Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

247 lines
8.2 KiB
Go

package raid
import (
"encoding/binary"
"errors"
)
const (
// Current-client C2S command ids used by the native raid result flow.
RaidResultStageRequestMsgID uint16 = 0x0293
RaidRewardCardRequestMsgID uint16 = 0x0294
RaidDoBehaviorRequestMsgID uint16 = 0x0295
RaidMessageRequestMsgID uint16 = 0x0297
maxRaidResultType byte = 3
maxRaidResultPhase byte = 1
maxRaidRewardCardMode byte = 2
)
// The raid banner is NOT built here. It is the class-0 notification opcode 119,
// sub_1D88DE0, whose body is op12's twin; dnfbridge owns that builder
// (buildCurrentRaidAnnouncementBody) next to the chat notification it mirrors.
// 0x024C is a different surface entirely and raises no banner.
var (
errRaidResultTypeInvalid = errors.New("raid result type must be between 0 and 3")
errRaidResultPhaseInvalid = errors.New("raid result phase must be 0 or 1")
errRaidResultStageBodyInvalid = errors.New("raid result stage request body must contain exactly one byte")
errRaidResultStageInvalid = errors.New("raid result stage must be 0 or 1")
errRaidRewardCardBodyInvalid = errors.New("raid reward card request body must contain exactly two bytes")
errRaidRewardCardModeInvalid = errors.New("raid reward card mode must be between 0 and 2")
errRaidDoBehaviorBodyInvalid = errors.New("raid behavior request body must contain exactly six bytes")
errRaidMessageBodyInvalid = errors.New("raid message request body must contain u8,dstr,u8 exactly")
errRaidMessageDSTRTruncated = errors.New("raid message request dstr is truncated")
errRaidNormalRewardItemInvalid = errors.New("raid normal item reward requires both a non-zero item id and count")
)
// RaidSettlementResult is the fixed-width 0x0259 raid result body consumed by
// the current client.
type RaidSettlementResult struct {
ResultType byte
PhaseIndex byte
ClearSeconds uint32
DeathCount uint16
Score byte
Flags byte
}
// RaidSettlementReward is one seven-byte inner row in a 0x0258 member group.
// Kind zero is the conservative normal-item form. A fully zero row is the
// native empty sentinel.
type RaidSettlementReward struct {
Kind byte
ItemIDOrValue uint32
CountOrAux uint16
}
// RaidSettlementMemberRewards is one member/card group in 0x0258.
type RaidSettlementMemberRewards struct {
MemberKey uint16
CardIndex byte
Rewards []RaidSettlementReward
}
// RaidSettlementRewards is the complete nested 0x0258 body.
type RaidSettlementRewards struct {
ResultType byte
Members []RaidSettlementMemberRewards
}
// RaidResultStageRequest is the exact one-byte C2S 659 request.
type RaidResultStageRequest struct {
Stage byte
}
// RaidRewardCardRequest is the exact two-byte C2S 660 request.
type RaidRewardCardRequest struct {
Mode byte
CardIndex byte
}
// RaidDoBehaviorRequest is the exact fixed-width C2S 661 report. The current
// client has no corresponding ACK handler, so the two fields remain neutral
// until their gameplay meanings are proved separately.
type RaidDoBehaviorRequest struct {
Value0 uint32
Value1 uint16
}
// RaidMessageRequest is the exact C2S 663 report. MessageBytes preserves the
// current DSTR bytes without assuming an encoding at the protocol boundary.
// The current client has no corresponding ACK handler.
type RaidMessageRequest struct {
Mode byte
MessageBytes []byte
Tail byte
}
// BuildRaidMovieSkipBody builds S2C 0x0257. Its native body is empty.
func BuildRaidMovieSkipBody() []byte {
return []byte{}
}
// BuildRaidSettlementResultBody builds the exact ten-byte S2C 0x0259 body.
func BuildRaidSettlementResultBody(result RaidSettlementResult) ([]byte, error) {
if result.ResultType > maxRaidResultType {
return nil, errRaidResultTypeInvalid
}
if result.PhaseIndex > maxRaidResultPhase {
return nil, errRaidResultPhaseInvalid
}
var writer packetWriter
writer.writeByte(result.ResultType)
writer.writeByte(result.PhaseIndex)
writer.writeUint32(result.ClearSeconds)
writer.writeUint16(result.DeathCount)
writer.writeByte(result.Score)
writer.writeByte(result.Flags)
return writer.bytes(), nil
}
// BuildRaidSettlementRewardsBody builds S2C 0x0258 in the current client's
// nested member/card/reward order.
func BuildRaidSettlementRewardsBody(rewards RaidSettlementRewards) ([]byte, error) {
if err := validateRaidByteCount(len(rewards.Members)); err != nil {
return nil, err
}
for _, member := range rewards.Members {
if err := validateRaidByteCount(len(member.Rewards)); err != nil {
return nil, err
}
for _, reward := range member.Rewards {
if reward.Kind == 0 {
emptySentinel := reward.ItemIDOrValue == 0 && reward.CountOrAux == 0
completeItem := reward.ItemIDOrValue != 0 && reward.CountOrAux != 0
if !emptySentinel && !completeItem {
return nil, errRaidNormalRewardItemInvalid
}
}
}
}
var writer packetWriter
writer.writeByte(rewards.ResultType)
writer.writeByte(byte(len(rewards.Members)))
for _, member := range rewards.Members {
writer.writeUint16(member.MemberKey)
writer.writeByte(member.CardIndex)
writer.writeByte(byte(len(member.Rewards)))
for _, reward := range member.Rewards {
writer.writeByte(reward.Kind)
writer.writeUint32(reward.ItemIDOrValue)
writer.writeUint16(reward.CountOrAux)
}
}
return writer.bytes(), nil
}
// BuildRaidResultStageRequestBody builds the exact C2S 659 body used in byte
// fixtures and protocol clients.
func BuildRaidResultStageRequestBody(request RaidResultStageRequest) ([]byte, error) {
if request.Stage > maxRaidResultPhase {
return nil, errRaidResultStageInvalid
}
return []byte{request.Stage}, nil
}
// DecodeRaidResultStageRequest parses the exact C2S 659 body.
func DecodeRaidResultStageRequest(body []byte) (RaidResultStageRequest, error) {
if len(body) != 1 {
return RaidResultStageRequest{}, errRaidResultStageBodyInvalid
}
request := RaidResultStageRequest{Stage: body[0]}
if request.Stage > maxRaidResultPhase {
return RaidResultStageRequest{}, errRaidResultStageInvalid
}
return request, nil
}
// BuildRaidResultStageAckBody builds the empty ACK body consumed by the
// current client's no-op C2S 659 ACK handler.
func BuildRaidResultStageAckBody() []byte {
return []byte{}
}
// BuildRaidRewardCardRequestBody builds the exact C2S 660 body used in byte
// fixtures and protocol clients.
func BuildRaidRewardCardRequestBody(request RaidRewardCardRequest) ([]byte, error) {
if request.Mode > maxRaidRewardCardMode {
return nil, errRaidRewardCardModeInvalid
}
return []byte{request.Mode, request.CardIndex}, nil
}
// DecodeRaidRewardCardRequest parses the exact C2S 660 body.
func DecodeRaidRewardCardRequest(body []byte) (RaidRewardCardRequest, error) {
if len(body) != 2 {
return RaidRewardCardRequest{}, errRaidRewardCardBodyInvalid
}
request := RaidRewardCardRequest{Mode: body[0], CardIndex: body[1]}
if request.Mode > maxRaidRewardCardMode {
return RaidRewardCardRequest{}, errRaidRewardCardModeInvalid
}
return request, nil
}
// BuildRaidRewardCardAckBody builds the current C2S 660 ACK. Success consumes
// only one byte; failure consumes the reason byte as well.
func BuildRaidRewardCardAckBody(success bool, reason byte) []byte {
if success {
return []byte{1}
}
return []byte{0, reason}
}
// DecodeRaidDoBehaviorRequest parses the exact u32,u16 C2S 661 body.
func DecodeRaidDoBehaviorRequest(body []byte) (RaidDoBehaviorRequest, error) {
if len(body) != 6 {
return RaidDoBehaviorRequest{}, errRaidDoBehaviorBodyInvalid
}
return RaidDoBehaviorRequest{
Value0: binary.LittleEndian.Uint32(body[:4]),
Value1: binary.LittleEndian.Uint16(body[4:]),
}, nil
}
// DecodeRaidMessageRequest parses the exact u8,DSTR,u8 C2S 663 body.
func DecodeRaidMessageRequest(body []byte) (RaidMessageRequest, error) {
if len(body) < 6 {
return RaidMessageRequest{}, errRaidMessageBodyInvalid
}
messageLength := uint64(binary.LittleEndian.Uint32(body[1:5]))
messageEnd := uint64(5) + messageLength
if messageEnd > uint64(len(body)) {
return RaidMessageRequest{}, errRaidMessageDSTRTruncated
}
if messageEnd+1 != uint64(len(body)) {
return RaidMessageRequest{}, errRaidMessageBodyInvalid
}
return RaidMessageRequest{
Mode: body[0],
MessageBytes: append([]byte(nil), body[5:int(messageEnd)]...),
Tail: body[messageEnd],
}, nil
}