Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

61 lines
2.3 KiB
Go

package skillcmd
import (
"context"
"reflect"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func TestDojoResetBuyAndSlotsKeepOrdinarySkills(t *testing.T) {
ctx := context.Background()
repos := seededSkillOwnerRepositories(t, ctx)
record, _, _ := repos.Skill.Load(ctx, "31")
record.Layouts = map[int]dnfrepo.SkillLayout{0: {0: 46}, 1: {150: 46}}
dnfrepo.SetSkillTree(&record, 1, dnfrepo.SkillTreeState{Skills: record.Skills, Points: record.Points})
if err := repos.Skill.Save(ctx, record); err != nil {
t.Fatal(err)
}
if _, err := PrepareDojoSkills(ctx, repos, "31"); err != nil {
t.Fatal(err)
}
owner, err := NewOwner(repos, OwnerOptions{Catalog: skillRuleCatalog(t), InitialLevels: map[uint16]int{46: 1},
PointBaseline: &dnfrepo.SkillPointState{TotalSP: 100, RemainingSP: 100, TotalTP: 10, RemainingTP: 10, SyncedLevel: 10}})
if err != nil {
t.Fatal(err)
}
req := alignedRequest("acc-skill", 31)
req.DojoSkills = true
reset, err := owner.ApplyReset(ctx, NewResetCommand(req, SkillInitRequest{SkillTree: 0, Mode: 3}))
if err != nil || reset.Points.RemainingSP != 100 {
t.Fatalf("dojo reset=%+v %v", reset, err)
}
buy, err := owner.ApplyBuy(ctx, NewBuyCommand(req, BuySkillRequest{RawSkillTree: 0, Count: 1,
FinalMode: 3, Entries: []BuySkillEntry{{SkillID: 46, LevelDelta: 1}}}))
if err != nil || buy.SkillTree != 0 || buy.FinalMode != 3 {
t.Fatalf("dojo learn=%+v %v", buy, err)
}
_, err = owner.ApplySlot(ctx, NewSlotCommand(req, ChangeSkillSlotRequest{SkillTree: 0, From: 0, To: 1}))
if err != nil {
t.Fatal(err)
}
_, err = owner.ApplyBuy(ctx, NewBuyCommand(req, BuySkillRequest{RawSkillTree: 0, Count: 1,
FinalMode: 3, Entries: []BuySkillEntry{{SkillID: 46, LevelDelta: 1, RefundFlag: 1}}}))
if err != nil {
t.Fatalf("native dojo refund incorrectly requires paid contract: %v", err)
}
current, _, _ := repos.Skill.Load(ctx, "31")
for tree := 0; tree < 2; tree++ {
before, _ := dnfrepo.SkillTree(record, tree)
after, _ := dnfrepo.SkillTree(current, tree)
if !reflect.DeepEqual(before, after) || !reflect.DeepEqual(record.Layouts[tree], current.Layouts[tree]) {
t.Fatalf("dojo overwrote ordinary tree %d", tree)
}
}
projected, err := PrepareDojoSkills(ctx, repos, "31")
if err != nil || projected.Layouts[0][1] != 46 || projected.Skills[46].Level != 1 {
t.Fatalf("dojo relog=%+v %v", projected, err)
}
}