Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

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package dnfbridge
import (
"context"
"strings"
"longheng.io/server/internal/modules/dnf/adventuregroup"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// sendCurrentAdventureActorRefreshFromAccount owns current-EXE class0/op1346.
func (s *Service) sendCurrentAdventureActorRefreshFromAccount(
session *gameSession,
currentObjectKey uint16,
source string,
) error {
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
state, err := s.currentAccountAdventureGroupInfoState(ctx, dnfrepo.CharacterRecord{}, false, session)
if err != nil {
s.logGameEvent(session, "game-adventure-actor-refresh-skipped",
"msg_id", currentAdventureActorRefreshMsgID,
"source", source,
"current_object_key", currentObjectKey,
"error", err,
"reason", "account_summary_unavailable")
return nil
}
body := buildCurrentAdventureActorRefreshBody(currentObjectKey, state.Summary, state.Projection)
s.logGameEvent(session, "game-adventure-actor-refresh-send",
"msg_id", currentAdventureActorRefreshMsgID,
"classification", 0,
"source", source,
"current_object_key", currentObjectKey,
"plain_payload_len", len(body),
"raw_state_len", currentAdventureActorRefreshRawLength,
"total_point", state.Summary.TotalPoint,
"manage_level", state.Summary.ManageLevel)
return s.sendGameUpperRawClass(session, currentAdventureActorRefreshMsgID, body, 0)
}
// sendCurrentAdventureInfoPushFromAccount owns the current-EXE class0/op1340
// account-state push used before character selection.
func (s *Service) sendCurrentAdventureInfoPushFromAccount(
session *gameSession,
currentObjectKey uint16,
source string,
) error {
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
state, err := s.currentAccountAdventureGroupInfoState(ctx, dnfrepo.CharacterRecord{}, false, session)
if err != nil {
s.logGameEvent(session, "game-adventure-info-push-skipped",
"msg_id", currentAdventureInfoPushMsgID,
"source", source,
"current_object_key", currentObjectKey,
"error", err,
"reason", "account_summary_unavailable")
return nil
}
name, createdDate, dateSource, err := s.currentRepresentAccountIdentity(ctx, session)
if err != nil {
s.logGameEvent(session, "game-adventure-info-push-skipped",
"msg_id", currentAdventureInfoPushMsgID,
"source", source,
"error", err,
"reason", "represent_account_name_unavailable")
return nil
}
return s.sendCurrentAdventureInfoPushState(
session,
currentObjectKey,
state.Summary,
state.Characters,
state.Projection,
name,
createdDate,
dateSource,
source,
)
}
// sendCurrentSelectorAdventureInfoAfterHiddenProbe sends the one safe
// role-list adventure refresh after op645 proves selector objects exist.
func (s *Service) sendCurrentSelectorAdventureInfoAfterHiddenProbe(session *gameSession) error {
if session == nil || session.selectorAdventureInfoSent {
return nil
}
slot := session.selectorAdventureInfoSlot
hasRememberedSlot := session.selectorAdventureInfoPending
session.selectorAdventureInfoPending = false
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
state, err := s.currentAccountAdventureGroupInfoState(ctx, dnfrepo.CharacterRecord{}, false, session)
if err != nil {
s.logGameEvent(session, "game-selector-adventure-info-push-skipped",
"msg_id", currentAdventureInfoPushMsgID,
"slot", slot,
"error", err,
"reason", "account_summary_unavailable")
return nil
}
slotExists := false
for _, character := range state.Characters {
if hasRememberedSlot && character.Slot == int(slot) {
slotExists = true
break
}
}
if !slotExists {
if len(state.Characters) == 0 {
s.logGameEvent(session, "game-selector-adventure-info-push-skipped",
"msg_id", currentAdventureInfoPushMsgID,
"slot", slot,
"reason", "active_roster_empty")
return nil
}
slot = uint16(state.Characters[0].Slot)
}
name, createdDate, dateSource, err := s.currentRepresentAccountIdentity(ctx, session)
if err != nil {
s.logGameEvent(session, "game-selector-adventure-info-push-skipped",
"msg_id", currentAdventureInfoPushMsgID,
"slot", slot,
"error", err,
"reason", "represent_account_name_unavailable")
return nil
}
if strings.TrimSpace(name) == "" {
s.logGameEvent(session, "game-selector-adventure-info-push-skipped",
"msg_id", currentAdventureInfoPushMsgID,
"slot", slot,
"reason", "represent_account_name_empty")
return nil
}
source := "charac_view_hidden_info_active_roster_fallback"
if slotExists {
source = "charac_view_hidden_info_remembered_slot"
}
if err := s.sendCurrentAdventureInfoPushState(
session,
slot,
state.Summary,
state.Characters,
state.Projection,
name,
createdDate,
dateSource,
source,
); err != nil {
return err
}
session.selectorAdventureInfoSent = true
return nil
}
func (s *Service) sendCurrentAdventureInfoPushState(
session *gameSession,
currentObjectKey uint16,
summary adventuregroup.Summary,
characters []dnfrepo.CharacterRecord,
projection adventuregroup.Projection,
representAccountName string,
createdDate uint32,
dateSource string,
source string,
) error {
body := buildCurrentAdventureInfoBodyWithState(
currentObjectKey,
summary,
characters,
representAccountName,
createdDate,
projection,
)
s.logGameEvent(session, "game-adventure-info-push-send",
"msg_id", currentAdventureInfoPushMsgID,
"classification", 0,
"source", source,
"current_object_key", currentObjectKey,
"plain_payload_len", len(body),
"raw_state_len", currentAdventureInfoRawLength,
"total_point", summary.TotalPoint,
"manage_level", summary.ManageLevel,
"roster_count", len(characters),
"consecutive_login_days", projection.ConsecutiveLoginDays,
"recommended_dungeon_clears", projection.ContentCounts[adventuregroup.ContentTypeRecommendedDungeon],
// 这三个字段是 2026-09-23 那两轮现场问题的"可核对"依据:op1340 的
// SEND 行因为报文太大被日志截断,只有这里能直接看到发出去的值。
// shop_points = 骁勇/荣耀/纯粹结晶数量(页签头部 "X / 250 个")
// growth_capsule = 成长胶囊累计经验(客户端算头部 N 个与进度条分子)
// capsule_claim_count= 可获得的经验值那一栏的**领取次数**(一格 10% = 1 次),
// 绝不能是经验值总量,见 raw+7416 的说明
"shop_points", projection.Runtime.ShopPoints,
"growth_capsule", projection.Runtime.GrowthExperience,
"capsule_claim_count", projection.CapsuleClaimCount,
"represent_account_name_set", strings.TrimSpace(representAccountName) != "",
"created_date", createdDate,
"date_source", dateSource)
return s.sendGameUpperRawClass(session, currentAdventureInfoPushMsgID, body, 0)
}