服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
129 lines
3.6 KiB
Go
129 lines
3.6 KiB
Go
package socketemblem
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import (
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"context"
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"errors"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestOwnerCommitsInventoryAndEquipmentTogether(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "77",
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Slots: map[string]dnfrepo.ItemStack{
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"0:8": {ItemID: 6001, Count: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Equipment.Save(ctx, dnfrepo.EquipmentRecord{
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CharacterID: "77",
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Entries: map[string]dnfrepo.EquipmentEntry{
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"17": {SlotIndex: 17, ItemID: 9001},
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},
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}); err != nil {
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t.Fatal(err)
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}
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owner, err := NewOwner(repositories)
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if err != nil {
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t.Fatal(err)
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}
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err = owner.AttachEquipmentEmblems(ctx, Command{
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CharacterID: "77",
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Project: func(assets *Assets) (Changes, error) {
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delete(assets.Inventory.Slots, "0:8")
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entry := assets.Equipment.Entries["17"]
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entry.Extra = map[string]string{"equipment_emblem_data": "02"}
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assets.Equipment.Entries["17"] = entry
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return Changes{Inventory: true, Equipment: true}, nil
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},
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})
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if err != nil {
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t.Fatal(err)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "77")
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if err != nil || !found {
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t.Fatalf("load inventory found=%v err=%v", found, err)
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}
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if _, found := inventory.Slots["0:8"]; found {
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t.Fatalf("consumed stack persisted: %+v", inventory.Slots)
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}
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equipment, found, err := repositories.Equipment.Load(ctx, "77")
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if err != nil || !found {
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t.Fatalf("load equipment found=%v err=%v", found, err)
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}
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if equipment.Entries["17"].Extra["equipment_emblem_data"] != "02" {
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t.Fatalf("equipment projection not persisted: %+v", equipment.Entries["17"])
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}
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}
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func TestOwnerRollsBackProjectorFailure(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "77",
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Slots: map[string]dnfrepo.ItemStack{
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"0:8": {ItemID: 6001, Count: 1},
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},
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}); err != nil {
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t.Fatal(err)
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}
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owner, err := NewOwner(repositories)
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if err != nil {
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t.Fatal(err)
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}
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wantErr := errors.New("projection failed")
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err = owner.OpenAvatarSocket(ctx, Command{
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CharacterID: "77",
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Project: func(assets *Assets) (Changes, error) {
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delete(assets.Inventory.Slots, "0:8")
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return Changes{Inventory: true}, wantErr
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},
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})
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if !errors.Is(err, wantErr) {
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t.Fatalf("OpenAvatarSocket() error=%v want=%v", err, wantErr)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "77")
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if err != nil || !found {
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t.Fatalf("load inventory found=%v err=%v", found, err)
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}
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if inventory.Slots["0:8"].Count != 1 {
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t.Fatalf("failed projection leaked mutation: %+v", inventory.Slots)
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}
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}
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func TestOwnerExposesFourGameplayBoundaries(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "77",
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Slots: map[string]dnfrepo.ItemStack{},
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}); err != nil {
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t.Fatal(err)
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}
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owner, err := NewOwner(repositories)
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if err != nil {
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t.Fatal(err)
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}
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command := Command{
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CharacterID: "77",
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Project: func(*Assets) (Changes, error) {
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return Changes{}, nil
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},
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}
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for name, apply := range map[string]func(context.Context, Command) error{
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"equipment socket": owner.OpenEquipmentSocket,
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"equipment emblem": owner.AttachEquipmentEmblems,
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"avatar socket": owner.OpenAvatarSocket,
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"avatar emblem": owner.AttachAvatarEmblems,
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} {
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if err := apply(ctx, command); err != nil {
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t.Fatalf("%s: %v", name, err)
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}
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}
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}
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