服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
165 lines
5.6 KiB
Go
165 lines
5.6 KiB
Go
package dnfbridge
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import (
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func characterRecordWithLevel(level int) dnfrepo.CharacterRecord {
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return dnfrepo.CharacterRecord{CharacterID: "1", AccountID: "dnf:test", Level: level}
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}
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// [mob level charac level replace flag] 1:怪物等级必须改用入场角色等级,
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// 而不是 [basis level] 或怪物行的绝对等级。
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func TestCurrentDungeonMonsterLevelReplacesWithCharacterLevel(t *testing.T) {
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dungeon := func(flag int64) worldmap.Dungeon {
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return worldmap.Dungeon{
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ID: 4906,
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Metadata: worldmap.DungeonMetadata{
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BasisLevel: worldmap.OptionalInt{Value: 50, Set: true},
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IntegerValues: map[string]int64{
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"mob level charac level replace flag": flag,
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},
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},
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}
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}
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// flag=1:忽略 basis 与怪物行,直接用入场角色等级。
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runtime := &runtimeDungeonState{
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Dungeon: dungeon(1),
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Character: characterRecordWithLevel(90),
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entryCharacterLevel: 90,
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}
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got, err := currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, runtime)
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if err != nil {
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t.Fatal(err)
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}
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if got != 90 {
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t.Fatalf("replace flag=1: level=%d want=90 (character level)", got)
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}
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// flag=1 且相对行:仍然用角色等级,不叠加 basis。
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got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{Level: 1, AutoLevel: 12}, runtime)
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if err != nil {
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t.Fatal(err)
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}
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if got != 90 {
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t.Fatalf("replace flag=1 relative row: level=%d want=90", got)
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}
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// flag=0:保持原行为(绝对等级)。
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plain := &runtimeDungeonState{
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Dungeon: dungeon(0),
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Character: characterRecordWithLevel(90),
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}
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got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, plain)
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if err != nil {
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t.Fatal(err)
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}
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if got != 12 {
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t.Fatalf("replace flag=0 absolute row: level=%d want=12", got)
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}
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// flag=0 且相对行:basis 仍生效。
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got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{Level: 1, AutoLevel: 12}, plain)
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if err != nil {
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t.Fatal(err)
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}
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if got != 62 {
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t.Fatalf("replace flag=0 relative row: level=%d want=62 (12+50)", got)
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}
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// flag=1 但角色快照缺失:回落到 entryCharacterLevel。
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fallback := &runtimeDungeonState{
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Dungeon: dungeon(1),
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entryCharacterLevel: 77,
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}
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got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, fallback)
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if err != nil {
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t.Fatal(err)
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}
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if got != 77 {
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t.Fatalf("replace flag=1 without character: level=%d want=77 (entry snapshot)", got)
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}
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// 未声明该段(nil map)时按 0 处理,保持原行为。
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undeclared := &runtimeDungeonState{
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Dungeon: worldmap.Dungeon{Metadata: worldmap.DungeonMetadata{
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BasisLevel: worldmap.OptionalInt{Value: 50, Set: true},
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}},
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Character: characterRecordWithLevel(90),
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}
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got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, undeclared)
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if err != nil {
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t.Fatal(err)
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}
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if got != 12 {
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t.Fatalf("undeclared replace flag: level=%d want=12", got)
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}
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}
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// [gold card use]:只有**显式声明 0** 才让付费侧整条关闭;
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// **未声明该段**的老副本必须保持付费翻牌可用。
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func TestDungeonCardPaidSideDisabledWhenGoldCardUseZero(t *testing.T) {
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// 显式声明 0(周常五图的写法):判定为禁用。
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explicitZero := worldmap.Dungeon{ID: 4906, Metadata: worldmap.DungeonMetadata{
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IntegerValues: map[string]int64{"gold card use": 0},
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}}
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if got, declared := currentDungeonGoldCardUse(explicitZero); got != 0 || !declared {
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t.Fatalf("显式 0: gold card use=%d declared=%v want=0,true", got, declared)
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}
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// 未声明该段(Act1 等老副本):必须回报 declared=false,不能被当成 0 关掉付费侧。
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undeclared := worldmap.Dungeon{ID: 1000, Metadata: worldmap.DungeonMetadata{}}
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if got, declared := currentDungeonGoldCardUse(undeclared); got != 0 || declared {
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t.Fatalf("未声明: gold card use=%d declared=%v want=0,false", got, declared)
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}
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// nil 映射同样是"未声明"。
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undeclaredNilMap := worldmap.Dungeon{ID: 1000, Metadata: worldmap.DungeonMetadata{IntegerValues: nil}}
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if _, declared := currentDungeonGoldCardUse(undeclaredNilMap); declared {
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t.Fatal("nil 映射必须回报 declared=false")
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}
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nonzero := worldmap.Dungeon{ID: 1, Metadata: worldmap.DungeonMetadata{
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IntegerValues: map[string]int64{"gold card use": 1},
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}}
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if got, declared := currentDungeonGoldCardUse(nonzero); got != 1 || !declared {
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t.Fatalf("gold card use=%d declared=%v want=1,true", got, declared)
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}
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// 禁用标记下,付费侧的选择必须被拒绝。
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state, err := newDungeonCardState(dungeonCardRewardPlan{
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ID: "plan", CharacterID: "1", Source: "test", PaidCardDisabled: true,
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})
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if err != nil {
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t.Fatal(err)
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}
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if _, _, err := state.reserveSelection(dungeonCardSidePaid, 0); err == nil {
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t.Fatal("paid side selection must be rejected when PaidCardDisabled")
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}
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// 免费侧仍可正常选择。
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if _, _, err := state.reserveSelection(dungeonCardSideFree, 0); err != nil {
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t.Fatalf("free side must stay selectable: %v", err)
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}
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// 未声明(未禁用)时,付费侧必须能被选中并拿到一份可发放的奖励。
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enabled, err := newDungeonCardState(dungeonCardRewardPlan{
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ID: "plan", CharacterID: "1", Source: "test",
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Sides: [dungeonCardSideCount]dungeonCardRewardBundle{
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dungeonCardSidePaid: {Gold: 255},
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},
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})
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if err != nil {
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t.Fatal(err)
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}
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reservation, _, err := enabled.reserveSelection(dungeonCardSidePaid, 0)
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if err != nil {
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t.Fatalf("未声明 gold card use 时付费侧必须可选: %v", err)
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}
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if !reservation.grant {
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t.Fatal("未声明 gold card use 时付费侧必须发放奖励")
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}
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}
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