Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

91 lines
2.9 KiB
Go

package quest
import (
"context"
"strings"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
type HuntEnemyPersistResult struct {
CharacterID string
Completions []HuntEnemyCompletion
ChangedFields []dnfrepo.QuestField
Idempotent bool
}
// ApplyHuntEnemyKill persists only the active quest trigger update for a real
// dungeon kill. Rewards stay behind the normal FinishQuest settlement owner.
func (o *Owner) ApplyHuntEnemyKill(
ctx context.Context,
catalog *Catalog,
characterID string,
input HuntEnemyKillInput,
) (HuntEnemyPersistResult, error) {
if o == nil || o.characters == nil || o.quests == nil {
return HuntEnemyPersistResult{}, ErrOwnerUnavailable
}
characterID = strings.TrimSpace(characterID)
if characterID == "" {
return HuntEnemyPersistResult{}, ErrCharacterRequired
}
if _, ok, err := o.characters.Load(ctx, characterID); err != nil {
return HuntEnemyPersistResult{}, err
} else if !ok {
return HuntEnemyPersistResult{}, ErrCharacterNotFound
}
record, ok, err := o.quests.Load(ctx, characterID)
if err != nil {
return HuntEnemyPersistResult{}, err
}
if !ok {
record = dnfrepo.QuestRecord{CharacterID: characterID}
} else {
record = dnfrepo.CloneQuest(record)
}
if strings.TrimSpace(record.CharacterID) == "" {
record.CharacterID = characterID
}
plan, err := catalog.PlanHuntEnemyKill(record, input)
if err != nil {
return HuntEnemyPersistResult{}, err
}
if err := plan.ValidateCharacter(characterID); err != nil {
return HuntEnemyPersistResult{}, err
}
result := HuntEnemyPersistResult{
CharacterID: characterID,
Completions: append([]HuntEnemyCompletion(nil), plan.Completions...),
ChangedFields: append([]dnfrepo.QuestField(nil), plan.ChangedFields...),
Idempotent: len(plan.Completions) > 0 && len(plan.ChangedFields) == 0,
}
if len(plan.ChangedFields) == 0 {
return result, nil
}
if err := dnfrepo.SaveQuestFields(ctx, o.quests, plan.Record, plan.ChangedFields...); err != nil {
return HuntEnemyPersistResult{}, err
}
persisted, ok, err := o.quests.Load(ctx, characterID)
if err != nil {
return HuntEnemyPersistResult{}, err
}
if !ok {
return HuntEnemyPersistResult{}, ErrQuestPersistVerify
}
for _, completion := range result.Completions {
state, known := questStateFor(persisted, completion.QuestID)
if !known || (!isActiveQuestStatus(state.Status) && !isCompletedQuestStatus(state.Status)) ||
state.ProgressValue != completion.CurrentTrigger {
return HuntEnemyPersistResult{}, ErrQuestPersistVerify
}
if completion.Completed && !completion.Idempotent &&
(state.Extra["completion_key"] != input.CompletionKey || state.Extra["reward_state"] != clearMapRewardPending) {
if !isCompletedQuestStatus(state.Status) || state.Extra["reward_state"] != finishRewardGranted ||
state.Extra["completion_key"] != input.CompletionKey {
return HuntEnemyPersistResult{}, ErrQuestPersistVerify
}
}
}
return result, nil
}