服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
164 lines
5.0 KiB
Go
164 lines
5.0 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"testing"
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"longheng.io/server/internal/modules/dnf/adventuregroup"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func TestCurrentAccountAdventureGroupSummaryUsesWholeRealRoster(t *testing.T) {
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tables := loadAdventureGroupTestTables(t)
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repositories := dnfrepomemory.NewMemoryGroup()
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for _, character := range []dnfrepo.CharacterRecord{
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{CharacterID: "19", AccountID: "dnf:1", Slot: 0, Level: 1},
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{CharacterID: "20", AccountID: "dnf:1", Slot: 1, Level: 2},
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{CharacterID: "99", AccountID: "dnf:2", Slot: 0, Level: 100},
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} {
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if err := repositories.Character.Save(context.Background(), character); err != nil {
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t.Fatal(err)
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}
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}
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service := &Service{
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options: options{accountID: "dnf:1"},
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adventureGroupTable: tables,
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repositoryProvider: func() (dnfrepo.Group, bool) {
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return repositories, true
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},
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}
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selected, ok, err := repositories.Character.Load(context.Background(), "19")
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if err != nil || !ok {
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t.Fatalf("load selected character: ok=%v err=%v", ok, err)
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}
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summary, err := service.currentAccountAdventureGroupSummary(context.Background(), selected, true)
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if err != nil {
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t.Fatal(err)
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}
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if summary.TotalPoint != 40 || summary.ManageLevel != 2 || summary.ManageOption != 9 {
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t.Fatalf("adventure-group summary = %+v", summary)
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}
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selected.AccountID = "dnf:2"
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if _, err := service.currentAccountAdventureGroupSummary(context.Background(), selected, true); !errors.Is(err, errAdventureGroupOwnerMismatch) {
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t.Fatalf("owner mismatch error = %v", err)
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}
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}
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func TestCurrentAccountAdventureGroupSummaryForPacketUsesSessionAccount(t *testing.T) {
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tables := loadAdventureGroupTestTables(t)
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repositories := dnfrepomemory.NewMemoryGroup()
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for _, character := range []dnfrepo.CharacterRecord{
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{CharacterID: "1", AccountID: "fallback-account", Slot: 0, Level: 90},
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{CharacterID: "2", AccountID: "session-account", Slot: 0, Level: 10},
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} {
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if err := repositories.Character.Save(context.Background(), character); err != nil {
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t.Fatal(err)
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}
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}
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service := &Service{
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options: options{accountID: "fallback-account"},
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adventureGroupTable: tables,
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repositoryProvider: func() (dnfrepo.Group, bool) {
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return repositories, true
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},
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}
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session := &gameSession{accountID: "session-account"}
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selected, found, err := repositories.Character.Load(context.Background(), "2")
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if err != nil || !found {
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t.Fatalf("load selected found=%t err=%v", found, err)
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}
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got := service.currentAccountAdventureGroupSummaryForPacket(
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context.Background(),
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session,
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selected,
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true,
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)
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want, err := tables.Calculate([]adventuregroup.Character{{Level: 10}})
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if err != nil {
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t.Fatal(err)
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}
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if got != want {
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t.Fatalf("summary=%+v, want %+v", got, want)
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}
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}
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func TestCurrentUserInfoModesCarrySameAdventureLevelAndKeepHonorExpertSeparate(t *testing.T) {
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service := &Service{}
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character := dnfrepo.CharacterRecord{CharacterID: "19", AccountID: "dnf:1", Job: "11", Level: 1}
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const adventureLevel uint32 = 0x01020304
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mode1 := service.buildCurrentSelectedUserInfoMode1BodyWithAdventureLevel(context.Background(), nil, nil, character, true, 19, adventureLevel)
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if len(mode1) < 23 {
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t.Fatalf("mode1 body too short: %d", len(mode1))
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}
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if got := binary.LittleEndian.Uint32(mode1[len(mode1)-10 : len(mode1)-6]); got != adventureLevel {
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t.Fatalf("mode1 adventure level = 0x%08x", got)
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}
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if got := binary.LittleEndian.Uint32(mode1[7:11]); got != 0 {
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t.Fatalf("mode1 HonorExpert level = %d, want 0", got)
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}
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for index, value := range mode1[11:19] {
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if value != 0 {
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t.Fatalf("mode1 HonorExpert progress byte %d = 0x%02x", index, value)
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}
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}
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mode3 := service.buildCurrentSelectedUserInfoMode3BodyWithAdventureLevel(context.Background(), nil, nil, character, true, 19, adventureLevel)
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if len(mode3) < 13 {
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t.Fatalf("mode3 body too short: %d", len(mode3))
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}
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if got := binary.LittleEndian.Uint32(mode3[5:9]); got != adventureLevel {
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t.Fatalf("mode3 adventure level = 0x%08x", got)
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}
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for index, value := range mode3[9:13] {
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if value != 0 {
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t.Fatalf("mode3 auxiliary byte %d = 0x%02x", index, value)
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}
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}
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}
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type adventureGroupServiceTestSource map[string]string
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func (source adventureGroupServiceTestSource) ReadText(path string) (string, error) {
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value, ok := source[path]
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if !ok {
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return "", fmt.Errorf("%w: %s", platformpvf.ErrFileNotFound, path)
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}
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return value, nil
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}
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func loadAdventureGroupTestTables(t *testing.T) *adventuregroup.Tables {
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t.Helper()
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text := `[point bonus]
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1 1 10 2 2 20
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[/point bonus]
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[manage level point]
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10 40 100
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[/manage level point]
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[manage level max]
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3
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[exp bonus]
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[/exp bonus]
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[gold bonus]
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[/gold bonus]
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[manage option]
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1 5 2 9 3 15
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[/manage option]
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`
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tables, err := adventuregroup.Load(context.Background(), adventureGroupServiceTestSource{
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adventuregroup.CharacterManagementPath: text,
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})
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if err != nil {
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t.Fatal(err)
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}
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return tables
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}
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