Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

148 lines
4.3 KiB
Go

package quest
import (
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// LinkedQuestChainResetPlan is the administrative rollback projection for a
// quest-clear parent and the managed subtasks it owns. A linked child cannot
// be safely made incomplete on its own: the client derives its NPC/dialogue
// ownership from the parent and from every sibling row in the same generation.
type LinkedQuestChainResetPlan struct {
Record dnfrepo.QuestRecord
ParentQuestID int64
ReactivatedQuestIDs []int64
ChangedFields []dnfrepo.QuestField
}
// PlanLinkedQuestChainReset removes every persisted generation of a linked
// quest-clear family and activates a fresh parent/child generation from PVF.
// Ordinary standalone quests deliberately remain outside this operation.
func (c *Catalog) PlanLinkedQuestChainReset(
character CharacterEligibility,
record dnfrepo.QuestRecord,
requestedQuestID int64,
resetAt time.Time,
) (LinkedQuestChainResetPlan, error) {
if c == nil {
return LinkedQuestChainResetPlan{}, ErrCatalogEmpty
}
requested, ok := c.Find(requestedQuestID)
if !ok {
return LinkedQuestChainResetPlan{}, ErrQuestDefinitionMissing
}
if requested.MainQuestID <= 0 {
return LinkedQuestChainResetPlan{}, ErrQuestNotAcceptable
}
parent, ok := c.Find(requested.MainQuestID)
if !ok || !questClearDefinition(parent) {
return LinkedQuestChainResetPlan{}, ErrQuestNotAcceptable
}
familyIDs := c.managedLinkedQuestChainIDs(parent)
requestedManaged := false
for _, questID := range familyIDs[1:] {
if questID == requestedQuestID {
requestedManaged = true
break
}
}
if !requestedManaged {
return LinkedQuestChainResetPlan{}, ErrQuestNotAcceptable
}
reset := dnfrepo.CloneQuest(record)
for _, questID := range familyIDs {
delete(reset.States, questID)
delete(reset.Progress, questID)
}
accept, err := c.PlanAccept(character, reset, parent.ID)
if err != nil {
return LinkedQuestChainResetPlan{}, err
}
if resetAt.IsZero() {
resetAt = time.Now().UTC()
}
applyAcceptPlan(&reset, accept, parent, record.CharacterID, resetAt)
reset.UpdatedAt = resetAt
completed := make(map[int64]struct{})
for _, linked := range accept.LinkedSubQuests {
if c.linkedChildWaitsForEarlierSibling(parent, c.byID[linked.QuestID], completed) {
delete(reset.States, linked.QuestID)
}
}
reactivated := []int64{accept.QuestID}
for _, linked := range accept.LinkedSubQuests {
if _, active := reset.States[linked.QuestID]; active {
reactivated = append(reactivated, linked.QuestID)
}
}
return LinkedQuestChainResetPlan{
Record: reset,
ParentQuestID: parent.ID,
ReactivatedQuestIDs: reactivated,
ChangedFields: []dnfrepo.QuestField{dnfrepo.QuestFieldStates, dnfrepo.QuestFieldProgress},
}, nil
}
func (c *Catalog) managedLinkedQuestChainIDs(parent Definition) []int64 {
ids := []int64{parent.ID}
if c == nil || !questClearDefinition(parent) {
return ids
}
seen := make(map[int64]struct{}, len(parent.IntData))
for _, childID := range parent.IntData {
if childID <= 0 {
continue
}
if _, duplicate := seen[childID]; duplicate {
continue
}
seen[childID] = struct{}{}
child, ok := c.Find(childID)
if !ok || child.MainQuestID != parent.ID || child.HasDependGiveItem || !shouldAutoCompleteNoRewardSubQuest(child) {
continue
}
ids = append(ids, childID)
}
return ids
}
func questClearDefinition(definition Definition) bool {
tag := normalizeQuestTag(definition.Type)
return tag == "quest clear" || tag == "clear quest"
}
func (c *Catalog) linkedChildWaitsForEarlierSibling(parent, child Definition, completed map[int64]struct{}) bool {
if c == nil || child.MainQuestID != parent.ID || !orderedLinkedStoryStep(child) {
return false
}
for _, siblingID := range parent.IntData {
if siblingID == child.ID {
return false
}
if siblingID <= 0 {
continue
}
sibling, ok := c.byID[siblingID]
if !ok || sibling.MainQuestID != parent.ID || sibling.HasDependGiveItem || !shouldAutoCompleteNoRewardSubQuest(sibling) {
continue
}
if _, done := completed[siblingID]; !done {
return true
}
}
return false
}
func orderedLinkedStoryStep(definition Definition) bool {
switch normalizeQuestTag(definition.Type) {
case "meet npc", "seek n meet npc", "reach the range", "look cinematic":
return true
default:
return false
}
}