Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

40 lines
1.2 KiB
Go

package dnfbridge
import (
"fmt"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
)
const currentChannelExitRequestBodySize = 1
// handleCurrentChannelExit acknowledges the old game connection before the
// client tears down its scene and opens the selected channel connection.
// Keep reading after the ACK: current NoPack owns the orderly socket close.
func (s *Service) handleCurrentChannelExit(session *gameSession, body []byte, source string) error {
if len(body) != currentChannelExitRequestBodySize {
return fmt.Errorf(
"current channel exit body length = %d, want %d",
len(body),
currentChannelExitRequestBodySize,
)
}
if err := s.sendGameUpperRawClassNoCodec(
session,
uint16(dnfenum.CmdPacketExit),
[]byte{1},
dnfproto.DefaultChannelClassification,
); err != nil {
return err
}
s.logGameEvent(session, "game-channel-exit-acknowledged",
"source", source,
"request_body_len", len(body),
"response_classification", dnfproto.DefaultChannelClassification,
"response_msg_id", uint16(dnfenum.CmdPacketExit),
"response_body", "01",
"socket_owner", "client_closes_old_channel_after_ack")
return nil
}