Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

149 lines
3.3 KiB
Go

package health
import (
"net/http"
"sort"
"sync"
"time"
"longheng.io/server/internal/platform/httpx"
)
type State string
const (
StateUnknown State = "unknown"
StateStarting State = "starting"
StateReady State = "ready"
StateStopping State = "stopping"
StateStopped State = "stopped"
StateDegraded State = "degraded"
)
type ComponentStatus struct {
Name string `json:"name"`
State State `json:"state"`
Detail string `json:"detail,omitempty"`
UpdatedAt time.Time `json:"updated_at"`
}
type Snapshot struct {
Service string `json:"service"`
State State `json:"state"`
Detail string `json:"detail,omitempty"`
GeneratedAt time.Time `json:"generated_at"`
Startup []ComponentStatus `json:"startup,omitempty"`
Components []ComponentStatus `json:"components"`
}
type Service struct {
service string
mu sync.RWMutex
state State
detail string
startup map[string]ComponentStatus
components map[string]ComponentStatus
}
func New(service string) *Service {
return &Service{
service: service,
state: StateStarting,
startup: make(map[string]ComponentStatus),
components: make(map[string]ComponentStatus),
}
}
func (s *Service) SetServiceState(state State, detail string) {
s.mu.Lock()
defer s.mu.Unlock()
s.state = state
s.detail = detail
}
func (s *Service) SetComponent(name string, state State, detail string) {
s.mu.Lock()
defer s.mu.Unlock()
s.components[name] = ComponentStatus{
Name: name,
State: state,
Detail: detail,
UpdatedAt: time.Now().UTC(),
}
}
func (s *Service) SetStartupStep(name string, state State, detail string) {
s.mu.Lock()
defer s.mu.Unlock()
s.startup[name] = ComponentStatus{
Name: name,
State: state,
Detail: detail,
UpdatedAt: time.Now().UTC(),
}
}
func (s *Service) Snapshot() Snapshot {
s.mu.RLock()
defer s.mu.RUnlock()
startup := make([]ComponentStatus, 0, len(s.startup))
for _, step := range s.startup {
startup = append(startup, step)
}
sort.Slice(startup, func(i, j int) bool {
return startup[i].Name < startup[j].Name
})
components := make([]ComponentStatus, 0, len(s.components))
for _, component := range s.components {
components = append(components, component)
}
sort.Slice(components, func(i, j int) bool {
return components[i].Name < components[j].Name
})
return Snapshot{
Service: s.service,
State: s.state,
Detail: s.detail,
GeneratedAt: time.Now().UTC(),
Startup: startup,
Components: components,
}
}
func (s *Service) LiveHandler(w http.ResponseWriter, _ *http.Request) {
httpx.WriteJSON(w, http.StatusOK, map[string]any{
"service": s.service,
"alive": true,
"time": time.Now().UTC(),
})
}
func (s *Service) ReadyHandler(w http.ResponseWriter, _ *http.Request) {
snapshot := s.Snapshot()
if !snapshotReady(snapshot) {
httpx.WriteJSON(w, http.StatusServiceUnavailable, snapshot)
return
}
httpx.WriteJSON(w, http.StatusOK, snapshot)
}
func (s *Service) DebugHandler(w http.ResponseWriter, _ *http.Request) {
httpx.WriteJSON(w, http.StatusOK, s.Snapshot())
}
func snapshotReady(snapshot Snapshot) bool {
if snapshot.State != StateReady {
return false
}
for _, component := range snapshot.Components {
if component.State != StateReady {
return false
}
}
return true
}