Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

142 lines
4.9 KiB
Go

package worldmap
import (
"fmt"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
func ParseArea(id int64, areaPath string, doc *dnfpvf.Document) Area {
result := Area{ID: id, Path: areaPath}
sections, diagnostics := rawSections(doc)
result.SourceSections = sections
result.Diagnostics = append(result.Diagnostics, diagnostics...)
for _, section := range sections {
key := sectionKey(section.Name)
if isClosingSection(key) {
continue
}
if _, ok := knownAreaSections[key]; !ok {
result.UnknownSections = append(result.UnknownSections, cloneRawSection(section))
result.Extensions = append(result.Extensions, structureExtension(section))
continue
}
switch key {
case "map image":
if path, ok := firstText(section); ok {
result.MapImage.Path = path
} else {
result.Diagnostics = append(result.Diagnostics, diagnostic(section, "expected map image path"))
}
parsed, _ := ints(section)
result.MapImage.Params = append(result.MapImage.Params, parsed...)
case "ui path":
setText(&result.UIPath, section, &result.Diagnostics)
case "name":
setText(&result.Name, section, &result.Diagnostics)
case "dungeon":
result.Dungeons = append(result.Dungeons, parseDungeonEntries(section, &result.Diagnostics)...)
case "in progress":
result.Dungeons = append(result.Dungeons, parseInProgressDungeonEntries(section, &result.Diagnostics)...)
case "hell dungeon":
setOptionalInt(&result.HellDungeon, section, &result.Diagnostics)
case "hell quest":
result.HellQuestIDs = appendInts(result.HellQuestIDs, section, &result.Diagnostics)
case "hell freepass item":
result.HellFreePassItems = append(result.HellFreePassItems, parseTicketItems(section, &result.Diagnostics)...)
case "inferno freepass item":
result.InfernoFreePassItems = append(result.InfernoFreePassItems, parseTicketItems(section, &result.Diagnostics)...)
case "particularhell freepass item":
result.ParticularHellFreePassItems = append(result.ParticularHellFreePassItems, parseTicketItems(section, &result.Diagnostics)...)
case "item condition":
result.ItemConditions = appendInts(result.ItemConditions, section, &result.Diagnostics)
}
}
return result
}
func parseInProgressDungeonEntries(section RawSection, diagnostics *[]Diagnostic) []DungeonEntry {
parsed, valid := ints(section)
if !valid || len(parsed)%2 != 0 {
*diagnostics = append(*diagnostics, diagnostic(section, "expected in-progress quest/dungeon integer pairs"))
}
out := make([]DungeonEntry, 0, len(parsed)/2)
for index := 0; index+1 < len(parsed); index += 2 {
out = append(out, DungeonEntry{QuestID: parsed[index], DungeonID: parsed[index+1], InProgressOnly: true})
}
return out
}
func parseDungeonEntries(section RawSection, diagnostics *[]Diagnostic) []DungeonEntry {
tokens := values(section)
var out []DungeonEntry
pendingInProgress := false
for i := 0; i < len(tokens); {
if marker, width := inProgressMarker(tokens, i); marker {
pendingInProgress = true
i += width
continue
}
if tokens[i].Kind != dnfpvf.TokenInt {
*diagnostics = append(*diagnostics, diagnostic(section, fmt.Sprintf("unexpected dungeon token %q", tokens[i].Raw)))
i++
continue
}
first := tokens[i].Int
i++
if pendingInProgress {
if i >= len(tokens) || tokens[i].Kind != dnfpvf.TokenInt {
*diagnostics = append(*diagnostics, diagnostic(section, "in-progress quest is missing dungeon id"))
break
}
out = append(out, DungeonEntry{DungeonID: tokens[i].Int, QuestID: first, InProgressOnly: true})
i++
pendingInProgress = false
continue
}
entry := DungeonEntry{DungeonID: first, QuestID: -1}
if marker, width := inProgressMarker(tokens, i); marker {
entry.InProgressOnly = true
i += width
}
if i < len(tokens) && tokens[i].Kind == dnfpvf.TokenInt {
entry.QuestID = tokens[i].Int
i++
}
out = append(out, entry)
}
if pendingInProgress {
*diagnostics = append(*diagnostics, diagnostic(section, "in-progress marker has no quest/dungeon pair"))
}
return out
}
func inProgressMarker(tokens []dnfpvf.Token, index int) (bool, int) {
if index < 0 || index >= len(tokens) || !isText(tokens[index]) {
return false, 0
}
value := sectionKey(tokens[index].Value)
if value == "[in progress]" || value == "in progress" {
return true, 1
}
if (value == "[in" || value == "in") && index+1 < len(tokens) && isText(tokens[index+1]) {
next := sectionKey(tokens[index+1].Value)
if next == "progress]" || next == "progress" {
return true, 2
}
}
return false, 0
}
func parseTicketItems(section RawSection, diagnostics *[]Diagnostic) []TicketItem {
parsed, valid := ints(section)
if !valid || len(parsed)%2 != 0 {
*diagnostics = append(*diagnostics, diagnostic(section, "expected item/count integer pairs"))
}
out := make([]TicketItem, 0, len(parsed)/2)
for i := 0; i+1 < len(parsed); i += 2 {
out = append(out, TicketItem{ItemID: parsed[i], Count: parsed[i+1]})
}
return out
}