Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

387 lines
14 KiB
Go

package dnfbridge
import (
"errors"
"fmt"
"math"
"path"
"strconv"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
var currentAvatarCompoundPartNames = []string{"hat", "hair", "face", "neck", "coat", "pants", "belt", "shoes"}
type currentAvatarCompoundWeightedItem struct {
ItemID uint32
Weight uint32
}
type currentAvatarCompoundPartPool struct {
Rare []currentAvatarCompoundWeightedItem
Upper []currentAvatarCompoundWeightedItem
}
type currentAvatarCompoundConfig struct {
PVFPath string
Grade int64
UpperGrade int64
RareRates map[string]int64
UpperRareRates map[string]int64
Parts map[string]currentAvatarCompoundPartPool
MaterialBonuses map[uint32]int64
NormalMaterialID uint32
UpperMaterialID uint32
MasterMaterialID uint32
// UpperBonus / MasterBonus keep the two raw rate bonuses from
// etc/serverparameter.etc, so a cube that is recognised by NAME (the event
// re-issues of 钻石/黄金装扮合成器) can take its tier bonus without being one
// of the three canonical ids.
UpperBonus int64
MasterBonus int64
// BlockMaterials are the [common bind cube] blocks' own [material] ids --
// the 90-level cubes (升级的远古装扮合成器 10301984/10302329) that are NOT part
// of the three-tier [material]/[material_upper]/[material_master] tail.
BlockMaterials map[uint32]bool
}
// withCubeBonus returns a copy of the config whose material table also accepts
// itemID at the given rare-rate bonus. The config is shared between sessions, so
// the extension is applied to a copy rather than to the cached value.
func (c currentAvatarCompoundConfig) withCubeBonus(itemID uint32, bonus int64) currentAvatarCompoundConfig {
bonuses := make(map[uint32]int64, len(c.MaterialBonuses)+1)
for key, value := range c.MaterialBonuses {
bonuses[key] = value
}
bonuses[itemID] = bonus
c.MaterialBonuses = bonuses
return c
}
func loadCurrentAvatarCompoundConfig(source dnfpvf.Source, job byte) (currentAvatarCompoundConfig, error) {
if source == nil {
return currentAvatarCompoundConfig{}, errCurrentAvatarCompoundUnavailable
}
indexText, err := source.ReadText("etc/compoundavatar.etc")
if err != nil {
return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
}
indexDocument, err := dnfpvf.Parse("etc/compoundavatar.etc", indexText)
if err != nil {
return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
}
files := make(map[int64]string)
for offset := 0; offset+1 < len(indexDocument.Tokens); offset++ {
left, right := indexDocument.Tokens[offset], indexDocument.Tokens[offset+1]
if left.Kind == dnfpvf.TokenInt && (right.Kind == dnfpvf.TokenString || right.Kind == dnfpvf.TokenIdent) {
files[left.Int] = strings.TrimSpace(right.Value)
}
}
fileName := files[int64(job)+1]
if fileName == "" {
return currentAvatarCompoundConfig{}, fmt.Errorf("%w: job=%d", errCurrentAvatarCompoundUnavailable, job)
}
pvfPath := path.Join("etc", fileName)
text, err := source.ReadText(pvfPath)
if err != nil {
return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
}
document, err := dnfpvf.Parse(pvfPath, text)
if err != nil {
return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
}
config := currentAvatarCompoundConfig{
PVFPath: pvfPath,
RareRates: currentAvatarCompoundRateSection(document, "rare rate"),
UpperRareRates: currentAvatarCompoundRateSection(document, "upper rare rate"),
Parts: make(map[string]currentAvatarCompoundPartPool, len(currentAvatarCompoundPartNames)),
MaterialBonuses: make(map[uint32]int64, 3),
}
config.Grade, _ = currentAvatarCompoundFirstInt(document, "grade")
config.UpperGrade, _ = currentAvatarCompoundFirstInt(document, "upper grade")
for _, partName := range currentAvatarCompoundPartNames {
values := currentAvatarCompoundFirstSectionInts(document, partName+" avatar")
pool, parseErr := parseCurrentAvatarCompoundPartPool(values)
if parseErr != nil {
return currentAvatarCompoundConfig{}, fmt.Errorf("%w: %s [%s avatar]: %v", errCurrentAvatarCompoundUnavailable, pvfPath, partName, parseErr)
}
config.Parts[partName] = pool
}
config.NormalMaterialID = currentAvatarCompoundLastMaterialID(document, "material")
config.UpperMaterialID = currentAvatarCompoundLastMaterialID(document, "material_upper")
config.MasterMaterialID = currentAvatarCompoundLastMaterialID(document, "material_master")
config.BlockMaterials = currentAvatarCompoundBlockMaterialIDs(document)
serverText, err := source.ReadText("etc/serverparameter.etc")
if err != nil {
return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
}
serverDocument, err := dnfpvf.Parse("etc/serverparameter.etc", serverText)
if err != nil {
return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
}
upperBonus, _ := serverDocument.Int("upper bind cube rate bonus")
masterBonus, _ := serverDocument.Int("master bind cube rate bonus")
config.UpperBonus, config.MasterBonus = upperBonus, masterBonus
config.MaterialBonuses[config.NormalMaterialID] = 0
config.MaterialBonuses[config.UpperMaterialID] = upperBonus
config.MaterialBonuses[config.MasterMaterialID] = masterBonus
if config.Grade < 0 || config.UpperGrade < 0 || len(config.RareRates) != len(currentAvatarCompoundPartNames) ||
len(config.UpperRareRates) != len(currentAvatarCompoundPartNames) || config.NormalMaterialID == 0 ||
config.UpperMaterialID == 0 || config.MasterMaterialID == 0 || upperBonus < 0 || masterBonus < 0 {
return currentAvatarCompoundConfig{}, fmt.Errorf("%w: incomplete %s", errCurrentAvatarCompoundUnavailable, pvfPath)
}
return config, nil
}
func currentAvatarCompoundFirstInt(document *dnfpvf.Document, name string) (int64, bool) {
values := currentAvatarCompoundFirstSectionInts(document, name)
if len(values) == 0 {
return 0, false
}
return values[0], true
}
func currentAvatarCompoundFirstSectionInts(document *dnfpvf.Document, name string) []int64 {
if document == nil {
return nil
}
for _, section := range document.Sections {
if !strings.EqualFold(strings.TrimSpace(section.Name), name) {
continue
}
return currentAvatarCompoundTokenInts(currentDisjointSectionTokens(document, section))
}
return nil
}
// currentAvatarCompoundLastMaterialID reads the LAST [material]/[material_upper]/
// [material_master] section of the job file. Those live at the very end of the
// file (after the [common bind cube] blocks) and carry the three canonical cube
// ids as a `1 <itemID> 1` triple (count, item, consume).
func currentAvatarCompoundLastMaterialID(document *dnfpvf.Document, name string) uint32 {
var tokens []dnfpvf.Token
if document != nil {
for _, section := range document.Sections {
if strings.EqualFold(strings.TrimSpace(section.Name), name) {
tokens = currentDisjointSectionTokens(document, section)
}
}
}
itemID, ok := currentAvatarCompoundMaterialID(tokens)
if !ok {
return 0
}
return itemID
}
// currentAvatarCompoundMaterialID reads one [material] body. Two shapes exist in
// the live PVF: a bare id (`[material] 10301984 [/material]`, used by every
// [common bind cube] block) and the `1 <id> 1` triple used by the three-tier
// tail. This mirrors the reference implementation
// (USDOF server_proto/game/character/avatar_compound_index.py:_material_item_id).
func currentAvatarCompoundMaterialID(tokens []dnfpvf.Token) (uint32, bool) {
values := currentAvatarCompoundTokenInts(tokens)
switch {
case len(values) >= 3 && values[0] == 1 && values[2] == 1:
if values[1] <= 0 || values[1] > math.MaxUint32 {
return 0, false
}
return uint32(values[1]), true
case len(values) == 1:
if values[0] <= 0 || values[0] > math.MaxUint32 {
return 0, false
}
return uint32(values[0]), true
default:
return 0, false
}
}
// currentAvatarCompoundBlockMaterialIDs collects the [material] of every
// [common bind cube] block.
//
// The 90-level cubes are not part of the three-tier tail: each family is its own
// block that carries a class number (the client's op99 `material_class`, 13 for
// 升级的远古装扮合成器), the cube item in [material], a [notice] and its own
// [output] rare pools. Block cubes have no rate-bonus field of their own, so the
// caller prices them at the ordinary bonus and lets the block's pool decide what
// comes out. Live 2026-10-04: accepting only the three-tier tail rejected
// 10301984 with "synthesizer is invalid", which the client shows as an unusable
// cube.
func currentAvatarCompoundBlockMaterialIDs(document *dnfpvf.Document) map[uint32]bool {
out := make(map[uint32]bool)
if document == nil {
return out
}
inBlock := false
for _, section := range document.Sections {
name := strings.ToLower(strings.TrimSpace(section.Name))
switch name {
case "common bind cube":
inBlock = true
continue
case "/common bind cube":
inBlock = false
continue
}
if !inBlock || name != "material" {
continue
}
if itemID, ok := currentAvatarCompoundMaterialID(currentDisjointSectionTokens(document, section)); ok {
out[itemID] = true
}
}
return out
}
func currentAvatarCompoundRateSection(document *dnfpvf.Document, name string) map[string]int64 {
rates := make(map[string]int64)
if document == nil {
return rates
}
for _, section := range document.Sections {
if !strings.EqualFold(strings.TrimSpace(section.Name), name) {
continue
}
tokens := currentDisjointSectionTokens(document, section)
for offset := 0; offset+1 < len(tokens); offset++ {
if (tokens[offset].Kind == dnfpvf.TokenString || tokens[offset].Kind == dnfpvf.TokenIdent) && tokens[offset+1].Kind == dnfpvf.TokenInt {
partName := strings.ToLower(strings.TrimSpace(strings.Trim(tokens[offset].Value, "`[]")))
rates[partName] = tokens[offset+1].Int
offset++
}
}
break
}
return rates
}
func currentAvatarCompoundTokenInts(tokens []dnfpvf.Token) []int64 {
out := make([]int64, 0, len(tokens))
for _, token := range tokens {
if token.Kind == dnfpvf.TokenInt {
out = append(out, token.Int)
}
}
return out
}
func parseCurrentAvatarCompoundPartPool(values []int64) (currentAvatarCompoundPartPool, error) {
if len(values) < 3 || values[0] <= 0 {
return currentAvatarCompoundPartPool{}, errCurrentAvatarCompoundOutputInvalid
}
rareCount := int(values[0])
if rareCount > (len(values)-1)/2 {
return currentAvatarCompoundPartPool{}, errCurrentAvatarCompoundOutputInvalid
}
pool := currentAvatarCompoundPartPool{}
for offset, pairIndex := 1, 0; offset+1 < len(values); offset, pairIndex = offset+2, pairIndex+1 {
itemID, weight := values[offset], values[offset+1]
if itemID <= 0 || itemID > math.MaxUint32 || weight <= 0 || weight > math.MaxUint32 {
return currentAvatarCompoundPartPool{}, errCurrentAvatarCompoundOutputInvalid
}
item := currentAvatarCompoundWeightedItem{ItemID: uint32(itemID), Weight: uint32(weight)}
if pairIndex < rareCount {
pool.Rare = append(pool.Rare, item)
} else {
pool.Upper = append(pool.Upper, item)
}
}
if len(pool.Rare) != rareCount || len(pool.Upper) == 0 {
return currentAvatarCompoundPartPool{}, errCurrentAvatarCompoundOutputInvalid
}
return pool, nil
}
func currentAvatarCompoundRequestedPart(config currentAvatarCompoundConfig, itemID uint32) (string, bool) {
for _, partName := range currentAvatarCompoundPartNames {
pool := config.Parts[partName]
for _, candidate := range append(append([]currentAvatarCompoundWeightedItem(nil), pool.Rare...), pool.Upper...) {
if candidate.ItemID == itemID {
return partName, true
}
}
}
return "", false
}
func currentAvatarCompoundDocumentPart(document *dnfpvf.Document) (string, bool) {
if document == nil {
return "", false
}
equipmentType, found := document.Text("equipment type")
if !found {
return "", false
}
switch strings.ToLower(strings.TrimSpace(strings.Trim(equipmentType, "`[]"))) {
case "hat avatar":
return "hat", true
case "hair avatar":
return "hair", true
case "face avatar":
return "face", true
case "breast avatar", "neck avatar":
return "neck", true
case "coat avatar":
return "coat", true
case "pants avatar":
return "pants", true
case "waist avatar", "belt avatar":
return "belt", true
case "shoes avatar":
return "shoes", true
default:
return "", false
}
}
func currentAvatarCompoundRareRate(config currentAvatarCompoundConfig, part string, grade1, grade2 int64, materialID uint32) (int64, error) {
if (grade1 != config.Grade && grade1 != config.UpperGrade) || (grade2 != config.Grade && grade2 != config.UpperGrade) {
return 0, errCurrentAvatarCompoundSourceInvalid
}
rareRate, rareFound := config.RareRates[part]
upperRate, upperFound := config.UpperRareRates[part]
bonus, materialFound := config.MaterialBonuses[materialID]
if !rareFound || !upperFound || !materialFound || rareRate < 0 || upperRate < 0 || bonus < 0 {
return 0, errCurrentAvatarCompoundUnavailable
}
base1, base2 := grade1 == config.Grade, grade2 == config.Grade
rate := rareRate
if !base1 && !base2 {
rate += upperRate
} else if base1 != base2 {
rate += upperRate / 2
}
rate += bonus
if rate > 10000 {
rate = 10000
}
return rate, nil
}
func rollCurrentAvatarCompoundRare(pool []currentAvatarCompoundWeightedItem) (uint32, error) {
var total uint64
for _, candidate := range pool {
total += uint64(candidate.Weight)
}
if total == 0 {
return 0, errCurrentAvatarCompoundOutputInvalid
}
roll, err := currentDisjointRandomUint64(total)
if err != nil {
return 0, err
}
for _, candidate := range pool {
if roll < uint64(candidate.Weight) {
return candidate.ItemID, nil
}
roll -= uint64(candidate.Weight)
}
return 0, errCurrentAvatarCompoundOutputInvalid
}
func (c currentAvatarCompoundConfig) String() string {
return c.PVFPath + ":" + strconv.FormatUint(uint64(c.NormalMaterialID), 10)
}