Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

227 lines
5.9 KiB
Go

package db
import (
"context"
"errors"
"time"
"github.com/gomodule/redigo/redis"
)
// ErrRedisExecutorClosed 表示 Redis 执行器已关闭或未初始化。
var ErrRedisExecutorClosed = errors.New("redis executor is closed")
// closeRedisConnErr 在 Redis 操作本身成功时保留连接关闭错误,避免池连接异常被静默吞掉。
func closeRedisConnErr(conn redis.Conn, err *error) {
if conn == nil || err == nil {
return
}
if closeErr := conn.Close(); closeErr != nil && *err == nil {
*err = closeErr
}
}
// RedigoOptions 配置 redigo 连接池。
type RedigoOptions struct {
Address string
Password string
DB int
PoolSize int
MaxActive int
IdleTimeout time.Duration
Timeout time.Duration
ConnectTimeout time.Duration
ReadTimeout time.Duration
WriteTimeout time.Duration
TestOnBorrowAfter time.Duration
}
// RedisPoolStats 描述 Redis 连接池状态。
type RedisPoolStats struct {
Address string `json:"address"`
DB int `json:"db"`
MaxIdle int `json:"max_idle"`
MaxActive int `json:"max_active"`
IdleTimeout time.Duration `json:"idle_timeout"`
ActiveCount int `json:"active_count"`
IdleCount int `json:"idle_count"`
WaitCount int64 `json:"wait_count"`
WaitDuration time.Duration `json:"wait_duration"`
}
// RedigoExecutor 用 redigo 连接池实现 RedisExecutor。
type RedigoExecutor struct {
options RedigoOptions
pool *redis.Pool
}
// NormalizeRedigoOptions 补齐 redigo 默认连接参数。
func NormalizeRedigoOptions(options RedigoOptions) RedigoOptions {
if options.Address == "" {
options.Address = "127.0.0.1:6379"
}
if options.PoolSize <= 0 {
options.PoolSize = 8
}
if options.MaxActive <= 0 {
options.MaxActive = options.PoolSize * 2
}
if options.IdleTimeout <= 0 {
options.IdleTimeout = time.Minute
}
if options.Timeout <= 0 {
options.Timeout = 2 * time.Second
}
if options.ConnectTimeout <= 0 {
options.ConnectTimeout = options.Timeout
}
if options.ReadTimeout <= 0 {
options.ReadTimeout = options.Timeout
}
if options.WriteTimeout <= 0 {
options.WriteTimeout = options.Timeout
}
if options.TestOnBorrowAfter < 0 {
options.TestOnBorrowAfter = 0
}
if options.TestOnBorrowAfter == 0 {
options.TestOnBorrowAfter = time.Minute
}
return options
}
// NewRedigoExecutor 创建 redigo Redis 执行器。
func NewRedigoExecutor(options RedigoOptions) *RedigoExecutor {
options = NormalizeRedigoOptions(options)
return &RedigoExecutor{options: options, pool: &redis.Pool{
MaxIdle: options.PoolSize,
MaxActive: options.MaxActive,
IdleTimeout: options.IdleTimeout,
Wait: true,
Dial: func() (redis.Conn, error) {
dialOptions := []redis.DialOption{
redis.DialConnectTimeout(options.ConnectTimeout),
redis.DialReadTimeout(options.ReadTimeout),
redis.DialWriteTimeout(options.WriteTimeout),
redis.DialDatabase(options.DB),
}
if options.Password != "" {
dialOptions = append(dialOptions, redis.DialPassword(options.Password))
}
return redis.Dial("tcp", options.Address, dialOptions...)
},
TestOnBorrow: func(conn redis.Conn, lastUsed time.Time) error {
if time.Since(lastUsed) < options.TestOnBorrowAfter {
return nil
}
_, err := conn.Do("PING")
return err
},
}}
}
// Do 执行单条 Redis 命令。
func (e *RedigoExecutor) Do(ctx context.Context, command string, args ...any) (reply any, err error) {
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return nil, err
}
if e == nil || e.pool == nil {
return nil, ErrRedisExecutorClosed
}
conn, err := e.pool.GetContext(ctx)
if err != nil {
return nil, err
}
defer closeRedisConnErr(conn, &err)
return conn.Do(command, args...)
}
// DoBatch 使用同一连接批量发送 Redis 命令。
func (e *RedigoExecutor) DoBatch(ctx context.Context, commands []RedisCommand) (err error) {
if len(commands) == 0 {
return nil
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
if e == nil || e.pool == nil {
return ErrRedisExecutorClosed
}
conn, err := e.pool.GetContext(ctx)
if err != nil {
return err
}
defer closeRedisConnErr(conn, &err)
return RunRedigoBatch(ctx, conn, commands)
}
// RunRedigoBatch 在已获取的 redigo 连接上发送批量命令,并在 Flush 后完整接收响应。
func RunRedigoBatch(ctx context.Context, conn redis.Conn, commands []RedisCommand) error {
if len(commands) == 0 {
return nil
}
if conn == nil {
return ErrRedisExecutorClosed
}
sent := 0
for _, command := range commands {
if err := ctx.Err(); err != nil {
return err
}
if command.Name == "" {
continue
}
if err := conn.Send(command.Name, command.Args...); err != nil {
return err
}
sent++
}
if sent == 0 {
return nil
}
if err := conn.Flush(); err != nil {
return err
}
// Flush 成功后命令可能已经被 Redis 执行;此时必须排空响应,不能再让调用方 ctx
// 中途打断 Receive,否则异步刷盘会把已提交写误判成失败并重复入队。
for idx := 0; idx < sent; idx++ {
if _, err := conn.Receive(); err != nil {
return err
}
}
return nil
}
// PoolStats 返回连接池统计信息。
func (e *RedigoExecutor) PoolStats() RedisPoolStats {
if e == nil || e.pool == nil {
return RedisPoolStats{}
}
stats := e.pool.Stats()
return RedisPoolStats{
Address: e.options.Address,
DB: e.options.DB,
MaxIdle: e.options.PoolSize,
MaxActive: e.options.MaxActive,
IdleTimeout: e.options.IdleTimeout,
ActiveCount: stats.ActiveCount,
IdleCount: stats.IdleCount,
WaitCount: stats.WaitCount,
WaitDuration: stats.WaitDuration,
}
}
// Close 关闭 Redis 连接池。
func (e *RedigoExecutor) Close() error {
if e == nil || e.pool == nil {
return nil
}
return e.pool.Close()
}