Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

102 lines
2.8 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
dnfhonor "longheng.io/server/internal/modules/dnf/honor"
)
var (
errHonorTableUnavailable = errors.New("dnf honor table is unavailable")
errHonorAccountUnavailable = errors.New("dnf honor account repository is unavailable")
errHonorAccountNotFound = errors.New("dnf honor account record was not found")
)
// preloadHonorTable validates both ordinary account-honor and character-scoped
// HonorExpert source sections from the runtime PVF.
func (s *Service) preloadHonorTable(ctx context.Context) error {
if _, err := s.loadHonorTable(ctx); err != nil {
return fmt.Errorf("preload dnf honor table: %w", err)
}
return nil
}
func (s *Service) loadHonorTable(ctx context.Context) (*dnfhonor.Tables, error) {
if s == nil {
return nil, errHonorTableUnavailable
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return nil, err
}
s.honorMu.Lock()
defer s.honorMu.Unlock()
if s.honorTable != nil {
return s.honorTable, nil
}
if s.honorLoadErr != nil {
return nil, s.honorLoadErr
}
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err != nil {
s.honorLoadErr = err
return nil, err
}
table, err := dnfhonor.LoadTables(archive)
if err != nil {
s.honorLoadErr = err
return nil, err
}
if err := ctx.Err(); err != nil {
return nil, err
}
s.honorTable = table
snapshot := table.Snapshot()
s.logPacketEvent("dnf-honor-table-loaded",
"ordinary_grades", snapshot.OrdinaryGrades,
"ordinary_levels", snapshot.OrdinaryLevels,
"max_ordinary_level", snapshot.MaxOrdinaryLevel,
"max_level_experience", snapshot.MaxLevelExperience,
"max_total_experience", snapshot.MaxTotalExperience,
"expert_grades", snapshot.ExpertGrades,
"expert_experience_rows", snapshot.ExpertExperienceRows,
"expert_calculation_ready", snapshot.ExpertCalculationReady)
return table, nil
}
func (s *Service) currentAccountHonorProgress(ctx context.Context, sessions ...*gameSession) (dnfhonor.Progress, error) {
if s == nil {
return dnfhonor.Progress{}, errHonorTableUnavailable
}
s.honorMu.Lock()
table := s.honorTable
loadErr := s.honorLoadErr
s.honorMu.Unlock()
if table == nil {
if loadErr != nil {
return dnfhonor.Progress{}, loadErr
}
return dnfhonor.Progress{}, errHonorTableUnavailable
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Account == nil {
return dnfhonor.Progress{}, errHonorAccountUnavailable
}
accountID := s.accountIDForSession(sessions...)
account, found, err := repositories.Account.Load(ctx, accountID)
if err != nil {
return dnfhonor.Progress{}, fmt.Errorf("load dnf honor account %q: %w", accountID, err)
}
if !found {
return dnfhonor.Progress{}, fmt.Errorf("%w: %s", errHonorAccountNotFound, accountID)
}
return table.Resolve(account.HonorExp)
}