Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

121 lines
4.4 KiB
Go

package dnfbridge
import (
"strings"
"testing"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// 公会地下城奖励礼盒(10156320)的 [booster info] 整张表都是 100380021..100380050
// 的公会勋章([flag] 装备)和 90001..90122 的守护珠([flag gem] 堆叠物),全部属于
// list 38。礼盒发放原先走 grantCurrentCeraShopProduct,那条路只会往 list 0 塞,
// 于是每一次开箱都被判非法,客户端把失败码 4 显示成「物品栏空间不足」。
//
// 这里钉住:奖励发放和副本拾取、NPC 公会兑换用的是同一条归位规则。
func TestGrantCurrentBoosterRewardSendsGuildMedalsToList38(t *testing.T) {
for _, row := range []struct {
name string
itemID uint32
kind dungeonDropItemKind
equipmentType string
stackableType string
wantPage [2]int16
}{
{
name: "公会勋章",
itemID: 100380028,
kind: dungeonDropItemEquipment,
equipmentType: "[flag]",
wantPage: [2]int16{currentGuildMedalPageSlotStart, currentGuildMedalPageSlotEnd},
},
{
name: "守护珠",
itemID: 90001,
kind: dungeonDropItemStackable,
stackableType: "[flag gem]",
wantPage: [2]int16{currentGuardianGemPageSlotStart, currentGuardianGemPageSlotEnd},
},
} {
t.Run(row.name, func(t *testing.T) {
definition := dungeonDropItemDefinition{
ItemID: row.itemID,
Kind: row.kind,
EquipmentType: row.equipmentType,
StackableType: row.stackableType,
StackLimit: 100,
// 这两项故意写成 list 0 的 PVF 页,证明归位靠的是
// [flag]/[flag gem] 而不是定义里的槽位范围。
SlotStart: 9,
SlotEnd: 64,
}
inventory := &dnfrepo.InventoryRecord{
CharacterID: "1",
Slots: map[string]dnfrepo.ItemStack{},
}
// 【合并适配 2026-09-18】本地这一侧的 grantCurrentBoosterReward 多一个
// mainSlotCount(主背包可用槽位/开行上限)参数,与 booster_item_test.go
// 里其它用例保持一致传 24。勋章的 list 38 落点由 definition 的
// [flag]/[flag gem] 决定,与这个上限无关。
keys, err := grantCurrentBoosterReward(inventory, dnfpvf.Source(nil), currentBoosterReward{
Definition: definition,
Count: 1,
Placement: currentBoosterRewardMain,
}, 24)
if err != nil {
t.Fatalf("grantCurrentBoosterReward() error = %v, want the reward placed in list 38", err)
}
if len(keys) != 1 {
t.Fatalf("keys = %v, want exactly one", keys)
}
listType, slot, parsed := parseSceneInventorySlotKey(keys[0])
if !parsed {
t.Fatalf("key %q is not a scene inventory slot key", keys[0])
}
if listType != currentGuildMedalInventoryListType {
t.Fatalf("list = %d, want %d; key=%q", listType, currentGuildMedalInventoryListType, keys[0])
}
if slot < row.wantPage[0] || slot > row.wantPage[1] {
t.Fatalf("slot = %d, want it inside the %d..%d page", slot, row.wantPage[0], row.wantPage[1])
}
if !strings.HasPrefix(keys[0], "38:") {
t.Fatalf("key = %q, want the list-38 key so the caller's changedLists follows", keys[0])
}
if stack := inventory.Slots[keys[0]]; stack.ItemID != int64(row.itemID) {
t.Fatalf("slot %q holds %+v", keys[0], stack)
}
})
}
}
// 普通奖励必须继续落在主背包,别被这条路由顺手改掉。
func TestGrantCurrentBoosterRewardKeepsOrdinaryRewardsInTheMainList(t *testing.T) {
inventory := &dnfrepo.InventoryRecord{
CharacterID: "1",
Slots: map[string]dnfrepo.ItemStack{},
}
// 同上:本地签名多一个 mainSlotCount(普通消耗品仍走主背包放置逻辑,这里传 24)。
keys, err := grantCurrentBoosterReward(inventory, dnfpvf.Source(nil), currentBoosterReward{
Definition: dungeonDropItemDefinition{
ItemID: 3011,
Kind: dungeonDropItemStackable,
StackableType: "[material]",
StackLimit: 100,
SlotStart: 9,
SlotEnd: 64,
},
Count: 1,
Placement: currentBoosterRewardMain,
}, 24)
if err != nil {
t.Fatalf("grantCurrentBoosterReward() error = %v", err)
}
if len(keys) != 1 {
t.Fatalf("keys = %v, want exactly one", keys)
}
if listType, _, _ := parseSceneInventorySlotKey(keys[0]); listType != dnfrepo.MainInventoryListType {
t.Fatalf("list = %d, want the main inventory %d", listType, dnfrepo.MainInventoryListType)
}
}