCount >= requiredRooms
}
if input.AllRoomsCleared {
return 0, true
}
}
case 23:
if !input.HellPartyComplete {
return 0, false
}
if len(values) > 0 && values[0] == -2 {
for channel, offset := 0, 0; offset+3 < len(values) && channel < 3; channel, offset = channel+1, offset+4 {
if values[offset] != -2 || values[offset+1] != input.WorldMapID {
continue
}
if values[offset+2] >= 0 && input.Difficulty < values[offset+2] {
continue
}
return channel, true
}
return 0, false
}
for channel, offset := 0, 0; offset < len(values) && channel < 3; channel, offset = channel+1, offset+3 {
selector := values[offset]
minDifficulty := int64(-1)
if offset+1 < len(values) {
minDifficulty = values[offset+1]
}
if selector >= 0 && selector != input.DungeonID {
continue
}
if selector < 0 && selector != -1 {
continue
}
if minDifficulty >= 0 && input.Difficulty < minDifficulty {
continue
}
return channel, true
}
}
return 0, false
}
func decrementClearTriggerChannel(trigger uint32, channel int) uint32 {
if channel < 0 || channel > 2 {
return trigger
}
shift := uint(channel * 9)
current := (trigger >> shift) & 0x1ff
if current == 0 {
return trigger
}
return (trigger &^ (0x1ff << shift)) | ((current - 1) << shift)
}
func clearMapTargetMatches(values []int64, dungeonID, mapID int64) bool {
for _, target := range values {
if target <= 0 {
continue
}
if dungeonID > 0 && target == dungeonID {
return true
}
if mapID > 0 && target == mapID {
return true
}
}
return false
}
func (p ClearMapCompletionPlan) ValidateCharacter(characterID string) error {
if strings.TrimSpace(p.Record.CharacterID) != strings.TrimSpace(characterID) {
return fmt.Errorf("dnf clear-map quest owner mismatch: record=%q selected=%q", p.Record.CharacterID, characterID)
}
return nil
}