Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

291 lines
6.8 KiB
Go

package nativepatch
import (
"context"
"errors"
"fmt"
"strings"
"sync"
"time"
)
var (
ErrMemoryControlStore = errors.New("native patch memory control store is required")
ErrMemoryControlStoreClosed = errors.New("native patch memory control store is closed")
)
type ControlAction string
const (
ControlApply ControlAction = "apply"
ControlRestore ControlAction = "restore"
)
type ControlIntent struct {
Action ControlAction `json:"action"`
Target string `json:"target"`
Version string `json:"version"`
PackageDir string `json:"package_dir,omitempty"`
RequestedBy string `json:"requested_by,omitempty"`
Reason string `json:"reason,omitempty"`
AvailableAt time.Time `json:"available_at,omitempty"`
Sequence int64 `json:"sequence,omitempty"`
}
type ControlProgress struct {
Target string `json:"target"`
NodeID string `json:"node_id"`
Version string `json:"version"`
Action ControlAction `json:"action"`
Status string `json:"status"`
Detail string `json:"detail,omitempty"`
UpdatedAt time.Time `json:"updated_at"`
}
type ControlStore interface {
Publish(context.Context, string, ControlIntent) error
Watch(context.Context, string) (<-chan ControlIntent, error)
Report(context.Context, ControlProgress) error
ListProgress(context.Context, string) ([]ControlProgress, error)
}
type MemoryControlStore struct {
mu sync.RWMutex
intents map[string]ControlIntent
progress map[string][]ControlProgress
watchers map[string]map[int]chan ControlIntent
nextWatch int
now func() time.Time
done chan struct{}
closed bool
}
func NewMemoryControlStore() *MemoryControlStore {
return NewMemoryCtrlClock(time.Now)
}
func NewMemoryCtrlClock(now func() time.Time) *MemoryControlStore {
if now == nil {
now = time.Now
}
return &MemoryControlStore{
intents: make(map[string]ControlIntent),
progress: make(map[string][]ControlProgress),
watchers: make(map[string]map[int]chan ControlIntent),
now: now,
done: make(chan struct{}),
}
}
func (s *MemoryControlStore) Publish(ctx context.Context, target string, intent ControlIntent) error {
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
if _, err := s.ready(); err != nil {
return err
}
target = strings.TrimSpace(target)
if target == "" {
return fmt.Errorf("native patch control target is required")
}
intent.Target = target
if intent.Action == "" {
intent.Action = ControlApply
}
if intent.Action != ControlApply && intent.Action != ControlRestore {
return fmt.Errorf("unsupported native patch control action %s", intent.Action)
}
if strings.TrimSpace(intent.Version) == "" {
return ErrVersionRequired
}
if intent.Action == ControlApply && strings.TrimSpace(intent.PackageDir) == "" {
return ErrPlanRequired
}
// 内存控制面只保留每个 target 的最新意图,适合本地演练,不提供跨进程持久化。
s.mu.Lock()
if s.closed {
s.mu.Unlock()
return ErrMemoryControlStoreClosed
}
s.intents[target] = intent
for _, watcher := range s.watchers[target] {
// watcher 通道容量为 1;慢消费者只保留最新意图,避免执行过期补丁。
sendLatestIntent(watcher, intent)
}
s.mu.Unlock()
return nil
}
func sendLatestIntent(ch chan ControlIntent, intent ControlIntent) {
select {
case ch <- intent:
return
default:
}
select {
case <-ch:
default:
}
select {
case ch <- intent:
default:
}
}
func (s *MemoryControlStore) Watch(ctx context.Context, target string) (<-chan ControlIntent, error) {
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return nil, err
}
if _, err := s.ready(); err != nil {
return nil, err
}
target = strings.TrimSpace(target)
if target == "" {
return nil, fmt.Errorf("native patch control target is required")
}
ch := make(chan ControlIntent, 1)
s.mu.Lock()
if s.closed {
s.mu.Unlock()
close(ch)
return ch, nil
}
s.nextWatch++
id := s.nextWatch
if s.watchers[target] == nil {
s.watchers[target] = make(map[int]chan ControlIntent)
}
s.watchers[target][id] = ch
if intent, ok := s.intents[target]; ok {
// 先发送当前快照,再等待后续发布,避免节点重启后错过最近一次补丁指令。
ch <- intent
}
s.mu.Unlock()
go func() {
select {
case <-ctx.Done():
case <-s.done:
}
s.mu.Lock()
removed := false
if watchers := s.watchers[target]; watchers != nil {
if _, ok := watchers[id]; ok {
delete(watchers, id)
removed = true
}
if len(watchers) == 0 {
delete(s.watchers, target)
}
}
if removed {
close(ch)
}
s.mu.Unlock()
}()
return ch, nil
}
func (s *MemoryControlStore) Report(ctx context.Context, progress ControlProgress) error {
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
now, err := s.ready()
if err != nil {
return err
}
progress.Target = strings.TrimSpace(progress.Target)
progress.NodeID = strings.TrimSpace(progress.NodeID)
if progress.Target == "" || progress.NodeID == "" {
return fmt.Errorf("native patch progress target and node_id are required")
}
if progress.UpdatedAt.IsZero() {
progress.UpdatedAt = now().UTC()
}
s.mu.Lock()
if s.closed {
s.mu.Unlock()
return ErrMemoryControlStoreClosed
}
s.progress[progress.Target] = append(s.progress[progress.Target], progress)
s.mu.Unlock()
return nil
}
func (s *MemoryControlStore) ListProgress(ctx context.Context, target string) ([]ControlProgress, error) {
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return nil, err
}
if _, err := s.ready(); err != nil {
return nil, err
}
target = strings.TrimSpace(target)
s.mu.RLock()
out := append([]ControlProgress(nil), s.progress[target]...)
s.mu.RUnlock()
return out, nil
}
// Close 关闭内存控制面并收敛所有 watcher。
func (s *MemoryControlStore) Close() error {
if s == nil {
return nil
}
if _, err := s.ready(); err != nil {
return err
}
s.mu.Lock()
defer s.mu.Unlock()
if s.closed {
return nil
}
s.closed = true
if s.done == nil {
s.done = make(chan struct{})
}
close(s.done)
for target, watchers := range s.watchers {
for id, ch := range watchers {
delete(watchers, id)
close(ch)
}
delete(s.watchers, target)
}
return nil
}
func (s *MemoryControlStore) ready() (func() time.Time, error) {
if s == nil {
return nil, ErrMemoryControlStore
}
s.mu.Lock()
defer s.mu.Unlock()
if s.intents == nil {
s.intents = make(map[string]ControlIntent)
}
if s.progress == nil {
s.progress = make(map[string][]ControlProgress)
}
if s.watchers == nil {
s.watchers = make(map[string]map[int]chan ControlIntent)
}
if s.now == nil {
s.now = time.Now
}
if s.done == nil {
s.done = make(chan struct{})
}
return s.now, nil
}