Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

293 lines
11 KiB
Go

package lifecycle
import (
"fmt"
"sort"
"strings"
)
type Layer string
const (
PlatformLayer Layer = "platform"
ServiceLayer Layer = "service"
GameplayLayer Layer = "gameplay"
OpsLayer Layer = "ops"
)
type Contract struct {
SchemaVersion int `json:"schema_version"`
LifecycleOrder []string `json:"lifecycle_order"`
Components []Component `json:"components"`
Invariants []Invariant `json:"invariants"`
}
type Component struct {
Name string `json:"name"`
Layer Layer `json:"layer"`
Owns []string `json:"owns"`
Consumes []string `json:"consumes,omitempty"`
Publishes []string `json:"publishes,omitempty"`
Lifecycle []string `json:"lifecycle"`
MayDependOn []string `json:"may_depend_on,omitempty"`
ForbiddenImports []string `json:"forbidden_imports,omitempty"`
ForbiddenOwns []string `json:"forbidden_owns,omitempty"`
}
type Invariant struct {
Name string `json:"name"`
Description string `json:"description"`
}
func DefaultContract() Contract {
contract := Contract{
SchemaVersion: 1,
LifecycleOrder: []string{"configure", "preflight", "init", "after_init", "start", "after_start", "drain", "before_shutdown", "stop", "shutdown"},
Components: []Component{
{
Name: "acceptor_transport",
Layer: PlatformLayer,
Owns: []string{"tcp_listener", "websocket_listener", "kcp_listener", "quic_listener", "frame_codec", "connection_lifecycle"},
Consumes: []string{"gateway_config", "session_contract"},
Publishes: []string{"session_connected", "gateway_client_packet", "session_disconnected"},
Lifecycle: []string{"preflight", "init", "start", "drain", "before_shutdown", "stop", "shutdown"},
MayDependOn: []string{
"internal/platform/config",
"internal/platform/metrics",
"internal/platform/session",
"pkg/protocol",
},
ForbiddenImports: []string{"internal/modules", "internal/services/logic"},
ForbiddenOwns: []string{"profile_state", "gameplay_state"},
},
{
Name: "handler_dispatch",
Layer: PlatformLayer,
Owns: []string{"route_policy", "auth_gate", "request_pipeline", "handler_metadata"},
Consumes: []string{"gateway_client_packet"},
Publishes: []string{"handler_response"},
Lifecycle: []string{"configure", "init", "after_init", "snapshot", "dispatch", "before_shutdown", "shutdown"},
MayDependOn: []string{
"internal/platform/pipeline",
"pkg/protocol",
},
ForbiddenImports: []string{"internal/modules"},
ForbiddenOwns: []string{"profile_state", "socket_write"},
},
{
Name: "remote_rpc",
Layer: PlatformLayer,
Owns: []string{"call_timeout", "pending_limit", "discovery_resolution", "trace_correlation"},
Consumes: []string{"event_bus", "registry_snapshot"},
Publishes: []string{"rpc_request", "rpc_response"},
Lifecycle: []string{"configure", "init", "start", "call", "before_shutdown", "stop", "shutdown"},
MayDependOn: []string{
"internal/platform/bus",
"internal/platform/discovery",
"internal/platform/registry",
},
ForbiddenImports: []string{"internal/modules"},
ForbiddenOwns: []string{"gameplay_transaction"},
},
{
Name: "module_manager",
Layer: PlatformLayer,
Owns: []string{"preflight_order", "start_order", "after_start", "before_stop", "reverse_stop"},
Consumes: []string{"component_manifest"},
Publishes: []string{"health_component_state"},
Lifecycle: []string{"configure", "preflight", "init", "after_init", "start", "after_start", "drain", "before_shutdown", "stop", "shutdown"},
MayDependOn: []string{
"internal/platform/health",
},
ForbiddenImports: []string{"internal/modules"},
ForbiddenOwns: []string{"gameplay_registration"},
},
{
Name: "actor_runtime",
Layer: PlatformLayer,
Owns: []string{"pid", "mailbox", "user_binding", "serial_execution", "actor_snapshot"},
Consumes: []string{"actor_message"},
Publishes: []string{"actor_failure", "actor_snapshot"},
Lifecycle: []string{"init", "spawn", "tell", "call", "invoke", "drain", "before_shutdown", "stop", "shutdown"},
MayDependOn: []string{
"internal/platform/metrics",
},
ForbiddenImports: []string{"internal/modules"},
ForbiddenOwns: []string{"socket_write", "database_transaction"},
},
{
Name: "service_composition",
Layer: ServiceLayer,
Owns: []string{"env_wiring", "component_registration", "admin_route_registration"},
Consumes: []string{"config", "platform_runtime"},
Publishes: []string{"service_health", "admin_snapshot"},
Lifecycle: []string{"configure", "preflight", "init", "after_init", "start", "drain", "before_shutdown", "stop", "shutdown"},
MayDependOn: []string{
"internal/platform",
"internal/modules",
"pkg/contracts",
},
ForbiddenOwns: []string{"platform_primitive_semantics"},
},
{
Name: "gameplay_module",
Layer: GameplayLayer,
Owns: []string{"domain_rules", "profile_mutation", "matchmaking_policy", "leaderboard_score", "party_rule"},
Consumes: []string{"dispatch_request", "profile_store", "runtime_actor"},
Publishes: []string{"domain_event", "gateway_push_request"},
Lifecycle: []string{"configure", "register_handlers", "preflight", "init", "after_init", "start", "before_shutdown", "stop", "shutdown"},
MayDependOn: []string{
"internal/platform/dispatch",
"internal/platform/profile",
"internal/platform/actor",
"pkg/contracts",
},
ForbiddenImports: []string{"internal/services/gateway"},
ForbiddenOwns: []string{"client_socket", "transport_listener"},
},
{
Name: "admin_ops",
Layer: OpsLayer,
Owns: []string{"openapi", "admin_snapshot", "audit_log", "readiness_report"},
Consumes: []string{"platform_snapshot", "service_snapshot"},
Publishes: []string{"operator_action", "audit_record"},
Lifecycle: []string{"configure", "init", "serve", "authorize", "snapshot", "audit", "before_shutdown", "shutdown"},
MayDependOn: []string{
"internal/platform/audit",
"internal/platform/adminspec",
},
ForbiddenOwns: []string{"gameplay_mutation_without_audit"},
},
},
Invariants: []Invariant{
{Name: "platform is gameplay agnostic", Description: "internal/platform packages must not import internal/modules or concrete service wiring."},
{Name: "transport is not gameplay", Description: "acceptors and transports own bytes and sessions, never domain state."},
{Name: "handlers cross route policy", Description: "business handlers are entered only through dispatch metadata and route policy."},
{Name: "remote calls are bounded", Description: "RPC and actor calls must be timeout or mailbox bounded."},
{Name: "ops mutations are audited", Description: "operator-facing mutating endpoints must pass admin auth and leave audit evidence."},
},
}
return Normalize(contract)
}
func Normalize(contract Contract) Contract {
contract.LifecycleOrder = cleanSortedLifecycle(contract.LifecycleOrder)
for i := range contract.Components {
component := &contract.Components[i]
component.Name = strings.TrimSpace(component.Name)
component.Owns = cleanSorted(component.Owns)
component.Consumes = cleanSorted(component.Consumes)
component.Publishes = cleanSorted(component.Publishes)
component.Lifecycle = cleanSorted(component.Lifecycle)
component.MayDependOn = cleanSorted(component.MayDependOn)
component.ForbiddenImports = cleanSorted(component.ForbiddenImports)
component.ForbiddenOwns = cleanSorted(component.ForbiddenOwns)
}
sort.Slice(contract.Components, func(i, j int) bool {
return contract.Components[i].Name < contract.Components[j].Name
})
return contract
}
func Validate(contract Contract) error {
contract = Normalize(contract)
var missing []string
if contract.SchemaVersion <= 0 {
missing = append(missing, "schema_version")
}
if len(contract.Components) == 0 {
missing = append(missing, "components")
}
if !hasLifecycleStageSet(contract.LifecycleOrder, []string{"init", "after_init", "before_shutdown", "shutdown"}) {
missing = append(missing, "lifecycle_order.init/after_init/before_shutdown/shutdown")
}
byName := make(map[string]Component, len(contract.Components))
for _, component := range contract.Components {
if component.Name == "" {
missing = append(missing, "component.name")
}
if component.Layer == "" {
missing = append(missing, component.Name+".layer")
}
if len(component.Owns) == 0 {
missing = append(missing, component.Name+".owns")
}
if len(component.Lifecycle) == 0 {
missing = append(missing, component.Name+".lifecycle")
}
if isRuntimeComponent(component.Name) && !hasLifecycleStageSet(component.Lifecycle, []string{"init", "before_shutdown", "shutdown"}) {
missing = append(missing, component.Name+".lifecycle.init/before_shutdown/shutdown")
}
byName[component.Name] = component
}
for _, name := range []string{"acceptor_transport", "handler_dispatch", "remote_rpc", "module_manager", "actor_runtime", "gameplay_module"} {
if _, ok := byName[name]; !ok {
missing = append(missing, name)
}
}
if len(contract.Invariants) == 0 {
missing = append(missing, "invariants")
}
if len(missing) > 0 {
return fmt.Errorf("lifecycle contract incomplete: %s", strings.Join(missing, "; "))
}
return nil
}
func isRuntimeComponent(name string) bool {
switch name {
case "acceptor_transport", "handler_dispatch", "remote_rpc", "module_manager", "actor_runtime", "service_composition", "gameplay_module", "admin_ops":
return true
default:
return false
}
}
func hasLifecycleStageSet(stages []string, required []string) bool {
seen := make(map[string]struct{}, len(stages))
for _, stage := range stages {
seen[stage] = struct{}{}
}
for _, stage := range required {
if _, ok := seen[stage]; !ok {
return false
}
}
return true
}
func cleanSorted(values []string) []string {
out := make([]string, 0, len(values))
seen := make(map[string]struct{}, len(values))
for _, value := range values {
value = strings.TrimSpace(value)
if value == "" {
continue
}
if _, ok := seen[value]; ok {
continue
}
seen[value] = struct{}{}
out = append(out, value)
}
sort.Strings(out)
return out
}
func cleanSortedLifecycle(values []string) []string {
out := make([]string, 0, len(values))
seen := make(map[string]struct{}, len(values))
for _, value := range values {
value = strings.TrimSpace(value)
if value == "" {
continue
}
if _, ok := seen[value]; ok {
continue
}
seen[value] = struct{}{}
out = append(out, value)
}
return out
}