服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
37 lines
1.6 KiB
Go
37 lines
1.6 KiB
Go
package dnfbridge
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import (
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/adventuregroup"
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)
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// TestAdventureNativeIndependentOffsets pins the native adventure-group payload
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// layout against the client: the six u32 content counters live at their own
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// offsets, and the 20 descriptor rows at 7348 are type:u8 then count:u16.
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// Getting either wrong makes the client read the wrong numbers, so these
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// offsets are asserted directly rather than through our own constants.
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func TestAdventureNativeIndependentOffsets(t *testing.T) {
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p := adventuregroup.Projection{ContentCounts: [6]uint32{70000, 11, 12, 13, 14, 15}}
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p.ProfessionCounts[0] = 4
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p.ProfessionCounts[1] = 2
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p.Runtime.ShopPoints = [3]uint32{10, 20, 30}
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p.Runtime.BraveExperience = 7500000
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body := buildCurrentAdventureInfoBodyWithState(1, adventuregroup.Summary{ManageLevel: 8}, nil, "", 0, p)
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raw := body[18 : 18+currentAdventureInfoRawLength]
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for i, offset := range []int{16, 32, 24, 28, 36, 40} {
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if got := binary.LittleEndian.Uint32(raw[offset:]); got != p.ContentCounts[i] {
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t.Fatalf("native counter at %d=%d, want %d", offset, got, p.ContentCounts[i])
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}
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}
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if binary.LittleEndian.Uint32(raw[5260:]) != 10 || binary.LittleEndian.Uint32(raw[5264:]) != 7500000 {
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t.Fatalf("native brave balance/progress=%x", raw[5260:5268])
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}
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// Row 0 = type 0 / count 4, row 1 = type 1 / count 2.
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if raw[7348] != 0 || binary.LittleEndian.Uint16(raw[7349:]) != 4 ||
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raw[7351] != 1 || binary.LittleEndian.Uint16(raw[7352:]) != 2 {
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t.Fatalf("native profession descriptors=%x", raw[7348:7354])
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}
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}
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