Files
90CNServer/server/internal/services/dnfbridge/character_delete_same_day_test.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

108 lines
4.6 KiB
Go

package dnfbridge
import (
"bytes"
"encoding/binary"
"testing"
"time"
"longheng.io/server/internal/modules/dnf/dnfenum"
"longheng.io/server/internal/modules/dnf/premium"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// TestCurrentCharacterDeleteSameDayBlockedUsesTheServiceDayBoundary pins which
// "day" the restriction means. Every other daily counter on this server rolls
// at premium.ServiceDayID (06:00 Beijing), so 当天创建 is the same service day
// the rest of the game counts rather than a rolling 24 hours.
func TestCurrentCharacterDeleteSameDayBlockedUsesTheServiceDayBoundary(t *testing.T) {
// 2026-09-10 08:00 UTC is 16:00 Beijing, inside the service day that
// started at 06:00 Beijing (22:00 UTC on 09-09).
now := time.Date(2026, 9, 10, 8, 0, 0, 0, time.UTC)
for name, probe := range map[string]struct {
createdAt time.Time
want bool
}{
"created_minutes_ago": {createdAt: now.Add(-30 * time.Minute), want: true},
"created_at_the_day_start": {createdAt: time.Date(2026, 9, 9, 22, 0, 0, 0, time.UTC), want: true},
"created_just_before_day_start": {createdAt: time.Date(2026, 9, 9, 21, 59, 59, 0, time.UTC), want: false},
"created_yesterday": {createdAt: now.Add(-24 * time.Hour), want: false},
"created_at_unknown_time_is_free": {createdAt: time.Time{}, want: false},
} {
if got := currentCharacterDeleteSameDayBlocked(probe.createdAt, now); got != probe.want {
t.Fatalf("%s: blocked=%t, want %t (created_day=%d now_day=%d)",
name, got, probe.want,
premium.ServiceDayID(probe.createdAt.UTC()), premium.ServiceDayID(now.UTC()))
}
}
}
// TestHandleDeleteCharacterRefusesACharacterCreatedTodayWithoutMutation drives
// op6 end to end: a character created inside the current service day must come
// back as the dedicated refusal code, and the roster must be untouched.
func TestHandleDeleteCharacterRefusesACharacterCreatedTodayWithoutMutation(t *testing.T) {
repos := testRepositoryGroup()
store := repos.Character.(*fakeCharacterStore)
store.records["10"] = dnfrepo.CharacterRecord{CharacterID: "10", AccountID: "dnf:1", Slot: 0, Name: "keep"}
store.records["20"] = dnfrepo.CharacterRecord{
CharacterID: "20", AccountID: "dnf:1", Slot: 1, Name: "fresh",
CreatedAt: time.Now().UTC(),
}
service := &Service{
options: options{accountPrefix: "dnf:", gameUpperHeader: gameUpperHeaderServer16, gameUpperBodyCodec: gameUpperBodyCodecPlain},
repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true },
}
connection := &bufferConn{}
session := &gameSession{conn: connection}
if err := service.handleGameUpper(session, buildDeleteCharacterFrameForTest(t, 1, "fresh")); err != nil {
t.Fatal(err)
}
packet, rest := splitLongHengGameServerUpperPacket(t, connection.write.Bytes())
if len(rest) != 0 || packet.Header.MsgID != uint16(dnfenum.CmdPacketDeleteCharacter) ||
!bytes.Equal(packet.Body, []byte{0, currentDeleteCharacterRefusedError}) {
t.Fatalf("same-day delete response header=%+v body=%x trailing=%x", packet.Header, packet.Body, rest)
}
fresh := store.records["20"]
if fakeCharacterDeleteFlag(fresh) != 0 || fresh.Slot != 1 || store.records["10"].Slot != 0 {
t.Fatalf("refused delete mutated the roster: fresh=%+v keep=%+v", fresh, store.records["10"])
}
// The same request for a character created before today still deletes, so
// the guard is not a blanket delete block.
connection.write.Reset()
store.records["30"] = dnfrepo.CharacterRecord{
CharacterID: "30", AccountID: "dnf:1", Slot: 2, Name: "old",
CreatedAt: time.Now().UTC().Add(-72 * time.Hour),
}
if err := service.handleGameUpper(session, buildDeleteCharacterFrameForTest(t, 2, "old")); err != nil {
t.Fatal(err)
}
packet, rest = splitLongHengGameServerUpperPacket(t, connection.write.Bytes())
if len(rest) != 0 || !bytes.Equal(packet.Body, []byte{1, 0, 2, 0}) {
t.Fatalf("older character delete response body=%x trailing=%x", packet.Body, rest)
}
if fakeCharacterDeleteFlag(store.records["30"]) != 1 {
t.Fatalf("older character was not deleted: %+v", store.records["30"])
}
}
func buildDeleteCharacterFrameForTest(t *testing.T, slot uint16, name string) []byte {
t.Helper()
raw := []byte(name)
body := make([]byte, 6+len(raw))
binary.LittleEndian.PutUint16(body[:2], slot)
binary.LittleEndian.PutUint32(body[2:6], uint32(len(raw)))
copy(body[6:], raw)
frame, err := dnfproto.BuildChannelPacket(
uint16(dnfenum.CmdPacketDeleteCharacter),
body,
0,
dnfproto.DefaultChannelClassification,
)
if err != nil {
t.Fatalf("build delete packet: %v", err)
}
return frame
}